Archive for the “Ain’t no party like a Blizzard Forum party cause a Blizzard Forum party don’t stop” Category

Summary: Flying was a mistake. It was a design flaw in TBC.  Blizzard lacked the vision to realize the game would last beyond one expansion1 and so they painted themselves into a corner at the end of TBC by giving everyone the ability to fly, and it went from neat end of game feature to automatic entitlement in the next.

When WotLK came along, the "reason" we couldn’t fly in Northrend at first was so thin, so lame, that we actually mocked them, and for good reason.  And thus has it ever been for the following expansions, as they continue to come up with lame, stupid "reasoning"2 to "justify"3 keeping us on the ground until we’ve narfled the Garthok4, just because they don’t want us ignoring all that beautiful artwork and masterful questlining they’ve done.

A further unintended side-effect is that they’ve never learned how to create a zone with flying in it.  You may have noticed, Blizz uses the landscape to push you where it wants you to go. Impassable mountain ranges, big tree trunks, bloodthirsty troll guards, etc.  You avoid that which is impassable or inconvenient, and end up in an area that they want you to be. Flying mounts negate all that, you violate every control they put in place, children are left unattended, dogs and cats cohabitate, and other terrible things happen as an effect.

I don’t know if they’ve even tried, but I have yet to see a zone where flying was properly factored in to the flow of the zone’s "experience", and, as such, it looks to anyone that’s looking as if they don’t have a clue how to design a zone, period. Twilight Highlands – who remembers how unpleasant it was to slog through the first time versus the second time, when you got flying for the whole tribe and your alts just skidded around in the sky without a care in the world?  That’s the difference in how the zone comes across with and without flying.

So flying’s broken the game, and they won’t or can’t adjust the game to make flying work out as a part of the game5, therefore all we get is "U No Fly Heer" zones and collective years of wasted effort on their parts as entire zones turn into flat, two-dimensional tabletop adventures that have a scattering of completely avoidable mobs.

Clearly, flying must die.

There are three possible paths, as I see it.

  • They can remove flying from the game completely, admit it was a mistake, soak up the abuse6, and move on.
  • They can remove flying from the current content, allowing it in all previous expansion areas, but controlling it in the current.
  • They can bloody well learn how to put together a zone with flying taken fully into account.

As a gaming purist, I am in favor of the "nuke it from orbit" approach, mostly (a) because I have seen no evidence that option #3 is even possible. I’d rather they spent scarce resources on something that they have a reasonable chance to accomplish, meaning (b) I also have my doubts as to whether they can pick up all the loose ends in the case of option 2.

I’m not in favor of removing flying simply because I have the blackest of evil hearts and enjoy seeing others suffer7, I’m in favor of it because it makes for a better game.

  • They spend less time trying to account for8 people flying around whatever feature they’re working on.
  • They spend less time trying to negotiate the precise moment in the expansion or player’s life that the ban gets lifted.
  • They spend less time tracking down bugs that might crop up because someone found a niche where they CAN fly in9.
  • Players play the game, rather than ignore it on the way to whatever corner-cased endgame feature they need to twink on10.
  • The designers put more thought and interest into game features because they realize that there are far fewer ways for players to blow them off.
  • You actually "accomplish" something yourself.

It amazes me that people can’t keep things civil on this.  A friend of mine has been getting abuse over her opinion on this.  Listen here, cheeto-breath.  When all you have to fall back to is abuse, you lose. You’ve already lost.  Everyone can see it, you have added nothing relevant to the argument.  You’re nothing but a hater, and we all know about haters.

haters

That’s right, J. D. 11 

You’d know better than most.

And the only way to deal with the haters is to let them go hate on the only person that loves them – themselves.  So, any person they unfollow is, really, better off for it – though blocking the haters is better, since that whey they can’t sleaze back into your life later without your permission.

I’ve not said much about this before, because others have done a much better job of getting the point across. But it seems as if some people don’t do "points." 

Or something.


  1. I’m really not making that up, they didn’t expect it to be so popular. []
  2. Hint: no actual reasoning to be found. []
  3. To them, not us. []
  4. Def. #2 slays me. []
  5. Well, every now and then they try flying mobs that will knock you out of the sky, but as soon as the expansion moves far enough along, they remove that. Say hello to the birdies over Halfhill for me.  If they pay you any attention. []
  6. For the kind of money they’re getting, they can manage to soak up a LOT of abuse and be just fine. []
  7. I might, but it’s not germane to the situation. []
  8. And failing, and giving up on. []
  9. A feature not implemented won’t cause bugs in its own right. []
  10. And maybe players leave the game over this. I’m not concerned over the quality of people that lets something like this put them over the top. I just aren’t. []
  11. Doing selfies Old Skool. []

Comments 9 Comments »

Well, they’ve finally done something I’ve been asking for for a long time – it is likely that Blizz will offer paid "boosts" to level 90 for the toons of your choice once WoD launches.  Naturally, there are those that claim that this will ruin the game, but I’ll counter – and have been for years – that the LACK of this paid service has ruined a lot of the game for a lot of people.

I want to get something out of the way, first. I have absolutely ZERO sympathy for people that are in a hurry to get to max level. None. Zip. Nada. I am happy for this paid service not on their behalf, but on behalf of everyone that has had to endure the after-effects of these people.

Blizzard has, in the past, altered the game in many ways to accommodate people that were ‘bored’ of leveling yet-another-alt to max level. They have nerfed the entire leveling game.

There are zones that you cannot get XP from all quests because the final ones go gray before you’re done! 

Entire expansions have been nerfed so that you spend minimal time in them – My Rogue completed ONE zone on Northrend before he dinged 80! He had done maybe 3/4 of Sholazar!  My DK barely finished Deepholm before she dinged 85.  The assumption has been made that if you want to do all the quests, you’ll do so anyway, regardless of any XP you might get, and otherwise you just want to be gone as fast as you can.

There are pretty much NO challenges left. Coming up in Vanilla pre-Cata, you could count on a few tough runs out there, some elites hanging around outside of instances, some big rares that required some teamwork to take down. All gone. Even Stiches is a pushover.

So, overall, the way that Blizz was trying to accommodate the speed-levelers pretty much subverted anything interesting about the lower level areas – and rather than help, that just made it worse, because now the power levelers were trying to get through areas that were pretty much as interesting as naval lint and about as attractive.  Leveling went from being tediously annoying to annoyingly annoying.

The biggest tragedy of them all is how much time and manpower that Blizz has invested in these changes that had no good effect, that pretty much subverted everything about the lower level zones, and pretty much rendered 90% of the game’s content irrelevant to a large subset of the playerbase.

The lower level areas are not the problem. The people that want to get OUT of them are the problem.  They wasted time and money on the wrong solution.

Boosting to max-for-last-expansion level is the RIGHT solution. It has a minimal footprint. It doesn’t give max level away for free. They enhance their revenue on the impatience of impatient people. Those that wish to level the traditional way get some peace from the miserable hordes of people that would rather be somewhere else.  Everybody wins.

This marginalizes nobody.  It isn’t "pay to win" – you still have whatever the current expansion is go level through. If you get any gear from it it’ll be inferior to anything you get in the expansion, so who cares?

When I saw the WoD reveal mention a free boost for one toon, I had hoped that it would lead to this. I’m so very pleased to see that it has.

I have absolutely no plans to avail myself of this.  I see paying to bypass content that you’re paying to see to be a non-sequitorian concept. But I have no reason to hate on those that will. Go in peace, kill some dragons, and tell Garrosh I said hello.

See ya in Draenor.

Comments 2 Comments »

As I write this, Blizzard is now claiming that they will no longer require real names in the fora.  I want to make a few observations.

  • As Scott Jennings pointed out1, Blizzard has promised to “fix” something like this before, and then didn’t do squat, possibly under the theory that a slow bleed saps the will, or something.

[L]ook at this response from another privacy hullaballoo – Blizzard’s refusal to allow people to opt out of having their character data displayed online – for a clue.

(checks)

Oh. There’s no[t] any mention of opting out at all. OK. Well, there’s that time they made fun of people who wanted to. I suppose that’s a response. Wait, here’s a post from 2007!

Can I “opt-out” of the Armory?

No; this particular option is currently unavailable. While we do not possess any present intention to allow our players to opt-out of basic Armory features (character display, talent build, arena teams, and reputation), we do plan to introduce more complex functionalities; these upcoming functionalities will be “opt-in”/”opt-out,” thus granting our players the opportunity to display or omit correlated information as desired.

Clearly, they got right on that.

  • So don’t get excited until you what they actually do.
  • Also, the forums are just the thin edge of the wedge. While having your private ID searchable on the web is, in fact, a bad thing, the biggest problem with this whole thing is that they told us one thing about RealID at first, then they went and did something else with it after that.  So what’s to say they won’t do that again? Nothing, that’s what. Until we have a permanent way to mask our real names in RealID, it’s still broken.

I have this image of Mike Morhaime in his office, typing into his LiveJournal tonight.

This was a triumph.
I’m making a note here: HUGE SUCCESS.
It’s hard to overstate my satisfaction.
Plying the bullshit.
We do what we must
because we can.
For the good of all of us.
Except the ones who /ragequit.

But there’s no sense crying over every mistake.
You just keep on trying with the finest trollbait.
And the money comes in.
And we all wear a grin.
For the people who are still subscribed.

Remember, the price of liberty is eternal vigilance.

And reloads close at hand.


  1. Oh, look, I got his name right this time! []

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