The planned new training recipes for Blacksmithing in patch 5.2 make me sad.
In a nutshell, these new recipes can be used to get you from skill level 1 to 500 by using Ghost Iron – I’m going to assume that in the next expansion, it will be the ore of the new lands, perpetually from 5.2 on out.
The good news of this is that you don’t have to go farming for copper, tin, iron, and so forth to get you through the lower levels.
But here’s the thing; can I see a show of hands of anyone that felt that farming or buying copper ore was any more difficult than farming or buying ghost iron? It’s not difficult. It’s not a problem. The greatest challenge it poses is for you to figure out what zone has what ores, which is just the sort of brain-dead activity that separates us from lower primates.
In short, this solves a problem that doesn’t exist.
It is strangely similar to how Blizzard solved “the leveling problem”. Instead of making it interesting, they made it trivial.
And GhostCrawler has the nerve to be surprised that his playerbase “optimizes for efficiency.”
The simplified leveling model solved a problem that didn’t exist. The new blacksmithing scheme does as well. And both are a monumental waste of time.
If they decide to trivialize the leveling or blacksmithing experience so that it’s just stupid simple to do, why not do something a lot less complicated? Just let people buy level 85 characters for fifty bucks (and kill the illicit market for said toons). Just let people pay a huge sum of gold for BS skill level 500 and stop clogging our zones with farmers.
They have a moral and philosophical objection to this sort of thing, but because of those peccadillos, they’ve wasted countless man-hours on something that nobody wants, instead of, oh, I don’t know, new content maybe?. Maybe finish up dance studio? Maybe get those updated models out there?
No, what they’ve decided to do is to give us ways to skip parts of the game without actually and factually doing the deed.
And that, my friends, is disappoint.