Archive for the “Blizzard” Category

The new Timewalking feature that is coming out in 6.2 will present you with the opportunity to run a dungeon of the past – say, BC or WotLK dungeons – with your iLevel and other stats scaled down to match that instance. 

They’re also providing rewards that scale UP to your current Level 100 badassedness, which is kind of interesting.  This is a clear example of how well the core design team has progressed in abstracting item and character statistics to the point that all they have to do is pull a few levers to tweak an item in a very precise way. Five years ago, this would have been unthinkable.

But as much as I’d like to go down that rabbit hole, I’m more interested in looking at the whole Timewalking experience, and the potential consequences of letting players romp around in old instances at appropriate levels with other players of suitable skill and maturity levels.

Simply stated … what if, in the process of timewalking, players come to realize that the old instances were a lot more FUN than the current batch?

Or, conversely, what if longtime players find out that their memories of older instances were somewhat skewed by the influence of nostalgia?

I have one specific instance in mind. Hellfire Ramparts. You remember it, I’m sure. The endless, slogging, crawl up that front causeway only to end up in a densely packed terrace full of angry mobs ready to rush you if you twitched the wrong way. The planning. The CC. The precision required, especially at Heroic difficulty.

Was Ramps an exemplar of a well-done instance that called for the best in a group, or was it a poorly implemented meat grinder that people saw WAY too much of?

It’ll be interesting to see how people react to this when 6.2 goes live.

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Today there were two significant announcements.

  1. Patch 6.1.2 is live on March 24 (tomorrow).
  2. The WoW token will be $20.00

If you’re not familiar with the WoW token, it is a token that you can buy from Blizz that can then be sold on the AH. It is, essentially, a means of turning Dollars or EUs or whatever into gold on Azeroth.

Blizz has further said that WoW tokens will sell on an exchange that spans all realms, not just your normal battlegroup set of realms.

Blizz has further stated that they will set the starting bid for that token.

What they have not stated is what that starting bid will be.

I await with bated1 breath for that announcement.


  1. Not “baited”, you bastards. []

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WoW is in a similar position to a lot of high / gothic fantasy and terrestrial MMOs, in that adding new play areas is often a case of the game designers pulling new zones out of their metaphorical asses. WoW is in a lot better position than most in that there are plenty of other canonical worlds out there, though oddly they’d rather go the time traveling grandfather killer route than actually explore those other worlds1.

killerAnd they said his predecessor was grim.

While I usually look forward to exploring other worlds, the thing I actually am enjoying when I do that is the exploration of new zones, regardless of where they are, and the discovery of fun things.  But I’m very sensitive to the harmony of the zone with the established dogma of a fantasy world, and I often feel the “new world” approach is very disharmonious with the established dogma when it comes to my completionist makeup.

What is he going on about?

Let me put it all out there: I think that the three worlds we know now – Azeroth, Outland, and Draenor – are only partially explored, only partially revealed to us.

Draenor and Outland are, at this point, only conjecture on my part, but it’s common sense. Looking at the tiny island that makes up what we know of Draenor, there are only two possibilities.  The first is that Draenor as we know it is a speck of land half the size of Khaz Modan and an ocean the size of Azeroth.  The other possibility is that Draenor as we know it is just one land mass among many, that the world of Draenor is largely unexplored by ourselves.

This does of course open all sorts of possibilities, including lost tribes of Draenei, Orcses, Ogreses, and other denizens of Draenor that we have either encountered or been hinted to.

Draenor Map Honestly, they might be trolling us already.

By Extension

And since Draenor as we know it is the bedrock upon which Outland is built, that also means that for every lost continent of Draenor, there is a possibility of the same lost continent of Outland, only with more shatteryness. For lore purposes, it also opens a lot of possibilities since we have 35 years of Azerothian lore on that shattered land mass and its supposed compatriots.

Alleria‘s gotta be hiding somewhere, right?

Outland Map

Closer to Home

But what I’m getting at is this.

Azeroth only makes sense, from a climatic point of view, if you assume that it is only half explored.

Kalimdor and Khaz Modan make excellent sense climatically if you assume that they are northern hemisphere continents. Both continents are arctic to subarctic in the north, and tropical or arid in the south. Khaz Modan’s northern half is very European, while its south is very tropical. Kalimdor’s northern parts are very North American, and its south is very African – arid, dry, desert.

Azeroth Map

If Kalimdor and Khaz Modan were truly global, you’d expect Tanaris and Stranglethorn and Pandaria to be subarctic at the very least, rather than the tropical – dare I say, equatorial – climates they exhibit.

It only makes sense that the equator of Azeroth passes somewhere in the vicinity, or just south, of Pandaria, rather than in between the Arathi Highlands and Wetlands as depicted on some representations.

You Can’t Prove a Negative

Mea culpa – the possibility that those two continents are northern hemispheric does not in any way prove the existence of one or more southern hemispheric continents. It merely opens up the possibility. It provides an opening into which these land masses could be inserted.

For all we know, the southern hemisphere of Azeroth is an empty ocean, devoid of little more than the occasional island kingdom that would provide a content patch’s worth of exploration at most.  But there is one or more expansions’ worth of space in this alleged southern hemisphere, and not exploiting it seems to me, as a certain fictional astronomer’s fictional father said, “a waste of space”.

The Solid Case Against

There is, however, a solid case against the possible existence of these alleged continents. In fact, there is a solid case against Kalimdor and Khaz Modan being northern continents rather than globally spanning.  There are three such cases that I am aware of, in fact.

Azeroth from BT

Hard to see detail, admittedly.

The first is revealed either when raiding Black Temple, or doing the Warlock “Green Fire” quests. At one point you can look up, and see, in the sky above you, the planet Azeroth.  I have absolutely no explanation as to why this is – you can’t see Draenor from Azeroth, after all – and from any other point on Outland, you can’t see it. But from that particular point, you can. And the planet you see shows the two continents spanning the planet from north to south. This makes no sense whatsoever on many levels, but it is there as established game lore, and that’s that.  Azeroth, as seen from The Black Temple, has no missing southern continents.

It also doesn’t appear to have Pandaria or Northrend, either.  So the infallibility index of this sighting just took a dive.  If you’re gonna use this sighting as an example of why the North is alone, it needs to at least include all of current lore within it. And the weak tea excuse of “But it was made before Northrend was part of the map” also works for “But it was made before the southern continents were part of the map” as well, now doesn’t it?

Moving on, then.

Loken Globe

Dungeon delvers in Ulduar are familiar with the room just prior to Loken’s in Halls of Lightning. It bears within it a holographic representation of Azeroth. And, just like the BT sky-orb, this holo-orb shows no indications of there being more to Azeroth.  It also doesn’t show Pandaria, so once again we have no evidence that this ancient holo-orb is actually accurate, or if the Titans are trolling us.

Algalon Globe

Finally, we have the globe that Algalon uses as an instrument of destruction against Azeroth. Not only does it show no more than the other two representations, it also shows one of Azeroth’s moons as a crescent, which is just weird if it’s supposed to be an accurate representation. Clearly it is not, nor intended to be.

These are the facts

The facts are, there is no evidence that there is a southern hemisphere beyond the shores of Tanaris and Uldum. No sign of a missing southern continent. No support for a theory that there is more to Azeroth than we can see right now. But there is also no solid evidence against it, nor against a missing continent (or raft thereof) on Outland and Draenor.

All we have is this.

  1. in 2007, there was no reason to believe that Northrend or Pandaria were real, and they were not depicted in any available representation.
  2. The physical climate of this imaginary world of Azeroth makes absolutely no sense without an unexplored southern hemisphere.
  3. Draenor and Outland are too small to be entire planets. There must be more.

The Possibilities are Endless

We know that Blizz is near the end of its planned story arc for WoW. This arc, so widely known, has proven to be a burden that they’ve fought hard to shake off, coming up with the ridiculous plot of WoD as a way of bucking the system and shaking up our expectations.  But even if the next two expansions adhere slavishly to that timeline, there is so much potential left in that prophesied timeline of Azeroth.

But imagine an entire set of southern continents equal in size and scope with Khaz Modan and Kalimdor. What might we find there? Feral Elves that predate the Titans? A whole continent of Trolls? What of Draenor / Outland? Might we find an entire land where the Draenei reverted to Eredar ways? Did Turalyon and Alleria start a new Alliance-based2 trade empire just out of sight?  Where might there be dragons? A lost Ogre empire?

There are clues. That anonymous bit of land to the southwest on the Draenor map.  The ports on Draenor! Why build massive ports unless you are trading with people that you can’t reach by land?

The stories for these places are completely unwritten.  But, like Pern’s “Southern continent”, bursting with potential.

I hope we get to see them.


  1. And if you take that to mean that I think that the WoD premise is just plain lazy storytelling, you might be onto something. []
  2. Did the Alliance as we know it even exist then? This might be retro-futuristic Alliance, if not. []

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There is a moment in the Shadowmoon Valley experience that is one of the most supremely heroic and noble and tragic and triumphant of the game so far. Nothing in all the expansions or the original game can match this for emotional punch or impact. It is truly one of the Big Moments of video gaming. This is a genuine “Aeris moment”. The people at Blizz that are responsible for this should take each other out for copious rounds of hard cider and pizza; they’ve achieved a high point in this franchise. I state this without hesitation.

Those of you that have seen the cinematic sneak peeks, or completed this zone, know of that which I speak.

And yet that there is more to the story of Shadowmoon Valley. You still have work to do, and you’re inspired to do so.  And that, friends, is the point of a good cinematic.  It drags you in and involves you in the story.


There is a scene before this in which you are involved in the final battle to save Karabor. You are participating in a future-vision with alt!Velen, and in the dream you fight beside him and Yrel. Just as things look grimmest, alt!Velen cries out and gives rise to the Holy Light, and the enemy begins to fall back!  And then there is evil laughter, and Ner’zhul, and then … well, I won’t spoil it, but if you were there, you probably whispered … “oh, gods, no.”  It was that bad.

As I and alt!Velen awoke from this nightmarish dream, I felt a resolve … “Hell, no!”  Just that.  The thing that we saw. We’ve seen it before. And regardless of the outcome of the previous event that we have seen before, the cost is just so damned high. Never again.

Never again.


After That Cinematic Moment, the game kicks into high gear.  The moment of supreme sacrifice cannot be dwelled upon. The Iron Horde is storming Karabor!  You know now that the nightmare of alt!Velen’s vision will not come to pass. But will it be enough?

I hope you have the music playing, because they milk it for all it’s worth as you, Yrel, and Maraad take to the skies as air support for your garrison’s denizens as you all, together, storm the city. Your job is to plow the road so the garrison troops can break through to the docks.

Once accomplished, you link up with Yrel after taking out a mini-boss1 and end up once again in the final defense of Karabor.  Will the Aeris moment pay off?

Of course it does, but the final moments of the battle are involving and emotional.  If you can imagine a Dwarf riding a giant rooster, his rampaging polar bear at his side, yelling FOR [REDACTED]!!!! at the top of his wee Dwarven lungs, charging into battle as if he’d forgotten that he never quite mastered the art of shooting and moving at the same time, well, you’ve got a good handle on where I was living for five minutes of my life.

At the end, you’re given a ride back to Embaari, where the music swells, speeches are made, and the natives cheer you and your doughty troops for, well, as long as you stick around, it looks like. The moments of tragedy, tension, and triumph all culminate in this final moment, in which you not only get to bask in the glow of your own sense of achievement, but share it with the people that you were fighting for.  Again, it was quite an emotional moment.


Here now, in the wee hours of the morning, I hurry to push that emotion out onto virtual page before it’s gone. It’s not enough to feel it; I want to share what it’s like, even though I know that this sense is completely derived from pixels and logical constructs living inside a silicon wafer.  And I just don’t care.

A year ago, I was mocking Blizzard for many reasons, and justifiably so.  They appeared to be inept, tone-deaf, and downright hostile to the culture they said they were a part of.  Boy, a year does make one hell of a difference. Blizzcon 2014 saw a complete about-face, right down to the host of the cosplay event. The Overwatch reveal was a huge success2, the outreach felt genuine, and the tone of the game launch, while marred by a DDoS and subsequent messy mop-up3 was aimed squarely at us, the gamers.

I’ll proudly be among the first to step up to the buffet and eat a large plate of crow.  If Shadowmoon is any indication at all, this game has received a much needed injection of “Panda? What’s a fucking panda?”

Story matters. It has to be a good story. It has to be a relevant story. I’m sure some poor fellow worked long and hard on the Pandaria lore, but bottom line is, nobody cared.

Draenor, for all the contrivance involved in its invocation, is nevertheless relevant, in spades.  And the story of Draenor thus far is, by the Light, GOOD. I know the high spots of what’s coming, but this zone.  Guys, this goddamned zone. Tears of anguish. Tears of betrayal.  Tears of hopelessness. Tears of loss. Tears of joy. Tears of triumph.

A very moist zone, this Shadowmoon Valley.

I don’t know if I’m emotionally up to coping with what is yet to come.  And I damned well don’t know if I’m up to bringing three more alts through this zone over the next month or two.  But for some reason, I have the feeling that the giddy feeling that I get coming out of it will make it worth the while.

Game on, nerds.


  1. Honestly, I have no idea how Jas or Illume are going to survive that dude without a tanky pet. []
  2. I’m not into that kind of game, but by the Light it was one hella reveal, even a jaded old husk like me can admit that. []
  3. Which, despite the bleats of the nonbelievers, was done in cracking good time. []

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I missed all the launch day angst this year because I had my own personal launch day angst.  My boot drive died, and I was without PC. 1  So I set forth to reinstall Windows for the third time in as many months2

I handled this a lot better than some did about the inevitable launch week collywobbles3 in that I shrugged my shoulders, and used the down time to catch up on back recordings of @Midnight4.

Last night was Right Out due to OS upgrades, but also the servers still appeared to be having problems. This morning they were free and clear, at least the ones I’m involved with.  Kudos to Blizz for repairing the damage resulting from the DDoS attack  as quickly as they have. That shizzle ain’t easy, yo, and if you ever start to think it’s easy, come talk to me. I’ll dissuade you of that sad delusion.

As opposed to the abortive effort that was Blizzcon 2013, Blizzcon 2014 was an amazing success. That coupled with the +700K sub numbers indicates that the old warlord is far from dead. I can see Metzen up on stage saying BRANG EET, BASTIGES, and imma for once stand with him on this. Blizz seems to have turned something around, and while it’s only supposition, one can’t help but look at a moderately recent departure for clues on the change in tone.

And this launch was, from my perspective, amazing once I got into the game.  Here are my initial impressions.

  • NOW’S OUR CHANCE! STORM THE PORTAL! Well, I gotta say beardless!Khadgar was a bit of a disappointment, but after working with him, I totally didn’t care. Whiskers or not5 he’s a total badass and I am happy to fight at his side.  I would have preferred that the premier mage on Azeroth, Jaina Proudmoore, lead this charge, but at least they wrote this guy well.
  • For the first time in what seems over a year, I swapped out my Spirit Beast, Cheezburger for my default tanky pet, Bumbles.  SRS BSNS, FOSHIZZLE
  • I actually got THANKED by a representative of the Shadow Council on behalf of the Shadow Council.  Flora might have been cool with that, but I just felt a little skeevy.
  • Yrel’s evolution is apparently going to be a lot faster than I expected6. When I first meet her, she “has never killed before.”  Amazing for a race that is undergoing systematic extermination.  Protip, Yrie – get on that shit as soon as possible to avoid extinction.  kay?
  • Start of garrison – hello, Baros!  That’s an unexpected and familiar face from the past!  I love how they’ve managed to merge old-school Azeroth into this expansion.
  • Being called “Commander” really makes me feel a sense of obligation … maybe grimmtooth!Actual’s military experience comes into play here, but the feeling that the whole garrison’s population is looking up to you makes it a LOT more personal than I expected.
  • And speaking of personal, the barracks appears to be inhabited by slobs, and/or college freshmen7.

 

All in all, this has been an excellent start to an expansion that I was – at best – dubious about when it was announced. While it’s not as advertised as the brodawg Orc shit, the Draenai lore is really shaping up nicely. The mechanics of things is working out well. The questing process has been, so far, well done, if unchanged from the MoP questing model.

And the player involvement in Things of Import is really well done. I feel like a player in this. I feel like I am being looked up to, a true “commander” of the Alliance force in old!Draenor. The quest and zone designers have done an amazing job of putting this all together, and I am going to be first in line8 to call them out on (1) a job well done recovering from an unexpected launch event, and (2) a job well done on the design of the expansion.

Ops team, Quest Design team – take a well-deserved break at your earliest convenience.  You’ve earned it.


  1. Word to the wise: just don’t buy OCZ SSD drives.  This is the third hard failure in as many years.  Lonomonkey has already chastised me for this poor purchasing choice on Twitter, so consider your chastisement obligations fullfilled in proxy. I mean it. []
  2. Time the first: moved to Win7-64 to play WildStar. Time the second: upgraded motherboard two weeks ago. Time the third. F!CK F!CK F!CK []
  3. SERIOUSLY – were you asleep the last five expansions or something, people?  You’re amazing. In some non-complimentary form of the word. []
  4. That’s the same guy that did the Blizzcon costume contest, by the way. He’s One Of Us. []
  5. Whiskers have a strong union, expect class action in the near future. []
  6. I’ve seen the end-of-Shadowmoon cinematic, so I know where she stands. []
  7. Same thing []
  8. Or at least as First as I an manage []

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There’s been quite a bit of – well, “whinging” might not be totally inaccurate, but it might be viewed as some as offensive1, so we’ll call it “whinge-like sounding critique” – about the pre-expansion event associated with Wierdos of Draenor2, and that puzzles me. It’s as if they remember other pre-expansion events that I do not. Neither Pre-WotLK nor Pre-Cata were all that big a deal, and were done after a handful of quests, unless you were the kind of jerk that liked to get the zombie curse and grief your own faction3.  I’d even say that the Cata event was much shorter.  And maybe I missed the Panda event, but I really don’t remember one. So whatsamatta for u? 

I just don’t get the haters. Well, I do. Haters gotta hate.  If they got nothing to hate, they make something to hate.  So yeah I get it, but I hatin. 

OH DAMN. NOW I BE A HATR!

(deep breath)

I do have one issue with the event, and it’s with the way that quest events are indicated in the game.  They’ve moved from a “sparkle” highlight or a “gear” highlight to a “faint outline” highlight that I absolutely hate.  Maybe I’ll get used to it, but right now I can see a LOT of trips to WoWHead in my future as I grapple with hidden items in Draenor.

If I had been ambivalent about the Iron Horde before, this would have changed it.

Keri

YOU KILLED KERI!  YOU BASTARDS!

Us Dwarves have a fairly low threshold of outrage when it come to killing off our booze vendors.

Clearly, somebody’s going to have to pay for this.

/cocks rifle

And I’m comin’ for payment, you bastiges4.


  1. Not intended to be offensive, but A==B, B==C therefore A==C kinda thing. Sorry. Your baggage is your own, please claim it at the point of debarkation. []
  2. Or whatever it’s called. []
  3. In which case, go spin on a stick. []
  4. Bastiges. It’s a Wildhammer thing. []

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Collecting data from many sources, I submit the Big Fat Glyph Table for WoD. I submit without comment, except the following.

  • I celebrate at last the removal of one of the two Stampede glyphs. Such a pain to track two different ones.
  • Let’s discuss this table.
    • Unchanged – The same glyph will exist in WoD. There is no guarantee that it will function precisely the same, but it’s more or less survived intact.
    • Removed – The glyph with this Item ID is being replaced with a thing called Charred Glyph, an item worth exactly 50s in the coming expansion. So sell it for whatever you can get unless all you can get for it is less than 50s.
    • Changed – The glyph you have now will change to something else, but it will still be a glyph that you can sell. Look at the “Comments” column for the name of the glyph it will change to. Not that matters a whole lot pre-patch.
    • New – A new glyph will be introduced with a new Item ID. You are not prepared.
    • Uncertain – I am getting conflicting information.  For example, one source says the glyph is being added, but the datamined data on wod.wowhead.com says it doesn’t exist.  Since this doesn’t affect the pre-patch activities that much, just keep an eye on it.  See the comments column for any relevant info.

The table itself can be filtered, segmented, or sorted at your whimsy.  And that’s pretty much all I have to say.  Enjoy.

UnchangedRemovedChangedNewUncertainComments
Absorb Magic
Afterlife
Aimed Shot
Ambush
Angels
Animal Bond
Anti-magic Shell
Aquatic Form
Arcane Explosion
Arcane Language
Arcane Power
Ardent Defender
Armors
Army of the Dead
Aspect of the Beast
Aspect of the Cheetah
Aspect of the Pack
Aspects
Astral Communion
Astral Recall
Avenging Wrath
Barkskin
Beacon of Light
Binding Heal
Black Ice
Blackout Kick
Blade Flurry
Bladed Judgement
Blessed Life
Blind
Blinding Light
Blink
Blitz
Bloodcurdling Shout
Bloodthirst
Bloody Healing
Blooming
Blurred Speed
Borrowed Time
Breath of Fire
Bull Rush
Burden of Guilt
Burning Anger
Camouflage
Capacitor Totem
Carrion Swarm
Cat Form
Celestial Alignment
Certificate of Ownership
Chain Lightning
Chaining
Chains of Ice
Charm Woodland Creatures
Cheap Shot
Chimera Shot
Circle of Healing
Clash
Cleansing Waters
Cleave
Cloak of Shadows
Colossus Smash
Combustion
Condensation
Cone of Cold
Confession
Conflagrate
Conjure Familiar
Consecration
Contemplation
Corpse Explosion
Counterspell
Crackling Tiger Lightning
Crimson Banish
Crittermorph
Crow Feast
Curse of Exhaustion
Curse of the Elements
CursesIf it's being added, there is currently no data.
Cyclone
Dancing Rune Weapon
Dark Archangel
Dark Simulacrum
Dark Soul
Dark Succor
Dash
Dazing Shield
Deadly Momentum
Death and Decay
Death Coil
Death from Above
Death Gate
Death Grip
Death's Embrace
Decoy
Deep Freeze
Deep FrostIf it's being added, there is currently no data.
Deep Wells
Delayed Coalescence
Deluge
Demon Hunting
Demon Training
Demonic Circle
Denounce
Detection
Deterrence
Detox
Devotion Aura
Die by the Sword
Direction
Disappearance
Disengage
Disguise
Dispel Magic
Dispersion
Distract
Distracting Shot
Divine Plea
Divine Protection
Divine Shield
Divine Storm
Divine Wrath
Divinity
Double Jeopardy
Dragon's Breath
Drain Life
Efflorescence
Elusiveness
Ember Tap
Empowerment
Enchanted Bark
Endless Wrath
Enduring Deceit
Enduring Healing Sphere
Enduring Infection
Energy
Energy Flows
Enraged Speed
Enslave Demon
Entangling Roots
Ephermal Spirits
Eternal Resolve
Evaporation
Evasion
Evocation
Expel Harm
Explosive Trap
Expose Armor
Eye of Kilrogg
Fade
Fae Silence
Faerie Fire
Falling Meteor
Far Sight
Fear
Fear Ward
Feint
Felguard
Feral Spirit
Ferocious Bite
Festering Blood
Fetch
Fighting Pose
Final Wrath
Fire Elemental Totem
Fire from the Heavens
Fire Nova
Fireworks
Fists of Fury
Flame Shock
Flames of XorothIf it's being added, there is currently no data.
Flaming Serpent
Flash of Light
Flawless Defense
Flying Serpent Kick
Focused Mending
Focused Shield
Focused Wrath
Fortifying Brew
Fortuitous Spheres
Foul Menagerie
Free Action
Freedom Roll
Freezing Trap
Frenzied Regeneration
Frost Nova
Frost Shock
Frostfire Bolt
Gag Order
Garrote
Gateway Attunement
Ghost Wolf
Ghostly Speed
Gouge
Grace
Grounding
Grounding Totem
Guard
Guardian Spirit
Guided Stars
Gushing Wound
Hammer of the Righteous
Hamstring
Hand of Freedom
Hand of Gul'dan
Hand of Sacrafice
Harsh Words
Havoc
Headhunting
Healing Storm
Healing Stream Totem
Healing Touch
Healing Wave
Health Funnel
Healthstone
Heavy Repercussions
Hemorraghing Veins
Hemorrhage
Heroic Leap
Hex
Hindering Strikes
Hoarse Voice
Hold the Line
Holy Fire
Holy Nova
Holy Resurrection
Holy Shock
Holy Wrath
Honor
Horn of Winter
Hurricane
Ice Block
Ice Trap
Icebound Fortitude
Icy Runes
Icy Touch
Icy Veins
Illumination
Illusion
Imbued Bark
Immediate Truth
Imp Swarm
Impaling Throws
Improved Distraction
Incite
Inferno Blast
Inner Fire
Inner Sanctum
Innervate
Inquisition
Inspired Hymns
InterruptionIf it's being added, there is currently no data.
Intimidating Shout
Jab
Judgement
Keg Smash
Kick
Killing Spree
Lava Lash
Lava Spread
Leap of Faith
Leer of the Ox
Lesser Proportion
Levitate
Liberation
Life Cocoon
Life Pact
Life Tap
Light of Dawn
Lightning Shield
Lightwell
Lingering Ancestors
Long Charge
Loose Mana
Loud Horn
Maim
Mana Gem
Mana Tea
Marking
Mass Dispel
Mass Exorcism
Master Shapeshifter
Master's Call
Maul
Mend Pet
Mending
Metamorphosis
Might of Ursoc
Mighty Victory
Mind Blast
Mind Flay
Mind Freeze
Mind Spike
Miraculous Dispelling
Mirror Image
Mirrored Blades
Misdirection
Mocking Banner
Momentum
Moonwarding
Mortal Strike
Mystic Shout
Nature's Grasp
Necrotic StrikeIf it's being added, there is currently no data.
Nightmares
Nimble Brew
No Escape
Omens
One with Nature
Outbreak
Paralysis
Path of Frost
Pathfinding
Penance
Pestilenceto Boil Blood
Pick Lock
Pick Pocket
Pillar of Frost
Pillar of Light
Play Dead
Poisons
Polymorph
Pounceto Rake
Power Word: Shield
Prayer of Mending
Protector of the Innocent
Prowl
Psychic Horror
Psychic Scream
Purge
Purify
Quick Revival
Raging Blow
Raging Wind
Rain of Frogs
Raise Ally
Rallying Cry
Rapid Displacement
Rapid Rolling
Rapid Teleportation
Reactive Shielding
Rebirth
Recklessness
Recovery
Recuperate
Redirect
Reflective Shield
Regenerative Ice
Regenerative Magic
Regrowth
Rejuvenation
Remove Curse
Renew
Renewed Tea
Renewing Mists
Resilient Grip
Resonating Power
Restored Faith
Revive Pet
Riptide
Rising Tiger Kick
Rude Interruption
Rune Tap
Runic Power
Safe Fall
Savagery
Scatter Shot
Scourge Imprisonment
Seal of Blood
Shackle Undead
Shadow
Shadow Bolt
Shadow Magic
Shadow Ravens
Shadow Walk
Shadow Word: Death
Shadowflame
Shadowy Friends
Shamanistic Rage
Shamanistic Resolve
Sharp Knives
Shattering Throw
Shield Slam
Shield Wall
Shifted Appearances
Shifting Presences
Shiv
Shocks
Shred
Silence
Siphon Life
Skull Bash
Slow
Smite
Smoke Bomb
Snake Trap
Snake TrapNew rune, old name.
Solace
Soothing Mist
Soul Consumption
Soul Swap
Soulstone
Soulwell
Sparring
Spell Reflection
Spellsteal
Spinning Crane Kick
Spinning Fire Blossom
Spirit of Redemption
Spirit Raptors
Spirit Roll
Spirit Walk
Spirit Wolf
Spiritwalker's Aegis
Spiritwalker's Focus
Spiritwalker's Grace
Splitting Ice
Sprint
StampedeAt last, we only have one glyph by this name to track!
Stampede
Stampeding Roar
Stars
Stealth
Strangulate
Strengthened Resolve
Subtlety
Sudden EclipseIf it's being added, there is currently no data.
Surging Mist
Survival Instincts
Sweeping Strikes
Tame Beast
Targeted Expulsionto Detoxing
Telluric Currents
Templar's Verdict
the Alabaster Sheild
the Battle Healer
the Bear Cub
the Blazing Trail
the Chameleon
the Cheetah
the Compy
the Consecrator
the Drawn Sword
The Executor
the Exorcist
the Falling Avenger
the Floating Butterfly
the Flying Serpent
the Geist
the Heavens
the Ice Reaper
the Inquisitor
the Lakestrider
the Lean Pack
the Liberator
the Long Winter
the Luminous Charger
the Monkey
the Mounted King
the Ninth Life
the Orca
the Penguin
the Porcupine
the Predator
the Raging Whirlwind
the Redeemer
the Righteous Retreat
the Sha
the Shapemender
the Spectral Wolf
the Sprouting Mushroom
the Stag
the Subtle Defender
the Treant
the Val'kyr
the Watchful Eye
the Weaponmaster
Thunder
Thunder Strike
Thunderstorm
Totemic Encirclement
Totemic Recall
Totemic Vigor
Touch of Death
Touch of Karma
Tranquil Grip
Tranquilizing Shot
Transcendence
Travel
Tricks of the Trade
Twilight Ward
Unending Breath
Unending Rage
Unending Resolve
Unholy Command
Unholy Frenzy
Unstable Affliction
Unstable Earth
Ursol's DefenseIf it's being added, there is currently no data.
Vampiric Blood
Vampiric Embrace
Vanish
Vendetta
Verdant Spheres
Victorious Throw
Victory Roll
Victory Rush
Water Elemental
Water Roll
Water Shield
Weakened Soul
Whirlwindto Wind and Thunder
Wild Growth
Wind Shear
Winged Vengance
Word of Glory
Zen Flight
Zen Focus
Zen Meditation

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If I’m sober enough to type, I’m sober enough to post.

Ennyhoo.

The latest news on bag management – and especially reagent management – in patch 6.0.2 is exciting and very smexxay. Allowing you to use your reagents bank from any location is a game-changer, no doubt about it.  I hope that cooking mats are included, not that that’s a big deal to me these days1.

Without attributing to any specific incident, let me say that the ladies of WoW are an especially awesome group of people.  I might get worn out trying to keep up with some of them2, but the thoughts that they put forth on the topics of gender equality are well worth the time it takes to read and digest. I may not agree 100%3 with all that is stated by them, but overall they fight the good fight and I am totally okay with that. Not that it matters, right ladies?

It occurs to me, though, that there are very few male bloggers whose opinions I cherish. A lot of them come from a position of privilege and seem to somehow carry that with them, but others have multiple points of view and therefore bring something interesting to the party. Which I find interesting4. I’ll always have interest in the various hunter fora 5 without actually endorsing them, but it’s the blogs that have opinions on the issues that matter that keep me coming back.

A long time ago I used Amiga computers pretty much exclusively, and participated in a FidoNet “echo” that the current WoW “twitterverse” has a strong resemblance to. Those people – more than any blog, forum, or website – epitomize the goodness to be found in the WoW social universe, in the same way that nothing that mattered on amiga,org seemed to matter in #AmigaGeneral.. Not the pustulant sewers of the WoW fora, and certainly not the reeking crevasses that represent the ‘discourse’ to be found on MMO-C, 4Chan, or Reddit.

Cultivate the proper list of tweeters on Twitter, and your life will be better in every respect.

Ai  swarez.


  1. Raids? I’ve heard of them. []
  2. And I’ve dropped a few twitterz because of that. []
  3. And I suspect that my XY chromosome arrangement renders my opinions to some of them irrelevant. []
  4. I remembered ‘Rades’ but not the name of his blog. Go figure. []
  5. BTW, WHU is back, Metzen be praised. []

Comments Comments Off on Drunken Friday Night’s musings

With the dissemination of the WoW 6.0.2 PTR patch notes, we now have a first good idea as to what the glyph landscape will look like post-Warlords.

In this first round, we are informed that some glyphs will now become known inherently as you achieve certain levels in-game. In other words, you won’t have to buy a glyph off the AH or make it or have it made in order to learn that glyph. Good news for everyone else, bad news for us.

We made several improvements to the Glyph system. While leveling, characters unlock Glyph slots at several specific levels. However, in order to get glyphs, characters need to visit an Auction House (and potentially pay way more gold than an average character of that level has yet), or know a Scribe from which to request them. To solve this, we’ve made characters learn some Glyphs automatically as they level. Additionally, we now have the ability to make some glyphs exclusive with each other, or require specific specializations.

Source

What this means for you is that all the glyphs in this list will potentially be turned into something called a Charred Glyph. These are worth exactly 50s when the patch drops – which is a pretty good deal considering what you can currently vendor a glyph. for something around 14s.

There’s a far shorter list of glyphs which have an uncertain future. To be honest, this could be a data mining error on WoWHead. Some – according to WoWHead – remain untouched, while some of them just … go away.

My methodology here was simple. I took the list from Blizz, looked them up on WoWHead noted the ID of the glyph, then looked it up on the Beta WoWHead. Easy enough. If you see a flaw in that logic, act accordingly.

So here’s the plan.

  1. Fire sale the glyphs on the list of those going away when the patch drops, stopping at 50s + auction fees.  If the price drops below that threshold, stash the glyphs and sell them for 50s apiece when 6.0.2 drops.
  2. Glyphs on the ‘uncertain’ list will probably go the same route … so it’s probably safe to follow option 1 with them as well. But if you feel that WoWHead is more reliable than Blizzard in this regard, by all means, set them aside or just keep them in your sale rotation, business as usual.

Here’s a couple of lists for you.

Glyphs turning to Charred Glyph

  • Alabaster Shield
  • Ambush
  • Avenging Wrath,
  • Black Ice
  • Blink
  • Bloodthirst
  • Breath of Fire
  • Bull Rush
  • Cat Form
  • Cheap Shot
  • Chimera Shot
  • Dash
  • Dazing Shield
  • Deadly Momentum
  • Death and Decay
  • Death Grip
  • Demon Training
  • Denounce
  • Dispersion
  • Divine Storm
  • Double Jeopardy
  • Drain Life
  • Ember Tap
  • Enraged Speed
  • Entangling Roots
  • Eternal Earth
  • Fade
  • Fae Silence
  • Faerie Fire
  • Fear
  • Ferocious Bite
  • Final Wrath
  • Fists of Fury
  • Flame Shock
  • Flash of Light
  • Fortuitous Spheres
  • Frost Nova
  • Frost Shock
  • Frostfire Bolt
  • Gag Order
  • Healing Touch
  • Healing Wave
  • Healthstone
  • Holy Fire
  • Levitate
  • Liberation
  • Light of Dawn
  • Lightning Shield
  • Long Charge
  • Mana Tea
  • Master Shapeshifter
  • Maul
  • Mending
  • Might of Ursoc
  • Mind Blast
  • Misdirection
  • Nature’s Grasp
  • Omens
  • Pathfinding
  • Penance
  • Polymorph
  • Rapid Rolling
  • Rebirth
  • Recuperate
  • Reflective Shield
  • Rejuvenation
  • Renew
  • Savagery
  • Shield Wall
  • Shifting Presences
  • Siphon Life
  • Slow
  • Smite
  • Spinning Crane Kick
  • Spiritwalker’s Grace
  • Stealth
  • Templar’s Verdict
  • the Executor
  • Thunder
  • Unholy Command

Glyphs with Uncertain Futures

  • Harsh Words
  • Totemic Recall
  • Victory Roll
  • Victory Rush
  • Water Elemental
  • Word of Glory

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Yesterday, the cinematic for Warlords of Draenor was released to much excitement.  At the end, was the release date for the game.  If you haven’t seen yet, I’ve thoughtfully provided it here.

It was a really well-done cinematic, but continues the trend of WoW cinematics becoming smaller and smaller in scope.  The cinematics for Vanilla and BC were broad, inclusive.  But then WotLK went small, focused on Arthas1. Cata broadened back out in one dimension, but we were notably missing. It might have gone big, but it was all about Deathwing.  The MoP cinematic focused on a single moment, by way of introducing kung-fu pandas.

And now, this one … again, we’re focused on a single moment in time.  An important moment, yes, but the scope is, well, small, and doesn’t have us anywhere in it.

This is perhaps the most complicated – or maybe the better term is convoluted – setup for an expansion to date. The problem is that while there is indeed one vector from the end of MoP – Garrosh’s escape and subsequent Marty McFly to Draenor of old – the rest of the setup requires knowledge of lore that has not been on our minds for over a decade.  And, because of this, because Blizz wants us to feel like we’re part of this, regardless, they’ve worked up a huge backstory.  We’ve gotten a comic. We’ve gotten history lessons. We’ve gotten a lot of build-up to the moment that is depicted in the trailer.

But it’s not enough. Because, even if we appreciate the enormity of what we see in this cinematic, we still can’t see ourselves in this trailer. We don’t see our place in this drama that is presented to us. For all the work put into this cinematic, the “intro” trailer of last year’s Blizzcon was actually a lot more exciting.  We’re going to Draenor!  See – there we are!

The scene being depicted in the trailer – as well as in the lead-in comic – is pivotal in Warcraft lore. The whispers around the electronic water fountains is that Blizz – as the 20th anniversary of Orcs vs Humans comes nigh – wants us all to appreciate where it All Came From.  They’re obviously missing the flavor of WOvH and want us all to experience that, to remember where we all came from.

But, as the trailer shows, that’s not going to happen.

Mannoroth has been put down. Gul’dan has been cowed; he’s considered an enemy of the state.  The Burning Legion will not be driving the Iron Horde, and that means that nothing that the Orcs did in the original Warcraft series will be part of this expansion. The invasion’s not even taking place in the same time-period – it’ll be in modern times, for some reason2 We’re not witnessing history here. The only part of that history that we get to see here is the players – on the Orcish side – themselves. There is no historical significance. There is only the cult of Orcish personality.

Orcs be savage and cool. Yo.

The only real history we can get from this is an appreciation of the significance of Grom dumping the cup of demon blood on the ground, the smugness of Garrosh as he mocks Gul’dan, and the beginning of an oddly-familiar3 portal structure.

And the only reason most of us ‘get’ that is because we were told so. Not by Blizzard, not via any of their story-telling mechanisms. Most of us weren’t paying that much attention when playing, or didn’t care, or – if you’re me – were busy playing other sorts of games. No, those of us that ‘get’ it probably ‘got’ it by reading up on it after the fact, and go, “Oh, that’s interesting” in the same way we noted that Churchill preferred a particular brand of cigar over others as he ordered the destruction of the French Navy.

Yeah, sure, that’s why we’re in Karazhan. Blah blah blah.  Pull, for Metzen’s sake, I’m not getting younger.

In the end, all I can say is this.  10 out 10 for execution, but 1 out of 1000 for relevancy.   And it answers none of the concerns many of us have on terms of relevancy and inclusiveness. The sorts of players that get into the back-slapping, chest-thumping, testosterone-driven culture depicted in that trailer just don’t give two shits about “lore”.

I’m starting to get a strong feeling that part of Blizz’s “getting back to the beginning” includes pushing away people that aren’t into this man-child power fantasy crap, and being okay with that.  I think a number of people that I know and respect have already picked up on that, and left the game for good because of it, which, again, Blizz is apparently okay with.

I may be slow to pick up on this, and I’m still on the fence, but it may be right there and I’m just not looking directly at it. Fortunately, one does not have to actually buy the expansion and play the expansion to figure this out for good. I may decide to wait to see, by proxy, how it’s playing out after release, and then decide whether to buy it or not. 

The upshot is that the cinematic – and thus far, none of the comics – have done nothing to assuage my concerns, or make me want to buy it, or assure me that if I buy it, I’m not contributing to funding a bunch of genetic throwbacks that should be working at a circus instead of a software company. The trailer, while “interesting” and “well executed”, is also … impenetrable.

If I were commissioning a trailer for a product that so many people had expressed doubts – or outright dislike – about, I’d ask that the trailer convey the kind of imagery that would bring those people back.  Instead, they presented one that actually reinforces the doubts and concerns that people have expressed.

I am convinced, at the end of the day, that the Blizzard public relations department is manned by drunken wombats that live in a bubble universe where information flows out, but never in.


  1. To be fair, that’s what the whole expansion was about, the ultimate Vanity Project if your name was Arthas. []
  2. Timey-wimey. []
  3. I say oddly, since I have no logical reason why two completely different parties are building the Dark Portal to look exactly the same way, especially given the Orcish fondless for spikes on everything including their breakfast cereal. []

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