Archive for the “Blizzard” Category

Collecting data from many sources, I submit the Big Fat Glyph Table for WoD. I submit without comment, except the following.

  • I celebrate at last the removal of one of the two Stampede glyphs. Such a pain to track two different ones.
  • Let’s discuss this table.
    • Unchanged – The same glyph will exist in WoD. There is no guarantee that it will function precisely the same, but it’s more or less survived intact.
    • Removed – The glyph with this Item ID is being replaced with a thing called Charred Glyph, an item worth exactly 50s in the coming expansion. So sell it for whatever you can get unless all you can get for it is less than 50s.
    • Changed – The glyph you have now will change to something else, but it will still be a glyph that you can sell. Look at the “Comments” column for the name of the glyph it will change to. Not that matters a whole lot pre-patch.
    • New – A new glyph will be introduced with a new Item ID. You are not prepared.
    • Uncertain – I am getting conflicting information.  For example, one source says the glyph is being added, but the datamined data on wod.wowhead.com says it doesn’t exist.  Since this doesn’t affect the pre-patch activities that much, just keep an eye on it.  See the comments column for any relevant info.

The table itself can be filtered, segmented, or sorted at your whimsy.  And that’s pretty much all I have to say.  Enjoy.

Unchanged
Removed
Changed
New
Uncertain
Comments
Absorb Magic
Afterlife
Aimed Shot
Ambush
Angels
Animal Bond
Anti-magic Shell
Aquatic Form
Arcane Explosion
Arcane Language
Arcane Power
Ardent Defender
Armors
Army of the Dead
Aspect of the Beast
Aspect of the Cheetah
Aspect of the Pack
Aspects
Astral Communion
Astral Recall
Avenging Wrath
Barkskin
Beacon of Light
Binding Heal
Black Ice
Blackout Kick
Blade Flurry
Bladed Judgement
Blessed Life
Blind
Blinding Light
Blink
Blitz
Bloodcurdling Shout
Bloodthirst
Bloody Healing
Blooming
Blurred Speed
Borrowed Time
Breath of Fire
Bull Rush
Burden of Guilt
Burning Anger
Camouflage
Capacitor Totem
Carrion Swarm
Cat Form
Celestial Alignment
Certificate of Ownership
Chain Lightning
Chaining
Chains of Ice
Charm Woodland Creatures
Cheap Shot
Chimera Shot
Circle of Healing
Clash
Cleansing Waters
Cleave
Cloak of Shadows
Colossus Smash
Combustion
Condensation
Cone of Cold
Confession
Conflagrate
Conjure Familiar
Consecration
Contemplation
Corpse Explosion
Counterspell
Crackling Tiger Lightning
Crimson Banish
Crittermorph
Crow Feast
Curse of Exhaustion
Curse of the Elements
CursesIf it's being added, there is currently no data.
Cyclone
Dancing Rune Weapon
Dark Archangel
Dark Simulacrum
Dark Soul
Dark Succor
Dash
Dazing Shield
Deadly Momentum
Death and Decay
Death Coil
Death from Above
Death Gate
Death Grip
Death's Embrace
Decoy
Deep Freeze
Deep FrostIf it's being added, there is currently no data.
Deep Wells
Delayed Coalescence
Deluge
Demon Hunting
Demon Training
Demonic Circle
Denounce
Detection
Deterrence
Detox
Devotion Aura
Die by the Sword
Direction
Disappearance
Disengage
Disguise
Dispel Magic
Dispersion
Distract
Distracting Shot
Divine Plea
Divine Protection
Divine Shield
Divine Storm
Divine Wrath
Divinity
Double Jeopardy
Dragon's Breath
Drain Life
Efflorescence
Elusiveness
Ember Tap
Empowerment
Enchanted Bark
Endless Wrath
Enduring Deceit
Enduring Healing Sphere
Enduring Infection
Energy
Energy Flows
Enraged Speed
Enslave Demon
Entangling Roots
Ephermal Spirits
Eternal Resolve
Evaporation
Evasion
Evocation
Expel Harm
Explosive Trap
Expose Armor
Eye of Kilrogg
Fade
Fae Silence
Faerie Fire
Falling Meteor
Far Sight
Fear
Fear Ward
Feint
Felguard
Feral Spirit
Ferocious Bite
Festering Blood
Fetch
Fighting Pose
Final Wrath
Fire Elemental Totem
Fire from the Heavens
Fire Nova
Fireworks
Fists of Fury
Flame Shock
Flames of XorothIf it's being added, there is currently no data.
Flaming Serpent
Flash of Light
Flawless Defense
Flying Serpent Kick
Focused Mending
Focused Shield
Focused Wrath
Fortifying Brew
Fortuitous Spheres
Foul Menagerie
Free Action
Freedom Roll
Freezing Trap
Frenzied Regeneration
Frost Nova
Frost Shock
Frostfire Bolt
Gag Order
Garrote
Gateway Attunement
Ghost Wolf
Ghostly Speed
Gouge
Grace
Grounding
Grounding Totem
Guard
Guardian Spirit
Guided Stars
Gushing Wound
Hammer of the Righteous
Hamstring
Hand of Freedom
Hand of Gul'dan
Hand of Sacrafice
Harsh Words
Havoc
Headhunting
Healing Storm
Healing Stream Totem
Healing Touch
Healing Wave
Health Funnel
Healthstone
Heavy Repercussions
Hemorraghing Veins
Hemorrhage
Heroic Leap
Hex
Hindering Strikes
Hoarse Voice
Hold the Line
Holy Fire
Holy Nova
Holy Resurrection
Holy Shock
Holy Wrath
Honor
Horn of Winter
Hurricane
Ice Block
Ice Trap
Icebound Fortitude
Icy Runes
Icy Touch
Icy Veins
Illumination
Illusion
Imbued Bark
Immediate Truth
Imp Swarm
Impaling Throws
Improved Distraction
Incite
Inferno Blast
Inner Fire
Inner Sanctum
Innervate
Inquisition
Inspired Hymns
InterruptionIf it's being added, there is currently no data.
Intimidating Shout
Jab
Judgement
Keg Smash
Kick
Killing Spree
Lava Lash
Lava Spread
Leap of Faith
Leer of the Ox
Lesser Proportion
Levitate
Liberation
Life Cocoon
Life Pact
Life Tap
Light of Dawn
Lightning Shield
Lightwell
Lingering Ancestors
Long Charge
Loose Mana
Loud Horn
Maim
Mana Gem
Mana Tea
Marking
Mass Dispel
Mass Exorcism
Master Shapeshifter
Master's Call
Maul
Mend Pet
Mending
Metamorphosis
Might of Ursoc
Mighty Victory
Mind Blast
Mind Flay
Mind Freeze
Mind Spike
Miraculous Dispelling
Mirror Image
Mirrored Blades
Misdirection
Mocking Banner
Momentum
Moonwarding
Mortal Strike
Mystic Shout
Nature's Grasp
Necrotic StrikeIf it's being added, there is currently no data.
Nightmares
Nimble Brew
No Escape
Omens
One with Nature
Outbreak
Paralysis
Path of Frost
Pathfinding
Penance
Pestilenceto Boil Blood
Pick Lock
Pick Pocket
Pillar of Frost
Pillar of Light
Play Dead
Poisons
Polymorph
Pounceto Rake
Power Word: Shield
Prayer of Mending
Protector of the Innocent
Prowl
Psychic Horror
Psychic Scream
Purge
Purify
Quick Revival
Raging Blow
Raging Wind
Rain of Frogs
Raise Ally
Rallying Cry
Rapid Displacement
Rapid Rolling
Rapid Teleportation
Reactive Shielding
Rebirth
Recklessness
Recovery
Recuperate
Redirect
Reflective Shield
Regenerative Ice
Regenerative Magic
Regrowth
Rejuvenation
Remove Curse
Renew
Renewed Tea
Renewing Mists
Resilient Grip
Resonating Power
Restored Faith
Revive Pet
Riptide
Rising Tiger Kick
Rude Interruption
Rune Tap
Runic Power
Safe Fall
Savagery
Scatter Shot
Scourge Imprisonment
Seal of Blood
Shackle Undead
Shadow
Shadow Bolt
Shadow Magic
Shadow Ravens
Shadow Walk
Shadow Word: Death
Shadowflame
Shadowy Friends
Shamanistic Rage
Shamanistic Resolve
Sharp Knives
Shattering Throw
Shield Slam
Shield Wall
Shifted Appearances
Shifting Presences
Shiv
Shocks
Shred
Silence
Siphon Life
Skull Bash
Slow
Smite
Smoke Bomb
Snake Trap
Snake TrapNew rune, old name.
Solace
Soothing Mist
Soul Consumption
Soul Swap
Soulstone
Soulwell
Sparring
Spell Reflection
Spellsteal
Spinning Crane Kick
Spinning Fire Blossom
Spirit of Redemption
Spirit Raptors
Spirit Roll
Spirit Walk
Spirit Wolf
Spiritwalker's Aegis
Spiritwalker's Focus
Spiritwalker's Grace
Splitting Ice
Sprint
StampedeAt last, we only have one glyph by this name to track!
Stampede
Stampeding Roar
Stars
Stealth
Strangulate
Strengthened Resolve
Subtlety
Sudden EclipseIf it's being added, there is currently no data.
Surging Mist
Survival Instincts
Sweeping Strikes
Tame Beast
Targeted Expulsionto Detoxing
Telluric Currents
Templar's Verdict
the Alabaster Sheild
the Battle Healer
the Bear Cub
the Blazing Trail
the Chameleon
the Cheetah
the Compy
the Consecrator
the Drawn Sword
The Executor
the Exorcist
the Falling Avenger
the Floating Butterfly
the Flying Serpent
the Geist
the Heavens
the Ice Reaper
the Inquisitor
the Lakestrider
the Lean Pack
the Liberator
the Long Winter
the Luminous Charger
the Monkey
the Mounted King
the Ninth Life
the Orca
the Penguin
the Porcupine
the Predator
the Raging Whirlwind
the Redeemer
the Righteous Retreat
the Sha
the Shapemender
the Spectral Wolf
the Sprouting Mushroom
the Stag
the Subtle Defender
the Treant
the Val'kyr
the Watchful Eye
the Weaponmaster
Thunder
Thunder Strike
Thunderstorm
Totemic Encirclement
Totemic Recall
Totemic Vigor
Touch of Death
Touch of Karma
Tranquil Grip
Tranquilizing Shot
Transcendence
Travel
Tricks of the Trade
Twilight Ward
Unending Breath
Unending Rage
Unending Resolve
Unholy Command
Unholy Frenzy
Unstable Affliction
Unstable Earth
Ursol's DefenseIf it's being added, there is currently no data.
Vampiric Blood
Vampiric Embrace
Vanish
Vendetta
Verdant Spheres
Victorious Throw
Victory Roll
Victory Rush
Water Elemental
Water Roll
Water Shield
Weakened Soul
Whirlwindto Wind and Thunder
Wild Growth
Wind Shear
Winged Vengance
Word of Glory
Zen Flight
Zen Focus
Zen Meditation

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If I’m sober enough to type, I’m sober enough to post.

Ennyhoo.

The latest news on bag management – and especially reagent management – in patch 6.0.2 is exciting and very smexxay. Allowing you to use your reagents bank from any location is a game-changer, no doubt about it.  I hope that cooking mats are included, not that that’s a big deal to me these days1.

Without attributing to any specific incident, let me say that the ladies of WoW are an especially awesome group of people.  I might get worn out trying to keep up with some of them2, but the thoughts that they put forth on the topics of gender equality are well worth the time it takes to read and digest. I may not agree 100%3 with all that is stated by them, but overall they fight the good fight and I am totally okay with that. Not that it matters, right ladies?

It occurs to me, though, that there are very few male bloggers whose opinions I cherish. A lot of them come from a position of privilege and seem to somehow carry that with them, but others have multiple points of view and therefore bring something interesting to the party. Which I find interesting4. I’ll always have interest in the various hunter fora 5 without actually endorsing them, but it’s the blogs that have opinions on the issues that matter that keep me coming back.

A long time ago I used Amiga computers pretty much exclusively, and participated in a FidoNet “echo” that the current WoW “twitterverse” has a strong resemblance to. Those people – more than any blog, forum, or website – epitomize the goodness to be found in the WoW social universe, in the same way that nothing that mattered on amiga,org seemed to matter in #AmigaGeneral.. Not the pustulant sewers of the WoW fora, and certainly not the reeking crevasses that represent the ‘discourse’ to be found on MMO-C, 4Chan, or Reddit.

Cultivate the proper list of tweeters on Twitter, and your life will be better in every respect.

Ai  swarez.


  1. Raids? I’ve heard of them. []
  2. And I’ve dropped a few twitterz because of that. []
  3. And I suspect that my XY chromosome arrangement renders my opinions to some of them irrelevant. []
  4. I remembered ‘Rades’ but not the name of his blog. Go figure. []
  5. BTW, WHU is back, Metzen be praised. []

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With the dissemination of the WoW 6.0.2 PTR patch notes, we now have a first good idea as to what the glyph landscape will look like post-Warlords.

In this first round, we are informed that some glyphs will now become known inherently as you achieve certain levels in-game. In other words, you won’t have to buy a glyph off the AH or make it or have it made in order to learn that glyph. Good news for everyone else, bad news for us.

We made several improvements to the Glyph system. While leveling, characters unlock Glyph slots at several specific levels. However, in order to get glyphs, characters need to visit an Auction House (and potentially pay way more gold than an average character of that level has yet), or know a Scribe from which to request them. To solve this, we’ve made characters learn some Glyphs automatically as they level. Additionally, we now have the ability to make some glyphs exclusive with each other, or require specific specializations.

Source

What this means for you is that all the glyphs in this list will potentially be turned into something called a Charred Glyph. These are worth exactly 50s when the patch drops – which is a pretty good deal considering what you can currently vendor a glyph. for something around 14s.

There’s a far shorter list of glyphs which have an uncertain future. To be honest, this could be a data mining error on WoWHead. Some – according to WoWHead – remain untouched, while some of them just … go away.

My methodology here was simple. I took the list from Blizz, looked them up on WoWHead noted the ID of the glyph, then looked it up on the Beta WoWHead. Easy enough. If you see a flaw in that logic, act accordingly.

So here’s the plan.

  1. Fire sale the glyphs on the list of those going away when the patch drops, stopping at 50s + auction fees.  If the price drops below that threshold, stash the glyphs and sell them for 50s apiece when 6.0.2 drops.
  2. Glyphs on the ‘uncertain’ list will probably go the same route … so it’s probably safe to follow option 1 with them as well. But if you feel that WoWHead is more reliable than Blizzard in this regard, by all means, set them aside or just keep them in your sale rotation, business as usual.

Here’s a couple of lists for you.

Glyphs turning to Charred Glyph

  • Alabaster Shield
  • Ambush
  • Avenging Wrath,
  • Black Ice
  • Blink
  • Bloodthirst
  • Breath of Fire
  • Bull Rush
  • Cat Form
  • Cheap Shot
  • Chimera Shot
  • Dash
  • Dazing Shield
  • Deadly Momentum
  • Death and Decay
  • Death Grip
  • Demon Training
  • Denounce
  • Dispersion
  • Divine Storm
  • Double Jeopardy
  • Drain Life
  • Ember Tap
  • Enraged Speed
  • Entangling Roots
  • Eternal Earth
  • Fade
  • Fae Silence
  • Faerie Fire
  • Fear
  • Ferocious Bite
  • Final Wrath
  • Fists of Fury
  • Flame Shock
  • Flash of Light
  • Fortuitous Spheres
  • Frost Nova
  • Frost Shock
  • Frostfire Bolt
  • Gag Order
  • Healing Touch
  • Healing Wave
  • Healthstone
  • Holy Fire
  • Levitate
  • Liberation
  • Light of Dawn
  • Lightning Shield
  • Long Charge
  • Mana Tea
  • Master Shapeshifter
  • Maul
  • Mending
  • Might of Ursoc
  • Mind Blast
  • Misdirection
  • Nature’s Grasp
  • Omens
  • Pathfinding
  • Penance
  • Polymorph
  • Rapid Rolling
  • Rebirth
  • Recuperate
  • Reflective Shield
  • Rejuvenation
  • Renew
  • Savagery
  • Shield Wall
  • Shifting Presences
  • Siphon Life
  • Slow
  • Smite
  • Spinning Crane Kick
  • Spiritwalker’s Grace
  • Stealth
  • Templar’s Verdict
  • the Executor
  • Thunder
  • Unholy Command

Glyphs with Uncertain Futures

  • Harsh Words
  • Totemic Recall
  • Victory Roll
  • Victory Rush
  • Water Elemental
  • Word of Glory

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Yesterday, the cinematic for Warlords of Draenor was released to much excitement.  At the end, was the release date for the game.  If you haven’t seen yet, I’ve thoughtfully provided it here.

It was a really well-done cinematic, but continues the trend of WoW cinematics becoming smaller and smaller in scope.  The cinematics for Vanilla and BC were broad, inclusive.  But then WotLK went small, focused on Arthas1. Cata broadened back out in one dimension, but we were notably missing. It might have gone big, but it was all about Deathwing.  The MoP cinematic focused on a single moment, by way of introducing kung-fu pandas.

And now, this one … again, we’re focused on a single moment in time.  An important moment, yes, but the scope is, well, small, and doesn’t have us anywhere in it.

This is perhaps the most complicated – or maybe the better term is convoluted – setup for an expansion to date. The problem is that while there is indeed one vector from the end of MoP – Garrosh’s escape and subsequent Marty McFly to Draenor of old – the rest of the setup requires knowledge of lore that has not been on our minds for over a decade.  And, because of this, because Blizz wants us to feel like we’re part of this, regardless, they’ve worked up a huge backstory.  We’ve gotten a comic. We’ve gotten history lessons. We’ve gotten a lot of build-up to the moment that is depicted in the trailer.

But it’s not enough. Because, even if we appreciate the enormity of what we see in this cinematic, we still can’t see ourselves in this trailer. We don’t see our place in this drama that is presented to us. For all the work put into this cinematic, the “intro” trailer of last year’s Blizzcon was actually a lot more exciting.  We’re going to Draenor!  See – there we are!

The scene being depicted in the trailer – as well as in the lead-in comic – is pivotal in Warcraft lore. The whispers around the electronic water fountains is that Blizz – as the 20th anniversary of Orcs vs Humans comes nigh – wants us all to appreciate where it All Came From.  They’re obviously missing the flavor of WOvH and want us all to experience that, to remember where we all came from.

But, as the trailer shows, that’s not going to happen.

Mannoroth has been put down. Gul’dan has been cowed; he’s considered an enemy of the state.  The Burning Legion will not be driving the Iron Horde, and that means that nothing that the Orcs did in the original Warcraft series will be part of this expansion. The invasion’s not even taking place in the same time-period – it’ll be in modern times, for some reason2 We’re not witnessing history here. The only part of that history that we get to see here is the players – on the Orcish side – themselves. There is no historical significance. There is only the cult of Orcish personality.

Orcs be savage and cool. Yo.

The only real history we can get from this is an appreciation of the significance of Grom dumping the cup of demon blood on the ground, the smugness of Garrosh as he mocks Gul’dan, and the beginning of an oddly-familiar3 portal structure.

And the only reason most of us ‘get’ that is because we were told so. Not by Blizzard, not via any of their story-telling mechanisms. Most of us weren’t paying that much attention when playing, or didn’t care, or – if you’re me – were busy playing other sorts of games. No, those of us that ‘get’ it probably ‘got’ it by reading up on it after the fact, and go, “Oh, that’s interesting” in the same way we noted that Churchill preferred a particular brand of cigar over others as he ordered the destruction of the French Navy.

Yeah, sure, that’s why we’re in Karazhan. Blah blah blah.  Pull, for Metzen’s sake, I’m not getting younger.

In the end, all I can say is this.  10 out 10 for execution, but 1 out of 1000 for relevancy.   And it answers none of the concerns many of us have on terms of relevancy and inclusiveness. The sorts of players that get into the back-slapping, chest-thumping, testosterone-driven culture depicted in that trailer just don’t give two shits about “lore”.

I’m starting to get a strong feeling that part of Blizz’s “getting back to the beginning” includes pushing away people that aren’t into this man-child power fantasy crap, and being okay with that.  I think a number of people that I know and respect have already picked up on that, and left the game for good because of it, which, again, Blizz is apparently okay with.

I may be slow to pick up on this, and I’m still on the fence, but it may be right there and I’m just not looking directly at it. Fortunately, one does not have to actually buy the expansion and play the expansion to figure this out for good. I may decide to wait to see, by proxy, how it’s playing out after release, and then decide whether to buy it or not. 

The upshot is that the cinematic – and thus far, none of the comics – have done nothing to assuage my concerns, or make me want to buy it, or assure me that if I buy it, I’m not contributing to funding a bunch of genetic throwbacks that should be working at a circus instead of a software company. The trailer, while “interesting” and “well executed”, is also … impenetrable.

If I were commissioning a trailer for a product that so many people had expressed doubts – or outright dislike – about, I’d ask that the trailer convey the kind of imagery that would bring those people back.  Instead, they presented one that actually reinforces the doubts and concerns that people have expressed.

I am convinced, at the end of the day, that the Blizzard public relations department is manned by drunken wombats that live in a bubble universe where information flows out, but never in.


  1. To be fair, that’s what the whole expansion was about, the ultimate Vanity Project if your name was Arthas. []
  2. Timey-wimey. []
  3. I say oddly, since I have no logical reason why two completely different parties are building the Dark Portal to look exactly the same way, especially given the Orcish fondless for spikes on everything including their breakfast cereal. []

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This is one of those articles that challenges one to complete it, as things keep changing and I keep having to rearrange or adjust things. So, if something appears a little off, please keep that in mind. But I’ve determined to finish it today before it becomes part of somebody’s “history content” features.

This article started out as a focus on the departure of Ron Pardo from Blizzard, but a recent set of blog posts featuring Mike Morhaime threw some new light on the situation.  And, finally, some commentary on the beta brought more fuel to the fire just today.

Really, if this article grows any more, I may have to buy a new domain to house it.  Which is why I really need to either post or get off the poster, if you take my meaning.

This all started a few weeks ago when Rob Pardo announced he was leaving Blizzard. Now, followers of his Twitter account may have noticed a lot of activity, but none of it game-related over the past few months – more or less right after he had said some fairly sketchy things on the topic of diversity1.

Anyway, all of the activity on that twitter feed post-sketchiness was, with one exception (E3), about vacationing. Cabo. Vegas. That sort of thing.  Which is a rather interesting factoid if you happen to be the lead of the next major expansion to your company’s cash cow.

Even more interesting was, in the middle of all that hard vacationing, that he posted shock and surprise on his twitter feed that something he’d said had caused a stir. He hadn’t even looked at Twitter – an app originally designed to be used on a cell phone – during all that time? Really? I mean, who even does that?

Once noting the shocking news of the stir he’d created, he attempted some basic damage control2, including the always popular “That’s not what I said!” 3

After that, and an intense vacation in Venice4, we saw the announcement, along with this little gem.

pardo indy 4 tweet

I’m not exactly sure that’s the tweet of a man that left altogether willingly.

What I wouldn’t give for ValleyWag to be on this56.

So, a week later, almost to the day, we see this article on WoW Insider, which was titled and presented in an fairly deceptive way which was wrong in every significant way except for the name of the exec involved.  But it did include a link to the origin of the letter, and *it* included a link to the impassioned original post on Tumblr.

A few points of interest.

Thank you for taking the time to share your thoughts and concerns about your experiences with our games. I appreciated the points you made, so I shared your letter with others on our teams here and included it as part of the ongoing discussions we’ve been having on the subject.

This is encouraging on the face of it, in that my perception up to now is that Blizz has been rather dismissive of critiques the casual sexism in their games.

[…] we want everyone to feel welcome, safe, and included in our games and communities. We have made some mistakes in how we’ve communicated about this and how we’ve reflected it in other ways, but we are working to improve.

Not entirely sure what to make of that. Are they working to improve on communication of what they want, or improving the actual thing? It’s a bit vague.

We are very conscious of the issues you raise and are discussing them more than ever, at every level of the company, in an effort to make sure our games and stories are as epic and inclusive as possible. And we know that actions speak louder than words, so we are challenging ourselves to draw from more diverse voices within and outside of the company and create more diverse heroes and content.  […] There is no reason why inclusivity should come at the expense of an amazing game experience.

But this seems to be fairly straightforward, and I welcome what he has to say on that.

Note, however: no actual apology.

But here is the comment that I find most interesting in the Rob Pardo context.

There have been times when we’ve been seen or painted as being uninterested in hearing feedback or making changes. I want to be clear that this goes against the philosophies and core values on which Blizzard has been built and continues to operate. We will always listen, and we will always work hard to make games that appeal to as many people as possible.

I am certain that Morhaime chose his words very careful, so the phrase “seen or painted as” may bear some significance. Is this a rebuke of Pardo and Browder’s earlier statements about not being in the business of, well, leading by example?  It’s very difficult to tell, as it’s been fairly well crafted to leave a LOT of wiggle room, but it is possibly indicative of an internal conflict at Blizzard. One which Pardo, possibly, didn’t win.

Well, that’s one theory.

The final piece came to light by way of this post on Massively. The final piece is not in this particular post7, but it brought a series of conversations to light on Twitter.

These discussions focused around how a lot of people were seeing Blizz as the bad guys in light of the Massively articles, seeing as they had “changed the rules” on what Garrisons were supposed to be, and things like that.  There were proponents on both side of that argument, and understandably so.

While it is true that even entire zones have been torn down and redesigned during beta8, there was a general feeling9 that the ball had been dropped, dropped hard, and dropped repeatedly during alpha, beta, and prior to that.

One of the lead designers of this expansion, and in fact the lead designer of WoW in general, was Rob Pardo

That’s background.

There are several possibilities, here, and office politics at Blizz are pretty much as opaque as any company’s, so anything proposed now is going to be based on conjecture.

Never stopped me from baseless speculation before, though.

After the Morhaime letter, one possible scenario is one in which Blizz, deciding to move actively in a direction of greater diversity in-game, and there were those that were probably not actively against diversity, but felt that giving in to the pressure sent the “wrong message” on the topic. In this scenario, Pardo is one of the resistance; Emperor Mike won this one easily, probably gave Pardo an ultimatum (“Go on sabbatical and think it over”), and eventually Pardo realized that “it wasn’t fun anymore”10.

Option 2 is a lot more simple: WoD’s production was a disaster, and it was management that was to blame.  Possibly the bean counters needed a head for their pike.  Wouldn’t be the first time. It’s important to know that Pardo, Morhaime, and most of the other names you are familiar with are only on the creative management team. The real power resides in the hand of the financial management team, and even they’re not safe from infighting.

Option 3 is: there’s no here here.  Everything is exactly as it appears. Pardo just got tired, went on vacation and decided never to come back. Morhaime is concerned about his company’s corporate culture as a logical consequence of what he’s seeing on the internet, and is taking perfectly reasonable and logical actions to correct and mitigate this.  WoD was botched, yes, but Blizz has always been capable of recovering from this sort of thing, have done in the past, and while this is not pleasant, they’re not about to go hunting scalps at the expense of “getting things done.”

A lot of people will say (and have said) that it’s not really any of our business, that it’s his personal business and the company’s internal affair.

Except …

… it’s relevant to our interests.

Option 3 is the least encouraging of all the scenarios because it implies that things will continue as they have, with no change in corporate culture and no improvements in the product that gets delivered.  The other two options, while a bit tawdry, do offer the possibility that someone has been drawn into doing something about it.

As a player and not yet decided on whether to even *buy* Warlords, I find this *incredibly* relevant to my interests, to the tune of approximately sixty clams.

What comes next is going to be watched with great interest here at casa de Grimmtooth.

My views on Pardo’s departure are mixed. A lot of people have tweeted to him11 how his work at Blizzard has made a difference to them, and this is true. And if he’s not the bad egg there, I’m sorry to see him go, too. If he is the bad egg, I have no reason to weep.  The attitude at Blizzard, especially among its upper creative management, has sucked and needs changing.

No matter what, though, I won’t be crying for Pardo.  His early arrival at Blizzard and his lofty position means he has a pretty good nest egg, assuming he didn’t invest it all at Aereo. Any man that can take three months sabbatical12 is probably swimming in gp. I have no doubt he’ll land on his feet, as long as “conspicuously lead team that felt it had no reason to speak out on the place of women in gaming and took great efforts to conspicuously avoid doing so even when team members were conspicuously pulling the rope in the other direction” doesn’t impact future hiring opportunities.  Given what I’ve read of Silicon Valley culture13, I’m sure he’ll have no end of suitors.

And I *conspicuously* hope that this marks the beginning if significant change for the better at Blizzard. And not the other thing.


  1. Namely, that it wasn’t Blizz’s responsibility to police how video games were made. Which was totally not the question, but the beauty of a straw man is that you get to pick the one you set up prior to knocking it down, isn’t it? []
  2. Never a good idea. []
  3. Note: It WAS what he said. []
  4. I am not making that up. []
  5. Even if Blizz is technically in Anaheim, not the Valley. []
  6. Well, sister site Kotaku got on it, and the brodawgs didest flow. So much for that. []
  7. How refreshing to see an AoL property not wince away from posting something incredibly critical of a Blizzard property.  Mind you, I do think it’s an incredibly bad idea to apply Production Software filters to a Beta product, but I presume that Eliot Lefebvre is experienced in game writing and has chosen deliberately to pretend he doesn’t know the difference. []
  8. Hello, Jade Forest []
  9. One I share to some extent. []
  10. Often a euphemism for “wouldn’t pay me to be a douchebag anymore.” []
  11. Which he has graciously re-tweeted, draw your own conclusions. []
  12. “Vacation.” []
  13. Take that any way you want. []

Comments 4 Comments »

When I was created1, there was a certain look we were going for. A kind of not-quite-pissed-off-at-everyone-but-I-might-start-with-you mien, if you will.  It seemed that would be a good fit for a warlock, as opposed to the so-happy-to-be-burning-you-to-cinders look cultivated by Hydra.

True, there was the regrettable incident of the ten thousand yard stare that happened waaaay back in 2.4, and the not really successful foray into Neverwinter, but overall we had a look and demeanor we were shooting for.

Flora in MoP

A Warlock at work

So there’s this fine representation from the current content. Note that a sensible warlock dresses sensibly when roaming the countryside. I’d lose the pauldrons if I could, but that’s the shakes right now.

As you probably know, WoD is revamping all the character models, which, apparently, includes me.  WoWHead has a way to view your characters by loading them off the Armory. You can probably see where that’s headed.

Flora's WoD (Alpha) Look

Not my home planet

Now, if you were I, which I am, you might recoil in shock at the changed visage.  And possibly be a bit angry, for a good reason. No, it isn’t because I hate change, but because Blizzard made a promise – we would not need a free character modification token, they said, because they were going to make the new models true to the old ones, and thus our new models would be entirely satisfactory.  As you can see, this is not true, and thus a LOT of people are upset2.

However, it turns out that the work on the new models is not yet complete, and in most cases we are limited to the default faces.

I’m a little annoyed because this just means we’ll get fewer opportunities to see what’s what before it goes live, and I know how eager these people can be to grab at any excuse to do a half-assed job and then shrug3. Call me a cynic if you must, but therein is where my withered heart lies.

And then there’s this.

Flroa's WS Look

Wildstar chicks be like

Due to the incredible inanity of Blizzard’s senior staff’s behavior, I’ve actually taken to looking elsewhere for a new home, starting with a promising new game called Wildstar4. I don’t think this is going to be home for a number of reasons5, but I haven’t given up on it yet.  Here is Flora the Spellslinger, and she looks pissed.  Perfect. That’s the Flora we all know and loathe.

In this case, I think, we’re pissed about the incredibly tiny booty shorts.  Because, omigawd. Have they forgotten how to make Levis in the distant future?

As with warlocks, leveling with a Spellslinger is hella fast, and it’s been a real joy blowing the bejeebus out of everything that comes near.  I do miss my minions, but having gone the Science path, at least I have a little Scanbot.

I shall name him Impy.


  1. Floramel is having a Bob Dole moment, obviously, and is talking about herself in second person. []
  2. Not illustrated literally: a “lot” of people. On account of I’m lazy. []
  3. Or worse – remember “Dance Studio?” []
  4. Which I may or may not review someday. []
  5. Which I may or may not go in to someday. []

Comments 2 Comments »


From the novel and film of the same name, an impossibly difficult choice, especially when forced onto someone. The choice is between two unbearable options, and it’s essentially a no-win situation.

(Source)

 

WoW culture received a shock this week in the form of a scathingly critical article on Polygon that pointed out what we had all seen and chose to ignore: Rob Pardo, one of the senior seniors at Blizzard1, stating in a talk at MIT that Blizz just didn’t see that it was Blizz’ place to be all that much of an exemplar to people with regards to socially progressive topics.

I wouldn’t say that’s really a value for us. It’s not something that we’re against either, but it’s just not something that’s … something we’re trying to actively do.

– Rob Pardo

In the an article on Rock Paper Shotgun, Harper points out Dustin Browder2 arguing that Blizzard is "[...] not running for President. We’re not sending a message. No one should look to our game for that."

RPS countered, "let people have fun in an environment where they can feel awesome without being weirded out or even objectified."  to which Browder countered3,

"Uh-huh. Cool. Totally."

– Dustin Browder, master of artful dodges

All this plays eerily like Nintendo’s earlier comments regarding their game Tomodachi Life, in which relationships are possible, but not if you’re gay. They apologize for this, but state

The relationship options in the game represent a playful alternate world rather than a real-life simulation.  We hope that all of our fans will see that Tomodachi Life was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary.

Eerie, because it seems like Blizz is responding to some sort of game developer culture dog whistle here.

All about framing

In an earlier tech scandal this year, Mozilla Corp., better known for browsers than politics, hired a vocally anti-gay CEO, who stepped down a few days later after talk of boycotts, protests, and other general discontent.  At the time, Mozilla announced his departure along side a statement that it was "hard to balance free speech and equality".

Mozilla believes both in equality and freedom of speech. Equality is necessary for meaningful speech. And you need free speech to fight for equality. Figuring out how to stand for both at the same time can be hard.

This has become a popular idiom as of late; getting ahead of the reader and trying to force the reader to make a decision that they don’t have to make.  In the case of Mozilla, they try to make it so that you can only have equality or free speech.  But the fact was, nobody’s free speech was at risk here.  They made the decision to hire a known homophobe.  But they were unprepared to accept the consequences of their actions. The REAL choice was whether or not to stand by their choice, and Eich took the choice out of their hands4.

Pardo and Browder both want to do the same; present their decisions as a choice between having fun, and making a "statement" about social issues.

The problem is, of course, that nobody asked them to make that choice.  They chose to force that choice.

All about Inclusion

A few years ago, Blizzard muckety and general brodawg Chris Metzen5 got up in front of Blizzcon and made a speech about what "Geek is". Among them:

  • Transformers
  • Ten-sided dice
  • Conan the Barbarian
  • Captain America
  • Star Wars
  • G. I. Joe
  • Batman6
  • Doom
  • EQ 7
  • LotR

Okay, more or less on track. But the thing he missed, the thing he didn’t say, that "Geek is" inclusive.  Real, true geeks welcome all into the fold that live by our code. We don’t care if you’re man, woman, child, elder, Eldar, gay, trans*8, country, western, Coke, or Pepsi. 

If you’ve felt more at home in a library than a soccer pitch, we feel you.

If you’ve stood in line in the rain for a Harry Potter ticket, we get you.

And if you’ve ever felt excluded because what other people like makes you feel sad or weirded out or uncomfortable – we get you.  We accept you.

Because GEEK IS … inclusive.

And I imagine Metzen left that out for at least two reasons.

  1. He – and the rest of his dawgs9 – don’t get that. Don’t understand that.
  2. His company would not be able to deliver on that.

This is not new. This is not sudden. This is baked in to the corporate culture.  If you don’t fit their mold, it’s okay if you want to hang out, but if you don’t feel comfortable in their sandbox, they don’t care. Worse than that, they want you to shut up about it.

"Women are okay, I guess. Some of my best friends are women. But this is a boy’s trip. So if they’re not really cool with that, that’s just too bad. We’re not trying to make a social statement here."

A Crisis of Conscience

WoW is in crisis. It’s a crisis that nobody talks about.

It’s not that the alpha isn’t ready to go or that raiders are feeling shafted or that there have been x number of days since the last major content patch.

The crisis is the wave of people that are leaving because they no longer feel like they belong in this game.  Every time Blizzard reaffirms this, more leave.

WoW has a unique place in this kind of conundrum.

On the one hand there is a beautiful, wonderful community of bloggers and tweeters and forum posters and such that are supportive, informative, and delightful to be around.  On the other hand, there is this seemingly toxic corporate culture that sees no profit from making the game friendly to over half the people in the world.  It’s hard to decide between the two.

For a long time, many of us have avoided deciding.

But more and more are deciding. Many major names in WoW blogging have departed lately, and they have stated this toxicity as the reason why. Not all of them are women or LGBT – some are simply sympathetic to the cause, and are leaving in a show of solidarity.

It’s a quiet crisis. We rarely speak of it. Surely, you will not see stalwarts in the WoW community like WoW Insider or WoWHead or MMO Champion reporting on it, because they know better than to antagonize the golden goose too much (But kudos to Matt Rossi for at least addressing the issue behind it, not something I would have expected to see from an AoL property.).  Note to said stalwarts: Reporting on this sort of thing is not the same as taking sides – unless, perhaps, Blizzard have made it clear that any mention of it is antagonistic to them. Is it?  I have no visibility to it. There is no transparency AT ALL.

But the crisis exists, nevertheless.

And maybe we should make it worse.

Making it an issue

People like Rob Pardo and Chris Metzen are not going to take a threat of financial loss that seriously unless their board beats them up.  You can’t really get their attention that way.  They hired somebody else to worry about that.  Someone to "be the grown-ups"10 so they could go on being big overgrown kids.

No, what Rob and Chris want more than anything is for you to think they’re cool. They have that word tatoo’d on their tongues. They say it over and over again, like a mantra. Even Greg Street drank that kool-aid.  Cool. Cool. CoolCoolCool Coooooooooooooooool.

So kick ‘em in the cool gland. If you have a voice, make it heard.  If you decided to unsubscribe, make it clear when you do that you feel that Chris and Rob and Samwise are really uncool people with uncool attitudes towards women and LGBTs and the like. Explain to them that you abhor their attitudes.  Tell ‘em to get sensitivity training or something. Tell ‘em to grow up a little (but not too much).

And maybe if enough people iterate on that, they’ll Get It.

I’m not holding my breath. Because entitled schmucks never really Get It until the world crashes down around them, and then they’re more likely to blame everyone else.11

Making it Personal

Which brings me to me.

I haven’t played the game in days, ever since this came to light. This incident has poisoned the well, soured the taste to the point where I just can’t ignore this issue any more.

I said in the past that if they showed no progress on this issue, I’d drop my subscription. The fact that I’ve written on this topic before, multiple times, is evidence enough that the problem is baked in to their culture.  Last time, in the MoP lead-up, Metzen at least made noises like they were going to try to improve. This time, they’re actually regressing, trying to disavow any responsibility for the effects their culture has on the product. I see little hope of improvement.

I have a couple of weeks left on my subscription, so I have some time to ponder this.  And that’s my difficult choice – whether to implicitly underwrite a developer’s toxic culture which chooses to ignore or alienate a bunch of my friends, or to turn my back on a number of friends that are still doggedly sticking around – though far fewer than there used to be – and cast myself into the void, to land I know not where.

While nowhere near the eponymous choice’s difficulty, it’s still a poser.

Well, Wildstar opens in a week.  Maybe that’ll tide me over until Elite.


  1. "Chief Creative Officer", which implies a lot of responsibility for the way things go at Blizzard. []
  2. Game Director on Heroes of the Storm []
  3. I swear before the Titans, this is a direct quote. []
  4. Arguably, they could have rejected his resignation, so they DID make a choice. []
  5. Senior Vice President, Story and Franchise Development []
  6. At this point, if you’re asking "Where’s Wonder Woman?", I would not be surprised. HMMMMM. []
  7. Chill out. this is where we came from. It’s legit. []
  8. And the Facebook-sized gaggle of terms that goes with. []
  9. Okay, I hate that term, I hate applying labels as some form of obscure shorthand that is as exclusionary as the thing it derides.  But dawg … seems to fit. []
  10. This is virtually verbatim from the 20th anniversary tapes. []
  11. See: "Affluenza". []

Comments 5 Comments »

There seems to be a deep divide between those that think that our classes’ rotations have become too complicated1  – and thus welcome the upcoming changes to our rotations in WoD, and those that think that reducing the count of abilities is somehow “dumbing down” the game2 and thus are very annoyed at the upcoming changes.

This is not a topic with simple answers. I’ve tried, multiple times, to explain my thoughts on this topic in a venue in which I feel is ill designed for such discussions – that being Twitter. In fact, I have in the past unfollowed people that absolutely refuse to take long, wandering Twitter diatribes and put them in a blog post where they can actually sound semi-intelligent3. Since I can’t unfollow myself, I have no choice but to go the blog route, or never speak to myself again.

Anyhoo.

Part of my day job is being a programmer. I am, when I program, primarily a Python programmer. Python is a beautiful, productive, and exceptionally fun to work with programming language that has, at its core, a set of principles that all programmers should heed, even if they aren’t programming in Python. To wit:

>> import this4

The Zen of Python, by Tim Peters

Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Readability counts.
Special cases aren’t special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one– and preferably only one –obvious way to do it.
Although that way may not be obvious at first unless you’re Dutch.5
Now is better than never.
Although never is often better than *right* now.
If the implementation is hard to explain, it’s a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea — let’s do more of those!6

Okay, the part I want to draw your attention to is this.

Simple is better than complex.
Complex is better than complicated.

The idea here is, simple code is easier to maintain than complex code, and maintainability is everything in the software world. You may not be the next person to work on this code, for example, so think of the next programmer in line.  And, as a famous saying goes, “any code that you haven’t seen in six months might as well have been written by somebody else.”   In this case, the next person might be YOU.

Of course, there are times that complexity can’t be avoided.  If your web server wants to support multiple web browsers, for example, you need to bake a little bit of complexity in to cater to specific requirements of various browsers.  You can do complexity and still uphold maintainability if you do your job right.

But complicated … well, there we lose the thread.  Maintainability goes out of the window. You need a roadmap to even keep track of your own code. Often, you end up guessing because keeping track of it all just wears you out. Want a good example of complicated? Log in to Facebook using any browser you can get access to, including obsolete ones that nobody else supports.  They’ve baked more than complexity into Facebook, and it shows, every time you use it.  Often it even corrupts modern browsers to keep it open too long. It’s so complicated that it even damages the internet – not intentionally, mind you – because there are parts of it that are just harmful and broken.

How’s this pertain to WoW?  Well, it’s all about the difference between simple, complex and complicated.

Let’s shift gears for a moment.  One thing I was taken to task for was expressing that I missed the old, pre-Cata talent trees.  I was called on this, “You claim you want to reduce the number of abilities but you want the more complicated talent trees! Hypocrite! LIIIIIAAAAR!!!!1″

But that’s just not comparing things fairly.

talent tree

You’re gonna point and laugh at talent calculators, aren’t you? AREN’T YOU?

The old talent trees, for all their complexity, gave flexibility.  You could put together a Holy Hybrid priest that was 3/4 Disco and 1/4 Holy that pretty much was indestructible and pretty good at healing, to boot. You could create a “Shockadin” that utilized elements of Holy and Ret Paladins7.  You could do a lot with a complex talent tree that was useful and functional.

Button bloat, however, offers none of that.

First of all, unless you get really clever and complicated in your keybinds, you have around twelve abilities that are easily available – or if you’re like me, maybe sixteen8.  The rest are going to always be a stretch to find and use.  Adding more abilities just makes this worse. You weed out those that  have no immediate purpose, and maybe don’t bind them at all. Maybe they stay in the spellbook.

too many buttons

KAAAAAAAAAAAAAHN

What’s the difference between twenty unused talents and twenty unused abilities?  Probably that the unused talents have the potential to actually be USED. But chances are, if your spec has twenty abilities that you don’t use, they’ll NEVER be used.

WoWScrnShot_041314_103659

Once you go Warlock, you’ll never go back.

It would be a whole different story if you had twenty extra abilities or spells that you might use as effectively as the twelve you have bound currently, but those twelve are bound and those twenty are not for a reason. Those twenty unused talents, however, have probably some chance of being used at some point if you want change your build.  But no matter how hard you want, you won’t change the effectiveness of those ineffective abilities.

There’s an obvious fallacy here, though.

The astute reader might realize that I’m not exactly comparing equals.  I’m comparing twenty potentially useful talents to twenty mostly useless abilities. That’s because of the source of what I’m comparing – I’m comparing the state of talents at the end of WotLK to the state of abilities at the end of MoP.  That’s not entirely fair, but it is the hand I’ve been dealt for this discussion.

Obviously, the answer to the twenty useless abilities is to get rid of them and replace them with twenty useful abilities, right?

But here’s the one glaring difference between abilities and talents.  Abilities are in your face, on your ability bars, and used in real time. Talents are not, except when they actually “produce” an ability.  But for the most part, you choose your talents, you adjust your rotation appropriately, and for the rest of the expansion, they’re out of your face.

In the end, I stand by this.  Lots of talents9  gives you the ability to fine-tune and individualize your character without necessarily causing your contribution in (raiding | PvP | cooking) to suffer overtly. But too many abilities can get in the way, make your life more complicated, make it more difficult to contribute to your favorite activities.

Well, naw, that’s pretty much a fallacy, too.

Let’s be honest. Your rotation will be whatever you see on Icy Veins.

And what will they tell you?  Of those 50 abilities you have, here are the handful that you must use.  And those others?  Use them at the ren faire. Maybe somebody will applaud.

For the most part, the same applied to talents back in the day, except that instead of one true way to use them, there were multitudes, often dependent on levels and gear and what you wanted to do with your character.  In terms of abilities, however, you have one of three tasks, now – DPS, heal, tank.  And there will be probably two rotations – single target vs multi. And that’s pretty much as you’ll ever get from abilities now.

I fail to see the virtue of twenty good extra abilities when there is zero chance that they will be used.  Twenty extra good talents, however, have potential to be used, without getting in the way.

The difference between the two is the difference between complex and complicated, and it’s all the difference in the world to me.

Your keybinds, your ability setup, your macros, that all amounts to the same sort of package as the average software project. You have to set it up, maintain it, use it.  If it’s an unpalatable glop of buttons and half-hidden macros, I doubt the author is performing to her or his potential. Unlike a complex talent tree, you don’t have the time in the midst of battle to go looking for stuff or reading up on Noxxic when you forget just what the proper set of mostly unused actions are that you need for this particular situation (whatever that is).  The more towards simplicity we go with this, the more towards goodness.  Let’s move the complexity where it belongs, which is to say, not in the real-time aspect of the game.

So, no, I’m not talking out of both sides of my mouth on this topic. I see a substantial difference between a rich talent tree and button bloat. I’m not a big fan of the current talent system, but even less of a fan of having a dozen abilities I’ll never use.

Maybe I can’t bring other people to see that difference, but at least I didn’t leave it in Twitter.

And the Zen of Python?  Maybe Anaheim should think about adopting it as a core principle as well.  The Python runtime achieved a Coverity defect density of .005 this past year10.  A culture that eschews complexity – while still allowing for it when necessary – seems to work out to high-quality software, something that impacts anyone that uses it.


  1. AKA “Button Bloat” []
  2. AKA “elitist jerks” []
  3. Every one of them being people with mostly neglected WoW blogs, by the way. []
  4. Yes, if you open the Python interpreter and type “import this” you will get exactly that output. []
  5. The inventor of Python, Guido von Rossum, is Dutch. He’s kinda our Linus Torvalds. []
  6. Yeah, that one’s hard to explain if  you’re not a programmer, and if you are, you probably already get it. []
  7. See here for more good examples if you care to read it. I think you should. []
  8. I cheated. []
  9. And/or glyphs, and/or stats, and/or gem sockets, and/or weapons, and/or armor. []
  10. I know, you’re thinking “This means what to me, exactly?”  Trust me, from a software engineering perspective, it’s a very good thing! []

Comments 2 Comments »

Summary: Flying was a mistake. It was a design flaw in TBC.  Blizzard lacked the vision to realize the game would last beyond one expansion1 and so they painted themselves into a corner at the end of TBC by giving everyone the ability to fly, and it went from neat end of game feature to automatic entitlement in the next.

When WotLK came along, the "reason" we couldn’t fly in Northrend at first was so thin, so lame, that we actually mocked them, and for good reason.  And thus has it ever been for the following expansions, as they continue to come up with lame, stupid "reasoning"2 to "justify"3 keeping us on the ground until we’ve narfled the Garthok4, just because they don’t want us ignoring all that beautiful artwork and masterful questlining they’ve done.

A further unintended side-effect is that they’ve never learned how to create a zone with flying in it.  You may have noticed, Blizz uses the landscape to push you where it wants you to go. Impassable mountain ranges, big tree trunks, bloodthirsty troll guards, etc.  You avoid that which is impassable or inconvenient, and end up in an area that they want you to be. Flying mounts negate all that, you violate every control they put in place, children are left unattended, dogs and cats cohabitate, and other terrible things happen as an effect.

I don’t know if they’ve even tried, but I have yet to see a zone where flying was properly factored in to the flow of the zone’s "experience", and, as such, it looks to anyone that’s looking as if they don’t have a clue how to design a zone, period. Twilight Highlands – who remembers how unpleasant it was to slog through the first time versus the second time, when you got flying for the whole tribe and your alts just skidded around in the sky without a care in the world?  That’s the difference in how the zone comes across with and without flying.

So flying’s broken the game, and they won’t or can’t adjust the game to make flying work out as a part of the game5, therefore all we get is "U No Fly Heer" zones and collective years of wasted effort on their parts as entire zones turn into flat, two-dimensional tabletop adventures that have a scattering of completely avoidable mobs.

Clearly, flying must die.

There are three possible paths, as I see it.

  • They can remove flying from the game completely, admit it was a mistake, soak up the abuse6, and move on.
  • They can remove flying from the current content, allowing it in all previous expansion areas, but controlling it in the current.
  • They can bloody well learn how to put together a zone with flying taken fully into account.

As a gaming purist, I am in favor of the "nuke it from orbit" approach, mostly (a) because I have seen no evidence that option #3 is even possible. I’d rather they spent scarce resources on something that they have a reasonable chance to accomplish, meaning (b) I also have my doubts as to whether they can pick up all the loose ends in the case of option 2.

I’m not in favor of removing flying simply because I have the blackest of evil hearts and enjoy seeing others suffer7, I’m in favor of it because it makes for a better game.

  • They spend less time trying to account for8 people flying around whatever feature they’re working on.
  • They spend less time trying to negotiate the precise moment in the expansion or player’s life that the ban gets lifted.
  • They spend less time tracking down bugs that might crop up because someone found a niche where they CAN fly in9.
  • Players play the game, rather than ignore it on the way to whatever corner-cased endgame feature they need to twink on10.
  • The designers put more thought and interest into game features because they realize that there are far fewer ways for players to blow them off.
  • You actually "accomplish" something yourself.

It amazes me that people can’t keep things civil on this.  A friend of mine has been getting abuse over her opinion on this.  Listen here, cheeto-breath.  When all you have to fall back to is abuse, you lose. You’ve already lost.  Everyone can see it, you have added nothing relevant to the argument.  You’re nothing but a hater, and we all know about haters.

haters

That’s right, J. D. 11 

You’d know better than most.

And the only way to deal with the haters is to let them go hate on the only person that loves them – themselves.  So, any person they unfollow is, really, better off for it – though blocking the haters is better, since that whey they can’t sleaze back into your life later without your permission.

I’ve not said much about this before, because others have done a much better job of getting the point across. But it seems as if some people don’t do "points." 

Or something.


  1. I’m really not making that up, they didn’t expect it to be so popular. []
  2. Hint: no actual reasoning to be found. []
  3. To them, not us. []
  4. Def. #2 slays me. []
  5. Well, every now and then they try flying mobs that will knock you out of the sky, but as soon as the expansion moves far enough along, they remove that. Say hello to the birdies over Halfhill for me.  If they pay you any attention. []
  6. For the kind of money they’re getting, they can manage to soak up a LOT of abuse and be just fine. []
  7. I might, but it’s not germane to the situation. []
  8. And failing, and giving up on. []
  9. A feature not implemented won’t cause bugs in its own right. []
  10. And maybe players leave the game over this. I’m not concerned over the quality of people that lets something like this put them over the top. I just aren’t. []
  11. Doing selfies Old Skool. []

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Today, while I was up to my neck in the gubbins of an uncooperative database server, the pre-purchase program for WoD went live. A few things of note:

  1. The cost of the pre-purchase1 will be $70.00
  2. We have context for a release date, and this is unprecedented this far out from the actual release – Blizz tends to play close to the vest. To wit: "Before 12/20/2014", or, "Fall 2012", which frames it as Sep-Dec 2014.
  3. The cost of a level 90 boost is, indeed, $60.00.  I am not surprise.

I am also not surprised at the release date itself – somebody once asked me if I expected everyone to wait several months for new content, and my answer was that basically I’m just saying that that’s when I think it’s going to be. New expansions have traditionally been released in the 4Q time frame, with one exception2 .

I realize that Blizz have said that they "want" to iterate more frequently, but "want" isn’t "can do", and they have a lousy record for being able to accomplish what they "want" to do unless it brings money to the table.  Hiss invective at me all you want, but it’s an observation that’s pretty well bankable at this point. It just is.

I’m sure3 that Blizz knows that this will probably mark a pretty drastic bleed-off of subs for the summer months.  Too many people are bored with with SoO content already, and even more are fed up with Timeless Isle4. There are too many opportunities for enjoyment out there that do NOT require endless grinding on old content.  I hate to say it, but I’m pretty sure they’re about to take a hit, and I’m pretty sure they’re not deluded enough to not expect it.

(I also have a very strong suspicion that they weren’t planning on it being this long when they announced WoD, but they’ve revised deadlines.)

I know a lot of people that are going to be very disheartened by this announcement’s implications. I’m not too happy about it myself, but at least I have the familiar embrace of low expectations to fall back on. Sadly, I think I have to fall back into that a bit too much. A premier software company can afford the resources to eliminate this kind of recurring disappointment. But it has to have the will to do so.

"Want" isn’t will.


  1. Digital Deluxe, AKA Collector’s Edition []
  2. And that one was late because of Blizz’s famed "It’s done when it’s done" tradition. []
  3. Well, maybe not sure, but I’d like to think! []
  4. The darling of patch 5.4.2 has lost its luster, apparently. []

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