This quote from Ion "Watcher" Hazzikostas infuriates me.
"In terms of the pricing, honestly a big part of that is not wanting to devalue the accomplishment of levelling."
I hate to take one line out of a conversation like this, but this highlights the disingenuous approach that Blizz has taken on the topic of "leveling" zones since they started nerfing everything that wasn’t current content with gay abandon.
Somewhere near the end of Wrath, they started doing this; reducing the amount of XP required to level; boosting the amount of XP you get from each kill, each quest, each turnin. Giving huge amounts of XP for digging up ore or picking flowers or skinning beasties. Granting bonus XP from certain holiday items and buffs. Offering items that you could use to bypass entire swathes of leveling zones. Making zones provide so much XP and requiring so little XP to get to the next level that you routinely ran out of green-or-better quests and leave huge bits of the lore untold unless you deliberately chose to stop leveling for a while. You can’t even level in current content and see all the zones without loitering.
All these things have been done to the leveling game, but Blizzard "doesn’t want to devalue the accomplishment of leveling".
Forgive me for being vulgar, but how does a company that has spent the better part of a decade devaluing the accomplishment of leveling get off saying things like this? The devaluation has already occurred. Leveling, in our current state of affairs, serves one purpose: it gets you to max level. Only people that deliberately want to soak in the lore, or get Achievements, will spend any more time leveling than they have to – and most of those throwbacks aren’t actually leveling per se, but going back and picking up the remaining quests they need for the achievement, completely over-leveling it.
There is no value left to lose.
The only way this gets less annoying for me is if we hear in later press events that what they meant to say was that they were re-valuing the leveling game and didn’t want to cheapen it with cheap L90s. But somehow, I get the strong feeling that that is not what they meant and that they’re going to blithely continue on as if they have no responsibility for the state of the leveling game now, and that anything that they do with the Boost feature in any way changes that (it doesn’t).
The other little disingenuous nugget of fail in that interview was the assertion that they didn’t want people to have to buy a second game just to get that second boost. But they’re quite happy to charge you as much as buying the second game would cost you! More, if WoD isn’t a requirement for the boost – in which case five bucks will get a second game and another free boost. AND it gets worse when you realize that even WoD will deflate in value after the first quarter of release. Aside from the aisles of Wal-Mart, you’ll be able to get the game for probably $40 or less after the first quarter, and that’s a $20 saving on every boost.
Maybe Ghostcrawler left because he saw the writing on the wall.
Or maybe I’m reading too much into this. But I’m not liking what I’m seeing.
4 Comments »
If you were awake this past weekend, you probably saw the news that in WoD, there are a few design changes that will ultimately culminate in the requirement of a silver medal in the Proving Grounds before you can randomly queue for a Heroic 5-man instance.
That is an outstanding solution for a problem that we don’t actually have.
Let me quantify this with a pie chart.
I think I’m turning Japanese
Let’s let the blue part of that chart represent the number of times I have had difficulty in a random Heroic5 because somebody in the group was incapable of playing his or her class. Let the red part represent the number of times I have had difficulty in a random Heroic5 because somebody in the group was an asshole.
I think you’re starting to get the picture.
Now, I immediately point out that data is not the plural of anecdote, so my personal experience is not by definition the experience others have. But I will also point out that no man is an island, and we all share an experience here, so what I hear from other players can be used as a guide to help determine if I’m whistling in the dark here.
Well, the majority of what I see people complaining about online – other than the forums is assholes. Or, rather, if they’re complaining about the person not performing, it’s because that person is being an asshole. Or otherwise coupled with the person being an asshole, in some way.
Well, assume Blizz is starting small. Let’s have a look at how the poor performers break down.
The red part is people that are complaining about poor performers as an excuse for their groups’ failures. The blue part is those people which would see improvement in their Heroic5 experience if only a silver medal was required for entry into a random Heroic5.
Okay, I’m full of shit and making those numbers up out of whole cloth, because I really don’t need a formal survey of the forums to form an opinion on this.
Of all the people having problems with randoms of any sort now, performance is rarely given as the cause of the failure. More times than not I’m reading about the seven healers that are left after all the DPS prima donnas left because they felt like effort was something they would like to avoid, and the tanks left out of disgust at that, and the healers are busy discussing who gets to be the biggest martyr this time. It wasn’t performance. It was personality.
I really don’t care at the meta level. I’m not running random Heroic 5s, not because I don’t think people know how to play, but because I’m fed up with assholes. And nothing Blizz is doing here is going to change an asshole’s opportunity to make LFD an unholy shithole of gaming society.
When Blizz comes up with social controls on trollish behavior, I’ll be more interested.
Meanwhile, Blizz is wasting time and resources on something that won’t make any difference. They could have done that on the dance studio and at least made people genuinely happy.
12 Comments »
I normally don’t let a false sense of obligation drive my behavior. If I follow you on Twitter, I don’t expect you to reciprocate. Likewise, if you follow me, I don’t feel obligated to return the favor. I’ll have a look, but if it’s mostly Pokemon tweets, I won’t be following your stream, and you should be fine with that. It’s not a contest.
But there is one segment of our community that I do feel a bit of guilt towards, because I don’t generally follow them, ever. That segment is our fine collection of WoW podcasters.
It isn’t that I don’t want to. I don’t have a thing about this. But what I DO have is a very bad case of ADHD. Example: I can listen to someone talk in a podcast, and give it its proper level of attention. Or I can do my work, and do it right. But not both. And the only time I have to listen to things on my headphonaPod is when I’m sitting in front of a keyboard, writing software or hacking server configs or writing blog articles and so forth.
So my moments of opportunity are nil.
The only time I generally listen to a podcast all the way through is (a) when it’s a music podcast (i.e. the "Above and Beyond" podcasts) or when I’m there to listen and nothing else.
Such was the case this past Sunday, as I sat myself down and listened to the Twisted Nether podcast with Alas. Hey, she was there for me when they were hard up enough to ask me on, so I was going to return the favor. And while I was there I chatted along with the peeps there, and had a great time! The fact that I was up until 2AM is irrelevant. It was a blast.
I’ll be doing it again this weekend since they’re having Godmother on, someone that I have great respect and affection for. The poor lady’s going to be up at (mumble mumble add add add) something in between 5 AM and 7AM to do this, there’s just no way I’m not going to show a friendly face after that kind of effort on her part.
But in general, I don’t do podcasts, and it’s nothing personal. And since I would only recommend something I knew something about, I generally don’t endorse and/or retweet or whatever for podcasters, and that’s again not because I hate the podcasts, but because I’ll never recommend something I know nothing about. As my author friends will attest, I won’t even recommend their book until I read it!
So there’s my secret podcasty guilt, for all to see. I hope you will understand!
2 Comments »
An article on WoW Insider takes one of my points about the character boost to 90 issue and expands it way the hells out to a mathematically precise word count of "large". Anne states far more effectively than I have about one of the unpleasant side effects of the leveling "squish" – the way that the "story" of the game loses its cohesiveness due to the way that people are rushed through levels most expeditiously.
Anne provides a lot of good suggestions to address this self-inflicted wound, though the possible solution that Anne’s article leaves out is this: stop messing with the older levels. Stop messing with the XP scaling, stop messing with XP returns, stop dropping level requirements.
In short, don’t compress the leveling process at lower levels. Anyone that wants to rush through the 1-90 (or whatever) experience can go buy a boost. This is my primary reason for wanting the boost in the first place. I really don’t give two damns about anything else, I just want to see the lore of the game coupled back with the leveling experience.
Unfortunately, that’ll never happen. The first reason is that Blizz just doesn’t have the PR capacity to handle the negative feedback without making a mess of things. They can’t even announcing an expansion without offending 1/2 the population of the gaming world, so let’s assume they just won’t be able to manage the awareness and deft touch required to make an unpopular decision and then weather the storm.
The other reason is that resources would be required in order to reset the leveling experience back to that which it was in the first place. In the case of the 1-60 process, they don’t even have an "original" setting to go back to, since they were redesigned in the first place to provide an accelerated leveling experience. The old 1-60 leveling process was eliminated in toto when they were redesigned more or less completely from the ground up.
And those resources are just not going to be provided. They’re already pushing things with something as fundamental as introducing new character models with an expansion based on previously established lore (rewrit). They don’t have the bandwidth to also re-adjust and re-write all the old leveling content. There is no big red lever marked "reset to previous status", and, even so, they’d still need to test it, and they probably don’t have time or resources for that, either.
But Anne’s article truly does illustrate the folly of trying to mask a defect in design with workarounds. Eventually they pile up to the point where you can’t help but notice the flaws, no matter what your skill or perception level is. It doesn’t take a genius to notice that you can get from 1-60 without seeing but 3/4 of a single continent (rather than all of two continents).
Maybe somebody’s watching that will be implementing the next generation MMO that we all go to play, and they’ll not make the same fundamental mistakes that Blizzard has made. Maybe they’ll offer level boosts to the "threshold" at the very first expansion, rather than five in.
Or, if it’s Blizzard and "Titan", maybe they’ll make all the same mistakes all over again.
Won’t that be fun.
2 Comments »
I’m not going to say this again, so pay attention – I’m totally not harshing on any particular people. I have an alternative viewpoint, and I want to share it.
Blogging often introduces us to new people that we really connect with. A lot of times these connections sink in, wrapping you in a cozy blanket of fellowship. I can’t count how many people have wandered into my orbit, or I into theirs, and we found commonality between us.
Belghast would contend that this is not a “community” per se , but something else that just seems like it. These people whith whom I’ve met, formed connections with both on the blog and outside of it, who’s guilds I’ve joined and with whom I’ve slayed internet dragons – this is not, strictly speaking, in his mind, a community.
Now, to be fair, he’s focusing outside of the WoW “community” (I’ll call it that for the sake of argument). And yet things he points out about the larger “MMO community” ring true for the WoW blogging community as well.
One of his first examples focuses on how so many people on Twitter have stopped following him over the years. I have to wonder why they don’t. I also have to wonder why he didn’t follow up on that, if twitter follows are something of importance. My point, the unfollows themselves are meaningless without context.
See, the thing that was missing in this case was effort. And no, before anyone thinks it, I’m not dissing Belghast for being lazy. What I’m saying is that twitter follows are a two-way thing. The person that unfollowed did so for a reason. The person that was unfollowed was unfollowed for a reason. Until those reasons are actually KNOWN, everything else is just empty speculation.
However, Twitter isn’t the best of examples, nor is Facebook or even LiveJournal. What they have in common is a built-in framework that forms a false sense of “community”. You have “followed” ergo you are part of that “community”. The implication here – and an incorrect lesson that many may learn to their misfortune – is that communities are “built” in software and have a tangible “framework” that you can monitor the “health” of. A guild, your follow lists on FB, Twitter, LJ, etc. Your mailing lists. Your PHP-BB site. All of these are constructs that can call themselves “community” by dint of having a “box” within which the “community” is found.
But “community” in the “real world” is a lot harder.
When you move into a new house, you don’t automatically become friends with the people next door and across the street. You can’t go borrow a fiver from Bob next door on your first day. He won’t let you watch his kids while he and Mrs Bob go out for dinner. No, you have to earn each others’ trust and friendship. Your “community” is only geographical on the first look – after that, it’s a web of trust and caring, battles won and lost together, crises managed and averted, and so forth.
And that’s the proper analogy for blogging communities. We don’t just “fall together” into a box marked “WoW Blogger community”. That’s just our “geographical location” in greater Blogostan and says nothing about the web of trust (or distrust) that we have constructed.
And, unlike Twitter, you have no means to find out who’s “following” you (other than that “follow” thing in Blogger, and that’s hardly universal). So, people that you used to “follow” stop blogging, and unless you make the effort to follow up, you’ll never know why.
The question becomes, if a person stops blogging, is that person no longer part of your “community”?
The real world analogy is if your neighbor Bob’s kid grows up and he no longer shows up at the Little League games you umpire for, is Bob no longer part of your community? Well, he lives next door, surely not! But if your only interaction with Bob is at those ball games, you may feel estranged.
Now, in the real world, first links (Little League) forge longer chains. Chances are, if you and Bob connected at the games, you’re probably interacting in other areas as well. As persons, you both put effort into forging a friendship. You do so with many people, and the commonality of it is what forms a very real and lasting community.
And that’s the bottom line of the WoW, or even game blog community. It isn’t that we all play a game and blog about it. That is insufficient to form any real community. But a number of people care enough to reach out and interact and get to know each other. Those people then interact in other areas as well, and form real friendships. In fact, I can say that I consider many former WoW bloggers to be friends. I still consider them to be part of the “community” even if the first link in that chain’s now broken. Other links have taken up the slack.
A blogroll is not a community.
A group of blogs is not a community.
Nor is Twitter, Tumblr, Reddit, or Google Groups.
Even Blog Azeroth is not, strictly speaking, a community on its own.
People are what make a community. Nothing else. The people within those frameworks make it work.
If you’re part of a “community” that started or still orbits around a commonality of blogging, so be it. Don’t let anyone tell you otherwise.
I like to think communities are an organic thing. You can’t really force them via artificial social networking frameworks. Retweeting your latest blog entry doesn’t enhance anything regarding “community” – that’s just advertising, and that doesn’t help form “communities” either. But it can bring eyes to your site, and that can get the ball rolling.
That’s only the start, of course. Community isn’t a fire-and-forget thing. Your job isn’t done when you hit “publish”. If you have no further interactions, you won’t have a “community”, either.
Belghast may not feel part of a community at this point. But that doesn’t mean it won’t happen. It’s not automatic, and it can’t be forced. Sometimes even hard work won’t help.
But it won’t happen if you don’t keep trying, either. So keep at it.
5 Comments »
Well, they’ve finally done something I’ve been asking for for a long time – it is likely that Blizz will offer paid "boosts" to level 90 for the toons of your choice once WoD launches. Naturally, there are those that claim that this will ruin the game, but I’ll counter – and have been for years – that the LACK of this paid service has ruined a lot of the game for a lot of people.
I want to get something out of the way, first. I have absolutely ZERO sympathy for people that are in a hurry to get to max level. None. Zip. Nada. I am happy for this paid service not on their behalf, but on behalf of everyone that has had to endure the after-effects of these people.
Blizzard has, in the past, altered the game in many ways to accommodate people that were ‘bored’ of leveling yet-another-alt to max level. They have nerfed the entire leveling game.
There are zones that you cannot get XP from all quests because the final ones go gray before you’re done!
Entire expansions have been nerfed so that you spend minimal time in them – My Rogue completed ONE zone on Northrend before he dinged 80! He had done maybe 3/4 of Sholazar! My DK barely finished Deepholm before she dinged 85. The assumption has been made that if you want to do all the quests, you’ll do so anyway, regardless of any XP you might get, and otherwise you just want to be gone as fast as you can.
There are pretty much NO challenges left. Coming up in Vanilla pre-Cata, you could count on a few tough runs out there, some elites hanging around outside of instances, some big rares that required some teamwork to take down. All gone. Even Stiches is a pushover.
So, overall, the way that Blizz was trying to accommodate the speed-levelers pretty much subverted anything interesting about the lower level areas – and rather than help, that just made it worse, because now the power levelers were trying to get through areas that were pretty much as interesting as naval lint and about as attractive. Leveling went from being tediously annoying to annoyingly annoying.
The biggest tragedy of them all is how much time and manpower that Blizz has invested in these changes that had no good effect, that pretty much subverted everything about the lower level zones, and pretty much rendered 90% of the game’s content irrelevant to a large subset of the playerbase.
The lower level areas are not the problem. The people that want to get OUT of them are the problem. They wasted time and money on the wrong solution.
Boosting to max-for-last-expansion level is the RIGHT solution. It has a minimal footprint. It doesn’t give max level away for free. They enhance their revenue on the impatience of impatient people. Those that wish to level the traditional way get some peace from the miserable hordes of people that would rather be somewhere else. Everybody wins.
This marginalizes nobody. It isn’t "pay to win" – you still have whatever the current expansion is go level through. If you get any gear from it it’ll be inferior to anything you get in the expansion, so who cares?
When I saw the WoD reveal mention a free boost for one toon, I had hoped that it would lead to this. I’m so very pleased to see that it has.
I have absolutely no plans to avail myself of this. I see paying to bypass content that you’re paying to see to be a non-sequitorian concept. But I have no reason to hate on those that will. Go in peace, kill some dragons, and tell Garrosh I said hello.
See ya in Draenor.
2 Comments »
Two years ago today, this little white ball of fur trundled across the parking lot right in front of our car. We stopped and took custody. I named her Jaina in tribute to what I hoped would be the fighting spirit we would see from our own Ms. Proudmoore. Also the white hair kinda brought her to mind.
So today we celebrate Jaina Finding Day!
Cold and alone in the word … no more!
We initially had bad news from the vet; they said she had FIP and had weeks to live at most. We determined that those weeks would have warmth and love in store for her.
She didn’t act like she was dying. Within a short period of time, she was Airborne Kitty, flying through the air to attack what she might consider attackable (such as crotches and fingers), and terrorizing all the other cats.
Surprise Finger Noms!
Over time she showed no sign of slowing down, and by the end of the first year she was flourishing. Her white fur had given way to a more chocolately hue, but it was soft as kitten down still. And she had plenty of it.
Over time, she’s developed a cuddly side, especially with whoever is on the couch. The couch is her favorite place.
We don’t even try to keep her off of it.
Here we are at the end of her second year with us. We know her second birthday was probably around 10 weeks ago, but this is the day we celebrate, because it’s when we found her.
Happy 2nd Jaina Finding Day!
4 Comments »
If you’re like me, you have an addon that lets you know when a rare NPC appears in your vicinity, such as NPCScan. I’m not into killing every rare that appears on my scope, but I’m always on the lookout for special ones such as Time Lost Proto-Drake or Poseidus, both which drop unique mounts.
Achievements add another layer to the activity. There are at least three achievements in Pandaria that require killing all of one or another type of rare NPC … in the case of this one, ALL of them.
Perhaps I’m mistaken, though, but Pandaria is also where we started to see Neutral Rares … in most of these cases they are friendly or neutral humanoids – Pandarens, Jinyu, and Hozen.
Now, it’s one thing to kill a hostile … it’ll attack you given the opportunity. Or if it’s a neutral of a normally hostile race or faction, for example a Tauren as seen by Alliance.
But Pandaren and Jinyu are usually friendly, don’t attack on sight, and are generally just minding their own business when BANG! Some huntard comes along and puts a bullet in its head!
(I’m ignoring any implied commentary on mogging here.)
Now, I ask you: is this the action of a good person? I mean, what if they were random Night Elves, Dwarves, and Worgen scattered over Kaz Modan? Has the act of PK’ing *ever* been considered anything other than evil?
It’s so obvious when you see it: achievements are evil, in that they make us do evil things to get them.
Might as well add one for killing your own faction leaders in a raid, while you’re at it.
I’d be a lot less annoyed at this if there were obvious penalties – such as a loss of rep with the relevant factions. But, just like the undead invasion at the start of WotLK, Blizz has copped out and refused to attach any real consequences to actions that would otherwise be considered immoral or evil. I guess if it’s "cool" it’s okay, right?
To date, I’ve avoided killing any of the relevant rares that are neutral. It’s simply too far out of character; it breaks immersion. None of my toons are the sort of people that would go out and kill a non-hostile for no good reason, and something as meta as an "achievement" is no good reason.
I have a strong suspicion that there will be more of this to come in WoD. I’m pretty sure I won’t like that, either. But I’d love to be wrong.
3 Comments »
One of the predictions I made for Blizzcon 2013 was that, yet again, Blizz would do or say something stupid that would offend women, the LGBT community, or some combination thereof.
Unfortunately, they didn’t disappoint.
It was quickly noted by many that Warlords of Draenor appeared to be quite the sausage-fest. There were one or two obviously female characters depicted in the trailer, but overall it was all about the bros, big hairy-chested man-orcs swinging axes and riding warg.
Given this presentation, it was easy for many in the audience to feel left out.
For sake of Consistency
This is a little difficult to unwind due to the nature of the expansion.
The story is that Garrosh steals Doc Brown’s DeLorean and goes back to Draenor to the point in time before Grommosh Hellscream drinks Fel blood, and somehow prevents that from happening. Rather than fall into servitude to the Legion, the Horde becomes united as the Iron Horde. They’re still gonna attack Azeroth, but now it’s at maximum strength.
Given the physical modeling of characters in WoW, it’s already established that male or female, Gnome or Orc, if there is a class that interests you, then sky’s the limit. A female Warrior dual-wielding two giant chunks of iron on sticks – no problem. And thus, there is no physical reason for any of the major characters to be one gender over another.
Except the big "reason".
See, every one of these Orc clan leaders is a figure of Lore. They already ARE. It’s obvious that Blizz wants to revisit these lore characters, and so "they must exist as they did in lore". And, unfortunately, these characters were created in less progressive times, when the testosterone-fueled character design studio was fixated on the Noble Savage trope, so we got a big sausage-fest.
And "we’re stuck with them."
Give me a break
Actually, that’s a bit of a cop-out. "We already haaaad them, so we’re stuuuuck with them, we can’t chaaaange it, it would be inconsiiiiiistent!", "they" bleat. That’s the easy, cop-out answer. Technically correct, for sure, but it also ignores one whopper of an important factor.
Namely, history has already been changed. Garrosh effectively undid everything from the First War era onward. And since they are no longer besotted by Fel blood, he has also changed the history of Orcs on Draenor. With that in mind, it is therefore possible that one or more of the Draenic Clans is under new management. If you accept the "Klingon model" for Orc culture, then this becomes even more likely. Easy to imagine that one of the clan leaders LUCKED OUT with the fel blood thing being the ONLY thing that stopped him being murdered in his sleep by a slightly less macho, but infinitely sneakier, female clan-leader-to-be.
Given all the variables we DO know, it’s laughably easy to come up with viable scenarios for any of the clan leaders to be supplanted to a woman within or outside of his clan.
So … nope, not buying it.
They’re doing this because those are the characters they want to revisit. Too bad they can’t own up to it.
The U Factor
All of this is in spite of what we do NOT know about the story of the expansion. We have heard plaintive cries from Blizz HQ that they are indeed cooking up totally awesome female characters that will blow our nipples clean off, from fifty yards even.
And that’s great, but we’ve been promised many things in the last nine years, and not all of them have come to pass, or were even (apparently) worked on in good faith. Faith doesn’t always require deeds, but it can be broken by (mis)deeds or lack of deeds where they are required. We’ve been told "have faith" multiple times and seen that faith not fulfilled almost as often. Not because anyone is being malevolent – I don’t really think so. But because nobody in a position to make a difference actually *cares* enough to enact positive action to make women or other groups – such as the LGBT community – feel like they’re being included or at least not being belittled – as part of the culture of this game.
As one small example. There was a big blow-up at one Blizzcon over the hateful words of a particular death metal "artist". We were told that Mistakes Were Made and that We Will Make This Up To You. And yet, in Northrend, you can still find Gorge the Corpsegrinder, a clear tribute to this man. Years after the event, they have done nothing to remove this tribute. Is it because they just don’t care, or because they feel we’ll overlook this eventually if they just lay low and not make a fuss.
So on one hand we have the Grand Unknown. A promise, implicit and explicit, that things to come will make things better. On the other hand, we have a track record of failure to meet those promises with deeds.
It’s lonely Out There
There is nothing worse from a social aspect than being among a group of people that have a strong bond that you don’t share. All the little -isms that pull cliques together also tend to push us apart. And seeing an activity, show, book, story, or game that has nobody that you can relate to only enforces that feeling.
A game that focuses on alien creatures already removes a potential relation that you might have with them based on species alone. At that point, all we have are the most ambiguous cues – tetrapod construction, bipedal locomotion, two eyes, two ears a face, and gender. And for 50% of the world’s population, they see one less thing to relate to in the WoD reveal.
Mistakes were made
Unlike the Corpsegrinder incident, we don’t even get a mea culpa out of this one. Why is that? Do they feel that they’ve already paid that pound of flesh and shouldn’t have to all over again? Do they feel that the pro-female WoW audience just won’t be happy with anything and have given up? Do they feel that siccing one of their female CMs on to the Twitter community will diffuse the situation without having to actually provide substance? Or are they just so tone-deaf to the point that they should be banned from ever having band instruments?
I’m rather fond of that theory myself. It beggars belief, but I really do think they haven’t ever gone out of their way to do a good PR review of what they’re about to say at a public gathering. I have strong doubts that anyone at Blizz has ever pursued training in this area. I have strong doubts that they really think they might even need to consider looking into it.
And our fandom feeds any potential arrogance they might have to the point that they don’t see that they NEED that kind of internal support, so they keep doing it over and over again and then sobbing nobody understands us! when the inevitable backlash comes.
So here’s the thing. They can make press releases after the fact saying that they made mistakes and will try harder to not do it gain, but that’s an empty promise with no measurable goals, so job’s not done until they say it’s done. They like that level of control.
But until they believe it internally and take real, measurable action to correct what I believe are massive internal cultural flaws at Blizzard, they will continue to talk first, think later, and try to ignore the problem.
I’ve reached a crossroad
I love this game, and I love the people I get to play alongside. I love the dialogs that get opened, I love the characters I meet (NPC and PC), I love the community, I kinda like the lore, and I like the potential that the game, ever after nine years, offers.
What I do not like is being lied to. I do not like being treated like an idiot that will keep on giving out my money just "Because We’re Activision Fucking Blizzard, that’s who." I do not like people saying "we will do a thing" and then pretending they didn’t.
At the end of the day you can piss and moan about lack of Flight until 6.1 and I’m just going to make faces. But if you choose to short-shrift an entire segment of population based on gender, lie about it, and then barely do just enough to shut "them" up until the next time, time and time again, eventually I’ll run out of patience. I don’t care if you’re Activision Fucking Blizzard.
So I am here at the end of PandaLand-point-four watching to see what they do next. If what they have coming up looks half-assed, begrudging, or an otherwise insincere delivery on the promise they made in Blizzcon’s wake, it will be too much for me to bear anymore.
And, yes, by Mammon, that is a completely unfair and arbitrary standard that I choose. But here’s the deal, Blizz. You had the chance to set those standards, to provide measurable milestones to show good faith in this, and you blew it. You have hidden behind a pile of bullshit, and have dared us to tell you it smells like bullshit.
So, this is me. Drawing the lines and setting the standards by which I will judge. This is my story to tell. And I will choose the setting in which to tell it.
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Well, the big Reveal has taken place at Blizzcon, and we now know details of the next expansion. Hopefully you followed #TeamFaff at Godmother’s liveblog. I had to bail out right after the reveal because we had our weekly planning meeting at work, and the boss was most unsympathetic to the cause.
Now that the dust has settled, and I’ve had time to breathe, let’s talk about it.
I made some cheeky predictions, so let’s see how I did!
There will be an expansion announcement and it will be called "Warlords of Draenor"
That was a pretty easy one, really. If they didn’t, it would have been ugly. The title this time was given to us by the trademark offices in several countries. +2 for me.
It will involve a new "lost" continent of Draenor
It’s Draenor, Jim, but not as we know it. Instead of a lost continent floating about in the Twisted Nether, we’re going back to the past. Specifically, Garrosh escapes captivity and through means as of yet unrevealed, journeys back in time to prevent the Old Horde from becoming subjugated by the Burning legion. What we, the denizens of Azeroth, then face is the Iron Horde – the united fury of the Orc clans united and at full strength.
My score: –1 (net total 1)
Alleria and Turalyon will return
No, they won’t. Though, to be fair, the new world of Old Draenor doesn’t have them to begin with. Since the First War didn’t happen, they didn’t get trapped when the Portal was closed. But THAT is a whole new can of worms, something I’ll exposit in another post.
Score: –1, for a net of 0.
It will involve the Burning Legion
Not so much. While it’s obvious that the Legion will be involved at SOME point, the net effect is that the Orcs turn their backs on the Legion and the power it offers. But the overall theme of this expansion is All Orc, All the Time.
Score: –1, now netting –1.
Ethereals will be the new player race
There will be no new player races.
-1 for me, for a net of –2. Oh dear.
Outland will not get revamped
Technically true, though they do move the door a bit. Since the history leading to Outland hasn’t happened, Outland becomes an alternate timeline, and thus its entrance is moved to the Caverns of Time. Which I have to admit, is a pretty good way to deal with it.
I’m going to claim a win, netting me back to –1.
The new level cap will be 100
Got that one right. So we’ll see a realm first Level 100 in 2 days, not 1.
+1, back to breaking even.
There are no indications of any new classes
Got that one right, too. This will make WoD the first WoW expansion where neither a new class or race was introduced.
+1, and I’m back in the black.
Release Date: Holidays, 2014
No mention was made of a release date. This is my surprised face. Though I keep hearing rumors of a Q1/Q2 release timeframe, there is nothing official to back that up that I am aware of.
No points either way.
You face Jaraxxus!
I was close, but he appears in Hearthstone, not WoD.
-1 to zero me out again.
I totally didn’t call it, but it’s such a big one that I think I deserve to be dinged for missing it.
And that’s the news: all character races are to get remodels with higher poly counts and a lot of new emotes and expressions. The samples shown – especially for the female Gnome – were amazing.
There IS a tiny bit of drama here, in that it’s stated that there are currently no plans to offer a free appearance change when the changes go into effect. But the door’s been left open just a crack, so let’s wait and see.
-1, putting me back in the red.
Every Blizzcon, Blizz tends to offend someone, and this year was no exception. After the buzz died down, people started noting a highly testosterone-driven theme to this expansion. Female characters, when mentioned at all, were either minor in comparison, or they were told to go home, take care of the baby, and make Thrall a sammich.
I’ll revisit this at some future time. Other than to say, if you throw your keyboard over this, you know what happens? It breaks, dumbass. So I guess you showed them.
So I get a point there, bringing me back to even.
The overall results are
As is usually the case with this sort of thing, if you guess wildly the best you can really hope for is 50/50, which I did achieve. I was wrong as much as I was right. But I’m not displeased with the result.
And now the other stuff
One of the big things for this expansion seems to be "systems", our friend GhostCrawler’s domain.
There’s a big change to bags and inventory – a lot of items are going account-wide similar to how companion pets are handled now. This’ll clear up tons of space in our bags. A lot of materials are going from 20 to 100 per stack, freeing more room. And Tabards are a possibility for this, hooray! Also, quest items, though I’m worried for Archmage Vargoth’s Staff.
Another big "system" change will be "item squish". Basically, the huge numbers we currently have will be reduced by several orders of magnitude, possibly to double or even single digit values, with some sort of hidden scaling system to keep it manageable.
Related to that, itemization is changing drastically, with most secondary stats like Hit and Expertise going away and primary stats possibly varying by spec, effectively ending the spec-change-shuffle.
You will be able to bring one character to 90, or "boost", per account. So if you decide to change to a different raiding main, for example, you won’t have to spend weeks getting up to raiding level. I’ve been pushing for this for a while, because I hate that the lower level zones continue to get gimped in order to make life easier for raiders. Raiding and the leveling game are two different activities, and changes in one should not make life harder or less satisfying for either group. By allowing a character boost, they provide raiders with what they want without punishing those that are not raiding. Right now, it’s one per account, but I suspect that there will be infrastructure in place to make additional boosts possible as a paid service. And I think that’s a good thing.
This is actually an "in"-convenience feature, but another bit of drama – including threatened or actual sub cancellations – is that flight will not be available in Draenor until at least the 6.1 patch. I’m okay with that. In fact, if they want to get rid of flight completely, I’d be completely behind it. But a lot of people are NOT thrilled.
Garrisons were an unexpected new feature, which more or less amount to a cross between player housing and the Tillers farm. Other trade skills in addition to cooking will be involved, you get minions, and they can do things for you even while you’re offline. It’s all rather non-specific right now, and it’s hard to get a read on it, but overall it has been well received.
The big change to raiding is that all levels of raiding will be flex in WoD except the highest form, which will be called Mythic, and serves a step further than Heroic. The raid difficulty is tuned for 20 players, which Blizz claims is important since tuning at that difficulty will be too complex otherwise.
And that’s a wrap. I will be revisiting several of these topics in upcoming posts, but I wanted to first set the stage, as it were, for what is to come. Specifically, I want to discuss the lore, Blizzard’s ongoing PR issues, the game mechanics that are changing, and probably more lore, because, damn
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