Archive for the “Patches” Category

Collecting data from many sources, I submit the Big Fat Glyph Table for WoD. I submit without comment, except the following.

  • I celebrate at last the removal of one of the two Stampede glyphs. Such a pain to track two different ones.
  • Let’s discuss this table.
    • Unchanged – The same glyph will exist in WoD. There is no guarantee that it will function precisely the same, but it’s more or less survived intact.
    • Removed – The glyph with this Item ID is being replaced with a thing called Charred Glyph, an item worth exactly 50s in the coming expansion. So sell it for whatever you can get unless all you can get for it is less than 50s.
    • Changed – The glyph you have now will change to something else, but it will still be a glyph that you can sell. Look at the “Comments” column for the name of the glyph it will change to. Not that matters a whole lot pre-patch.
    • New – A new glyph will be introduced with a new Item ID. You are not prepared.
    • Uncertain – I am getting conflicting information.  For example, one source says the glyph is being added, but the datamined data on wod.wowhead.com says it doesn’t exist.  Since this doesn’t affect the pre-patch activities that much, just keep an eye on it.  See the comments column for any relevant info.

The table itself can be filtered, segmented, or sorted at your whimsy.  And that’s pretty much all I have to say.  Enjoy.

Unchanged
Removed
Changed
New
Uncertain
Comments
Absorb Magic
Afterlife
Aimed Shot
Ambush
Angels
Animal Bond
Anti-magic Shell
Aquatic Form
Arcane Explosion
Arcane Language
Arcane Power
Ardent Defender
Armors
Army of the Dead
Aspect of the Beast
Aspect of the Cheetah
Aspect of the Pack
Aspects
Astral Communion
Astral Recall
Avenging Wrath
Barkskin
Beacon of Light
Binding Heal
Black Ice
Blackout Kick
Blade Flurry
Bladed Judgement
Blessed Life
Blind
Blinding Light
Blink
Blitz
Bloodcurdling Shout
Bloodthirst
Bloody Healing
Blooming
Blurred Speed
Borrowed Time
Breath of Fire
Bull Rush
Burden of Guilt
Burning Anger
Camouflage
Capacitor Totem
Carrion Swarm
Cat Form
Celestial Alignment
Certificate of Ownership
Chain Lightning
Chaining
Chains of Ice
Charm Woodland Creatures
Cheap Shot
Chimera Shot
Circle of Healing
Clash
Cleansing Waters
Cleave
Cloak of Shadows
Colossus Smash
Combustion
Condensation
Cone of Cold
Confession
Conflagrate
Conjure Familiar
Consecration
Contemplation
Corpse Explosion
Counterspell
Crackling Tiger Lightning
Crimson Banish
Crittermorph
Crow Feast
Curse of Exhaustion
Curse of the Elements
CursesIf it's being added, there is currently no data.
Cyclone
Dancing Rune Weapon
Dark Archangel
Dark Simulacrum
Dark Soul
Dark Succor
Dash
Dazing Shield
Deadly Momentum
Death and Decay
Death Coil
Death from Above
Death Gate
Death Grip
Death's Embrace
Decoy
Deep Freeze
Deep FrostIf it's being added, there is currently no data.
Deep Wells
Delayed Coalescence
Deluge
Demon Hunting
Demon Training
Demonic Circle
Denounce
Detection
Deterrence
Detox
Devotion Aura
Die by the Sword
Direction
Disappearance
Disengage
Disguise
Dispel Magic
Dispersion
Distract
Distracting Shot
Divine Plea
Divine Protection
Divine Shield
Divine Storm
Divine Wrath
Divinity
Double Jeopardy
Dragon's Breath
Drain Life
Efflorescence
Elusiveness
Ember Tap
Empowerment
Enchanted Bark
Endless Wrath
Enduring Deceit
Enduring Healing Sphere
Enduring Infection
Energy
Energy Flows
Enraged Speed
Enslave Demon
Entangling Roots
Ephermal Spirits
Eternal Resolve
Evaporation
Evasion
Evocation
Expel Harm
Explosive Trap
Expose Armor
Eye of Kilrogg
Fade
Fae Silence
Faerie Fire
Falling Meteor
Far Sight
Fear
Fear Ward
Feint
Felguard
Feral Spirit
Ferocious Bite
Festering Blood
Fetch
Fighting Pose
Final Wrath
Fire Elemental Totem
Fire from the Heavens
Fire Nova
Fireworks
Fists of Fury
Flame Shock
Flames of XorothIf it's being added, there is currently no data.
Flaming Serpent
Flash of Light
Flawless Defense
Flying Serpent Kick
Focused Mending
Focused Shield
Focused Wrath
Fortifying Brew
Fortuitous Spheres
Foul Menagerie
Free Action
Freedom Roll
Freezing Trap
Frenzied Regeneration
Frost Nova
Frost Shock
Frostfire Bolt
Gag Order
Garrote
Gateway Attunement
Ghost Wolf
Ghostly Speed
Gouge
Grace
Grounding
Grounding Totem
Guard
Guardian Spirit
Guided Stars
Gushing Wound
Hammer of the Righteous
Hamstring
Hand of Freedom
Hand of Gul'dan
Hand of Sacrafice
Harsh Words
Havoc
Headhunting
Healing Storm
Healing Stream Totem
Healing Touch
Healing Wave
Health Funnel
Healthstone
Heavy Repercussions
Hemorraghing Veins
Hemorrhage
Heroic Leap
Hex
Hindering Strikes
Hoarse Voice
Hold the Line
Holy Fire
Holy Nova
Holy Resurrection
Holy Shock
Holy Wrath
Honor
Horn of Winter
Hurricane
Ice Block
Ice Trap
Icebound Fortitude
Icy Runes
Icy Touch
Icy Veins
Illumination
Illusion
Imbued Bark
Immediate Truth
Imp Swarm
Impaling Throws
Improved Distraction
Incite
Inferno Blast
Inner Fire
Inner Sanctum
Innervate
Inquisition
Inspired Hymns
InterruptionIf it's being added, there is currently no data.
Intimidating Shout
Jab
Judgement
Keg Smash
Kick
Killing Spree
Lava Lash
Lava Spread
Leap of Faith
Leer of the Ox
Lesser Proportion
Levitate
Liberation
Life Cocoon
Life Pact
Life Tap
Light of Dawn
Lightning Shield
Lightwell
Lingering Ancestors
Long Charge
Loose Mana
Loud Horn
Maim
Mana Gem
Mana Tea
Marking
Mass Dispel
Mass Exorcism
Master Shapeshifter
Master's Call
Maul
Mend Pet
Mending
Metamorphosis
Might of Ursoc
Mighty Victory
Mind Blast
Mind Flay
Mind Freeze
Mind Spike
Miraculous Dispelling
Mirror Image
Mirrored Blades
Misdirection
Mocking Banner
Momentum
Moonwarding
Mortal Strike
Mystic Shout
Nature's Grasp
Necrotic StrikeIf it's being added, there is currently no data.
Nightmares
Nimble Brew
No Escape
Omens
One with Nature
Outbreak
Paralysis
Path of Frost
Pathfinding
Penance
Pestilenceto Boil Blood
Pick Lock
Pick Pocket
Pillar of Frost
Pillar of Light
Play Dead
Poisons
Polymorph
Pounceto Rake
Power Word: Shield
Prayer of Mending
Protector of the Innocent
Prowl
Psychic Horror
Psychic Scream
Purge
Purify
Quick Revival
Raging Blow
Raging Wind
Rain of Frogs
Raise Ally
Rallying Cry
Rapid Displacement
Rapid Rolling
Rapid Teleportation
Reactive Shielding
Rebirth
Recklessness
Recovery
Recuperate
Redirect
Reflective Shield
Regenerative Ice
Regenerative Magic
Regrowth
Rejuvenation
Remove Curse
Renew
Renewed Tea
Renewing Mists
Resilient Grip
Resonating Power
Restored Faith
Revive Pet
Riptide
Rising Tiger Kick
Rude Interruption
Rune Tap
Runic Power
Safe Fall
Savagery
Scatter Shot
Scourge Imprisonment
Seal of Blood
Shackle Undead
Shadow
Shadow Bolt
Shadow Magic
Shadow Ravens
Shadow Walk
Shadow Word: Death
Shadowflame
Shadowy Friends
Shamanistic Rage
Shamanistic Resolve
Sharp Knives
Shattering Throw
Shield Slam
Shield Wall
Shifted Appearances
Shifting Presences
Shiv
Shocks
Shred
Silence
Siphon Life
Skull Bash
Slow
Smite
Smoke Bomb
Snake Trap
Snake TrapNew rune, old name.
Solace
Soothing Mist
Soul Consumption
Soul Swap
Soulstone
Soulwell
Sparring
Spell Reflection
Spellsteal
Spinning Crane Kick
Spinning Fire Blossom
Spirit of Redemption
Spirit Raptors
Spirit Roll
Spirit Walk
Spirit Wolf
Spiritwalker's Aegis
Spiritwalker's Focus
Spiritwalker's Grace
Splitting Ice
Sprint
StampedeAt last, we only have one glyph by this name to track!
Stampede
Stampeding Roar
Stars
Stealth
Strangulate
Strengthened Resolve
Subtlety
Sudden EclipseIf it's being added, there is currently no data.
Surging Mist
Survival Instincts
Sweeping Strikes
Tame Beast
Targeted Expulsionto Detoxing
Telluric Currents
Templar's Verdict
the Alabaster Sheild
the Battle Healer
the Bear Cub
the Blazing Trail
the Chameleon
the Cheetah
the Compy
the Consecrator
the Drawn Sword
The Executor
the Exorcist
the Falling Avenger
the Floating Butterfly
the Flying Serpent
the Geist
the Heavens
the Ice Reaper
the Inquisitor
the Lakestrider
the Lean Pack
the Liberator
the Long Winter
the Luminous Charger
the Monkey
the Mounted King
the Ninth Life
the Orca
the Penguin
the Porcupine
the Predator
the Raging Whirlwind
the Redeemer
the Righteous Retreat
the Sha
the Shapemender
the Spectral Wolf
the Sprouting Mushroom
the Stag
the Subtle Defender
the Treant
the Val'kyr
the Watchful Eye
the Weaponmaster
Thunder
Thunder Strike
Thunderstorm
Totemic Encirclement
Totemic Recall
Totemic Vigor
Touch of Death
Touch of Karma
Tranquil Grip
Tranquilizing Shot
Transcendence
Travel
Tricks of the Trade
Twilight Ward
Unending Breath
Unending Rage
Unending Resolve
Unholy Command
Unholy Frenzy
Unstable Affliction
Unstable Earth
Ursol's DefenseIf it's being added, there is currently no data.
Vampiric Blood
Vampiric Embrace
Vanish
Vendetta
Verdant Spheres
Victorious Throw
Victory Roll
Victory Rush
Water Elemental
Water Roll
Water Shield
Weakened Soul
Whirlwindto Wind and Thunder
Wild Growth
Wind Shear
Winged Vengance
Word of Glory
Zen Flight
Zen Focus
Zen Meditation

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If I’m sober enough to type, I’m sober enough to post.

Ennyhoo.

The latest news on bag management – and especially reagent management – in patch 6.0.2 is exciting and very smexxay. Allowing you to use your reagents bank from any location is a game-changer, no doubt about it.  I hope that cooking mats are included, not that that’s a big deal to me these days1.

Without attributing to any specific incident, let me say that the ladies of WoW are an especially awesome group of people.  I might get worn out trying to keep up with some of them2, but the thoughts that they put forth on the topics of gender equality are well worth the time it takes to read and digest. I may not agree 100%3 with all that is stated by them, but overall they fight the good fight and I am totally okay with that. Not that it matters, right ladies?

It occurs to me, though, that there are very few male bloggers whose opinions I cherish. A lot of them come from a position of privilege and seem to somehow carry that with them, but others have multiple points of view and therefore bring something interesting to the party. Which I find interesting4. I’ll always have interest in the various hunter fora 5 without actually endorsing them, but it’s the blogs that have opinions on the issues that matter that keep me coming back.

A long time ago I used Amiga computers pretty much exclusively, and participated in a FidoNet “echo” that the current WoW “twitterverse” has a strong resemblance to. Those people – more than any blog, forum, or website – epitomize the goodness to be found in the WoW social universe, in the same way that nothing that mattered on amiga,org seemed to matter in #AmigaGeneral.. Not the pustulant sewers of the WoW fora, and certainly not the reeking crevasses that represent the ‘discourse’ to be found on MMO-C, 4Chan, or Reddit.

Cultivate the proper list of tweeters on Twitter, and your life will be better in every respect.

Ai  swarez.


  1. Raids? I’ve heard of them. []
  2. And I’ve dropped a few twitterz because of that. []
  3. And I suspect that my XY chromosome arrangement renders my opinions to some of them irrelevant. []
  4. I remembered ‘Rades’ but not the name of his blog. Go figure. []
  5. BTW, WHU is back, Metzen be praised. []

Comments No Comments »

With the dissemination of the WoW 6.0.2 PTR patch notes, we now have a first good idea as to what the glyph landscape will look like post-Warlords.

In this first round, we are informed that some glyphs will now become known inherently as you achieve certain levels in-game. In other words, you won’t have to buy a glyph off the AH or make it or have it made in order to learn that glyph. Good news for everyone else, bad news for us.

We made several improvements to the Glyph system. While leveling, characters unlock Glyph slots at several specific levels. However, in order to get glyphs, characters need to visit an Auction House (and potentially pay way more gold than an average character of that level has yet), or know a Scribe from which to request them. To solve this, we’ve made characters learn some Glyphs automatically as they level. Additionally, we now have the ability to make some glyphs exclusive with each other, or require specific specializations.

Source

What this means for you is that all the glyphs in this list will potentially be turned into something called a Charred Glyph. These are worth exactly 50s when the patch drops – which is a pretty good deal considering what you can currently vendor a glyph. for something around 14s.

There’s a far shorter list of glyphs which have an uncertain future. To be honest, this could be a data mining error on WoWHead. Some – according to WoWHead – remain untouched, while some of them just … go away.

My methodology here was simple. I took the list from Blizz, looked them up on WoWHead noted the ID of the glyph, then looked it up on the Beta WoWHead. Easy enough. If you see a flaw in that logic, act accordingly.

So here’s the plan.

  1. Fire sale the glyphs on the list of those going away when the patch drops, stopping at 50s + auction fees.  If the price drops below that threshold, stash the glyphs and sell them for 50s apiece when 6.0.2 drops.
  2. Glyphs on the ‘uncertain’ list will probably go the same route … so it’s probably safe to follow option 1 with them as well. But if you feel that WoWHead is more reliable than Blizzard in this regard, by all means, set them aside or just keep them in your sale rotation, business as usual.

Here’s a couple of lists for you.

Glyphs turning to Charred Glyph

  • Alabaster Shield
  • Ambush
  • Avenging Wrath,
  • Black Ice
  • Blink
  • Bloodthirst
  • Breath of Fire
  • Bull Rush
  • Cat Form
  • Cheap Shot
  • Chimera Shot
  • Dash
  • Dazing Shield
  • Deadly Momentum
  • Death and Decay
  • Death Grip
  • Demon Training
  • Denounce
  • Dispersion
  • Divine Storm
  • Double Jeopardy
  • Drain Life
  • Ember Tap
  • Enraged Speed
  • Entangling Roots
  • Eternal Earth
  • Fade
  • Fae Silence
  • Faerie Fire
  • Fear
  • Ferocious Bite
  • Final Wrath
  • Fists of Fury
  • Flame Shock
  • Flash of Light
  • Fortuitous Spheres
  • Frost Nova
  • Frost Shock
  • Frostfire Bolt
  • Gag Order
  • Healing Touch
  • Healing Wave
  • Healthstone
  • Holy Fire
  • Levitate
  • Liberation
  • Light of Dawn
  • Lightning Shield
  • Long Charge
  • Mana Tea
  • Master Shapeshifter
  • Maul
  • Mending
  • Might of Ursoc
  • Mind Blast
  • Misdirection
  • Nature’s Grasp
  • Omens
  • Pathfinding
  • Penance
  • Polymorph
  • Rapid Rolling
  • Rebirth
  • Recuperate
  • Reflective Shield
  • Rejuvenation
  • Renew
  • Savagery
  • Shield Wall
  • Shifting Presences
  • Siphon Life
  • Slow
  • Smite
  • Spinning Crane Kick
  • Spiritwalker’s Grace
  • Stealth
  • Templar’s Verdict
  • the Executor
  • Thunder
  • Unholy Command

Glyphs with Uncertain Futures

  • Harsh Words
  • Totemic Recall
  • Victory Roll
  • Victory Rush
  • Water Elemental
  • Word of Glory

Comments 1 Comment »

After patch 5.4.2 was applied, you may have noticed something like this:

Notice anything missing?

Notice anything missing?

No matter who it was, the nameplates no longer showed the names, making them just ‘plates’.  If you used something like TidyPlates you might not have this problem, but there were a lot of other people that did.  What was up?

The first clue emerged on the forums – if you had Tekkub’s Tekticles installed, which modified the fonts used in game, you might have this problem.

But if you weren’t using Tekticles, and still had that problem?  Look for an app called BetterFont – "!BetterFont" on your addon panel, and thus near the top.  If you have this installed, disable it. You’ll probably no longer have the problem.

If you have neither of these, search out other font-altering addons.  If unsure, disable them all, and then enable each one, one at a time, until the problem occurs again. That’ll be the addon causing the issue.

Comments 2 Comments »

Today, patch 5.3 drops, in which things ramp up towards an ultimate confrontation with the Big Bad in 5.4 or later.  This is the first patch day I will have missed since Vanilla, in that I am using a tethered cell phone for network, and my game time is currently zero’d (no point in paying for something I don’t use).

I had barely gotten into 5.2, which my experience thus far leads me to regard it as a vary bad idea1. All signs point to 5.3 being more of the same, with a different location.

Well, I won’t pan it until I’ve tried it, which will be in a week or two, depending on how our move goes this weekend.

Those that wanted more frequent updates, well, they’re getting what they asked for. I feel a little rushed, though – I barely had time to explore the 5.1 story line before 5.2 dropped, and I didn’t have a change of location to blame for that one.  I was still getting caught up with 5.0 things!

The question remains: does the increased frequency in patches also carry over to an increased frequency in expansions? I’m thinking not likely … Blizzcon is the most likely time to announce it, and if they wait until then, the next expansion will be out on approximately the same schedule as the past ones have.

I am NOT one with the doomsayers that say that the last two quarters’ numbers indicate that WoW will be dead by 1Q15.  First of all, two datapoints is a stupid wrong way to draw a trendline.  As an example, if you take the past THREE datapoints, WoW ends 1Q14 – a whole year earlier – instead.  Even they aren’t being that bold, possibly on purpose.  One should only choose the data that supports one’s foregone conclusions, after all.

The one valid point of the we’re-doomed crowd is this: if the next two quarters don’t look better, or at least level off, Activision will likely try to pull the plug.  I realize that the ultimate optimists at Blizz’s core management team claim that Activition would NEVER have that level of control, but I assert that Bobby Kotick’s an assertive enough asshole that he’d make it happen by coup.  Never underestimate the power of a determined asshole.

A final question I have – a hypothetical – is how far Pandaria goes?  Is 5.4 the end, or will there be one more? 5.4 is rumored to be the one where we settle Garrosh’s hash – and who doesn’t like that – but what we don’t know is if that is the end of the matters as far as Pandaria is concerned.  I’m not sure it is.

Well, happy patch day to you. I’m off to replace a heating element in my new place’s water heater.


  1. I am quickly joining the camp of people that think that dailies are a lazy, uncreative way to fill players’ time so that they’ll keep paying, rather than other more satisfying approaches. []

Comments Comments Off

This entry is part 6 of 6 in the series MoP Beta - Inscription

Let’s start this off on the right foot.

I was wrong.

Not catastrophically, pitchforks-and-flaming-torches wrong, but not 100% right.

Most, if not all, of the “dead” glyphs did not go away, turn into dust, evaporate, or otherwise become worthless.  They were changed into whatever MoP now currently has the same ID that they had in Cata.  So the correct action should have been to just stash those in the bank, at worse, and break them back out when the patch dropped.

So, apologies, if you didn’t make out like a bandit on that particular aspect.

Well, moving on.

Otherwise Glyphmas 2012 has been cracking good.  I’m sure I’m not making out as well as others, but my goal is to get some sleep and keep some of my soul, so that’s the way it shall be.  Two days, around 17000, and not really trying as hard as the server’s resident glyph bandit who seems hellbent on running me off the server.  He’s even gone so far as to roll two level 1 bank alts in Darnassus1 and he alternates between them.  I’m pretty sure glyph prices on Alleria would be a lot higher if not for his efforts.  Well, everyone wins; I sell in bulk, you get cheaper glyphs2.

Even after stockpiling inks before the patch dropped, I went through every one of them before the end of the first day. I’m now out farming for herbs.  I HAVE heard that the ink trader still accepts Blackfallow ink, but that’s clearly not intended behavior, and is sure to go away at some point, and hopefully nobody gets punished for exploiting the bug, if bug it be.

The current bonanza is just a preview of day 1 of MoP. We’ll get access to Ink of Dreams, and have a use for Monk glyphs.  My suggestion – if you’re willing to take it – is to have your Monk glyphs made already, if possible.

Oh – and visit your trainer!  Learn those new glyphs!


  1. OH HOW CLEVER. []
  2. And I haven’t even made a single “trickle down” joke yet. []

Comments 2 Comments »

A quick technical note

If you’re unable to log in to a character, or know someone that is having this problem (i.e. you get to the loading screen and the bar stops around 1/4 the way across), there is a solution.  Apparently any addon using the lib-Tourist library will cause this. Just disable the addon. Currently this includes:

  • Cromulent
  • Fishing Buddy
  • Fubar (not here, but I’ve heard things).

I’ve also had problems with a couple of other programs throwing LUA errors on use or login, but that’s minor.

I’m really amazed that the WoW LUA interpreter lets an addon blow up the whole program like that.  I have two words: error checking. It’s hawt.

A new look

Thanks to the addon follies, and a side trip to the queue to watch The Big Lebowski, the crew really didn’t get moving until ten-ish; since they were right there, Jas, Illume, and Flora got right down to clearing the bank of old yet sentimental wardrobe items, and mogging current gear to their favorite ‘in town’ outfits. 

The biggest disappointment is that at some point I managed to lose Illume’s Abjurer’s Regalia (except the head piece, ick). So we’ll be looking to pick that back up. There is no outfit anywhere that screams "ice mage" quite as much as this set.

Myself, I’m still mulling over things. If mail it is, it’ll probably be bits of the DS3, a sentimental favorite1. There really is no other hunter gear that doesn’t look plain hideous to me, and I can’t really mog my current armor into my favorite in-town duds.  I want something that actually says "woodsman" when you see it. Like plain leathers and a viridian cloak. Research is required.  I’d love to find this in-game.

A somber mood

This patch day is somewhat more somber than past ones, though not as much as the 4.0.3 patch day when I was contemplating a server transfer. 

Now, after a fantastic year (or as close to a year as makes no difference) of raiding a camaraderie with Eff the Ineffable, it appears that is coming to an end. So many of our fundamental supports are leaving to go beat on Boba that we’re already marginal.  With our GM stepping down (she outed it on twitter), the future of the guild looks murky. I was already sad over the departures; this doesn’t help matters.

So while the new instances and the new raid look magnificent – truly, they do! – I find myself suddenly without any motivation to participate. I’ll probably get out of my funk before too long, at least enough to party with the posse a few more times, but it will be bittersweet, I think.

My blood, my cousins, my Calvary
Yeah a piece of them’s gone but still I feel them strong.


  1. Again, except for the helm. Really, Blizz, would it kill you to make something more attractive? []

Comments 3 Comments »

It’s difficult commenting on bombshell announcements like the recent 4.3 changes because everybody’s doing it and it’s difficult not to be lost in a maelstrom of opinion. Never let it be said that I had sense enough to let that stop me.

The most contentious of them by far is the change to Threat.  What surprises me the most out of all of this is exactly how near-term most of the commentary has been. People seem to be stopping short at the change to Threat itself in this current patch, without reading further what Ghostcrawler had to say. From what I gather, this is just the first step in eliminating Threat as a game mechanic, and that there is more to come. I’m no tank, and there are no experienced ones at Casa de Grimmtooth, but I think that would be far more interesting to ponder.

Without a doubt, though, a lot of tanks seem to be feeling that the role is being dumbed down.  Here, pull up a chair at the dumbed-down table, then. Plenty of room. Obviously, I do understand the feeling. So many things in this game have been dumbed down or simplified that they seem to be from a different game than we first bought. 

A lot of this has to do with the age and growth model of WoW. A lot of stuff has grown organically over time, and instead of trying to untangle the knots of cruft that have accumulated, the more efficient path often apepars to be to nuke it from orbit and replace it with something new. As an example, look at how the professions are implemented one expansion to the next. Idioms grow, flourish, and fall apart. Eventually there will have to be changes there, too.

Class mechanics have similar problems, and this is how they deal with them.  Instead of having a different idiom of threat generation at every tier across, what, four classes, they’re ripping the entire thing out and replacing it with something more interesting.  What, exactly, is not clear, yet, but if I were a tank and still interested in being one, I’d be more interested in what’s coming than in what’s done.

The idea that we’ll be dumping our threat meters amuses me.  I rarely need one. Whether it’s because I have been blessed with excellent tanks in both my guilds, or because I’m not that great at DPS, is anyone’s guess.

Transmorgrification has been heating up the tubes, though, and some of the reactions are, quite frankly, disappointing. It’s like we’ve been given free cake, and then complained bitterly that we’d have much rather had butter frosting and had it yesterday instead.  I think Jack Nicholson said it best in A Few Good Men. "I’d just as soon you said ‘thank you’ and be on your way."

Others are, instead, quite excited to learn more about, and plan for, this new feature. I have to say, I’m more in line with that crowd, because by the Light, Blizzard can’t seem to make Hunter gear that doesn’t look like a cross between a demon and a steampunk robot. Okay, the shoulder pieces with the eyeballs were a nice touch, but for the most part it’s been barely tolerable. Let us not talk about helms – one look at last tier’s Murloc o’ Death headpiece should convince anyone.

I appreciate the work, but only in the sense that I am aware that somebody actually did get paid for that.

It all went wrong when they allowed us to wear mail, I suspect.

At any rate, I don’t have any plans outside of (hopefully) my trusty fishing hat, but I know Jas, Flora, and Illume already have gear sets they use in town when they don’t want to look like every other clothie in Stormwind, and who can blame them?

Blizz has stated that they don’t want to take away from the work of the artists, and I agree. Point being, there is plenty of absolutely amazing gear out there that does pay tribute to the craft of the artists.  Take the Robe of Power, as an example. Striking and yet you hardly see it out there because most people outstrip it before they can afford it, thanks to the crazy leveling rates in the game now.  Jasra does wear it in town, though, because it deserves to be seen.  And now it can be.

Respect the artists work? Hells yeah, as Flora would say. And also, keep them on their toes.  You want your stuff seen, artists? Then you need to surpass yourself every expansion, just like the players have to.

There have been those that say that this is a sign of desperation on Blizzards’ part, that losing three percent of the player base has made them go crazy. It’s like pulling a rope and hearing the bats squeak in the belfry. It’s predictable. I know, had to go there, and yet I’ve produced as much evidence as they for my case.

Truly, those numbers don’t lie. They didn’t last time, either, or the time before that. This is a predictable cycle, right on cue. And while, someday, the numbers will keep going down, we’re not down to making candles out of soap shavings quite yet. When they start merging servers, we’ve got something significant.

If you look at the changes that have taken place in the game’s underpinnings, you can almost see where they started planning the feature in the bits and pieces of new and abandoned API calls on the development sites. Data structures have been modularized and cleaned up over time – exactly what they said they wanted to do in Cata, mind you – and apparently they are either at the point or near the point where all that work pays off.

Point being, this isn’t some off-the-cuff freakout move. It’s been in the works for a while.

Speaking of which. I’m still waiting on the dance studio. /hmph.

The least discussed new feature for 4.3 is the end boss.  Deathwing is on the menu, which has a number of implications, and opens the door to conjecture.  For example, is DW the actual end of the expansion, or do we get an Old God to snack on in a follow-up content patch? Is it just me or did this expansion just kinda fly by to be this close to the Big Bad?

I also wonder: what’s the Deathwing raid going to look like? I’ve heard something about the final boss fight, something about "raiding on his back", which sounds like a giant, disagreeable gimmick, but I’ll give it a look before outright hating. What about leading up to him? How big will the raid instance be? Will it be gated ala ICC?1 

Three five-mans … what are we looking at in this case? In 3.3 we had three ICC-based instances. Where is Deathwing hanging out, and what might these look like as a result?

LFR likewise has tongues wagging, both the people happy to see it and the people that, naturally, have a jaded hipsterish take on it. Along with this we found that cross-realm LFD was going live and (for now) no extra fee, giving hope that LFR will be implemented in a similar fashion.

First of all, LFR and LFD have different things going on that are a big deal from a development standpoint. For example, you only have one size of dungeon party – five.  For raids, you can have ten, fifteen, twenty, twenty-five, and forty.  You pretty much have to know where you’re going before you can start pulling people in.

Secondly, there’s the matter of lockouts and raid IDs. They have to figure out how to deal with that and streamline it so that (a) it doesn’t confound people and (b) can’t be exploited.

Once all these things are settled, I wonder how this may reflect on guilds.  If you can raid with people of your faction on any server all a sudden, how will you feel about your current guild?  I personally left the only guild I’ve been a member of in order to join one on another server for raiding purposes, and that was not an easy thing to do. With the ability to raid with EtI from other servers, would I have felt otherwise? Likely so.

But maybe I’m wrong. Maybe people decide that it’s no worth putting up with a guild at all if they can raid with people they like cross-realm. Might this patch be hard on guilds?

And with that lovely thought, I bid you a pleasant weekend. My your drops be epic.


  1. I’m guessing not, since the haters were so loud last time. []

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