As I trudged over to the Timeless Yawn to do my penance for having enjoyed the game in a previous life1, I started to notice something odd.
I was blowing stuff up. I mean, 60 to 80% better than any of my other 90s that frequent the Isle, including those that far outgear me. Wattup?
I laid awake that night pondering two things. (1) Did somebody screw up the label on that decaf diet soda I had drank, and (2) how in the world can an undergeared Warlock outdo a less undergeared Hunter or Shadow Priest?
In answer to (1), I was pretty certain they had, as this was the second time I had been unable to sleep easily after sampling its contents. (2) was a bit more difficult to answer.
I’ve always held that my first best calling in this game has been in the form of a BM Hunter. I fell in love with that spec when BRK was telling us how to use Doctor Boom to gauge our DPS in a game that offered no target dummies.
Shortly after that, I became enamored with the Demonology Warlock spec; I spent almost as much time raiding as a Warlock as a Hunter during BC. Those two classes and specs have been my favorites ever since.
So few choices, so little DPS
But some drastic changes took place with the BM spec – and I’m not talking about the shift from Mana to Focus. The whole playstyle changed. Back in the day, BM was a lot more proactive rather than reactive. You had to plan your shots out so that you got the most of each. There were flaws, yes, but that’s not the point. The point is that it changed, possibly to something other than BM.
Meanwhile, Demonology had a lot of similarity to BM at the time, which is probably why I liked it so much. But, though great change took place (looking at YOU, mandatory demon form), Demo retained its quintessential feel, the sense of engagement.
Let’s put this another way. You know how in a video game, pressing a button sometimes has a visceral feel to it. You feel like there are, I dunno, big-assed levers attached to that button, that go off and actuate many things that then cause green death to erupt from the ground around your adversary.
Demonology has that. It has that feeling that if you try just a little more, put a little more heart into it, you’ll do better. Jong famously said it best for me: as a belf retadin, the best approach for maxdps was to get up in the boss’ face, rip your shirt off, howl and the moon, and fucking flip out.
Not ripping his shirt off, and we’re good with that.
That blog entry of Jong’s was a long time ago2, but to this day it still rings true. To really do well as a Warlock, channel your spite, your hate, your bad attitude at the bus driver this morning, your angst over the rising cost of Lite Soy Double Chociato Mochas at your corner beanery, your despair at the Pizza Hut online ordering system. Channel it all through your hands, into the keyboard, and into that avatar on the screen. Turn your hate into pain. Turn that pain into victory.
Where this all goes for me is that while I Hunter because I still haven’t given up, and I Priest because I’m a team player, my jam is right here in the Demonology Warlock corner of the universe. I think I do better in this class because it just works for me in a way that no other class does.
There’s an unintended side-effect.
On the Pointless Isle, I usually have to set a goal for my toon to even get engaged in anything. But on my Warlock, I find myself reluctant to close the game client at bed time. I find myself hunting down more things to slaughter. I get giddy watching those big crits float by.
For a brief moment, even that Lightforsaken place is fun.
I’ll be tending my auctions in Darnassus when the cry goes out: Darnassus is under attack!
Usually I ignore it so as to not disrupt the flow of my auction-tending, but occasionally it takes place while I’m in between tasks, and, for whatever reason, I wander off to see what’s what.
This time of year, of course, all the little scrubs come dribbling in from the portal and make a beeline for Tyrande. Usually. On one or two occasions it’s been a coordinated raid, which it’s wise to stay out of the way of unless they make nuisances of themselves. But the little solo raiding divas … well, that’s another matter.
Especially if they’re dicks.
Yesterday, for example, some douche canoe Shaman decided to camp the flight master. He wasn’t’ looking to bounce Tyrande. He was just sitting there, waiting for the flight master to respawn, then killing him again, rinse repeat, /spit.
This sort of scumbag gets my dander up, so I’ll often give them a pop or three, regardless of whether they pwn my priestly butt or not. But more often than not, at least lately, I’ve noticed that I’ve had a better than expected success rate, and that gets me thinking about putting together a moderate crafted PvP set (I’m a tailor after all). This is Probably A Bad Idea.
I don’t do well in high-pressure personal confrontations like world PvP. I can’t explain that in any way other than the adrenaline kicks in, I get jittery and shaky, and my heart rate ratchets up by an order of magnitude. Battlegrounds and Arenas are a different matter, mentally, for some reason. That world PvP just … pushes a button, I guess. So it’s overall an unpleasant experience.
Still, I do it. And while it is small potatoes to most PvPers, getting [That Takes Class] on the Shammy is gratifying.
You could kind of see it coming; entries there were light at best. There was no MoP Hunter Guides for many months after the expansion went live. It was getting a bit dusty and tatty around the edges.
But there was a robust and active culture of fellow hunters there that just couldn’t be beat.
He and I didn’t always agree on things. But, you can’t really engage as a writer without, as he says, having an opinion. He’s no BRK, and thus sometimes his opinions were delivered with a bit less subtlety and a lot more noise. Then again, nobody ever WILL be BRK, just as there will never be another Frostheim.
I’m not sure where our next premier site of Hunter Goodness will be. What I do know is that the Hunter class is just too awesome not to have one before too long.
I’ll see you there when that happens, and we might even bump into ol’ Frosty.
When I get ranty, I tend to pound out around 2000-3000 words of pure snark and outrage, then spend several days tweaking and adjusting and, yes, most definitely, deleting. Because even though a good rant is a thing of beauty, my rants tend to lean in a hurtful direction initially, and I have to go back and trim out the potentially offensive stuff (well, if it’s not deserved …).
I mention this not to emphasize the fact that I have trollish tendencies, but to illustrate why, so many times, these sort of things get posted so late in the rant cycle. In fact, I’d say a good 60% or more never get posted at all, simply because I can’t de-toxify them fast enough to keep them relevant.
As it turns out, yesterday’s rant came in just under the wire, though I had no idea at the time that that would be the case. As a rant, it stands on its own, but as a meaningful comment on the current state of the Hunter, it’s already obsolete.
Regarding Stampede: We’re happy with the damage it’s currently putting out in PvP. For PvE, we’re planning to buff its damage pretty heavily, so it becomes a substantially more potent DPS cooldown. We don’t want to give it any more utility than it has now, for reasons we’ve explained at length already.
So this emphasizes what GC was saying about the intended purpose of Stampede1 in the first place – it’s intended as a DPS cooldown, not a utility cooldown, and thus they’re upping the damage to make it “worth your while” My opinion, of course, is that any insta-cast ability that bring even a sliver of additional damage is worthwhile anyway. But more is always welcome.
Readiness is still under heavy discussion, and we haven’t made a final decision on what we’re going to do with it in 5.4. At the moment, we’re leaning towards just removing the ability entirely and giving the affected abilities shorter cooldowns or charges to compensate. If we end up taking that route, we will buff Hunter damage (most likely across the board, not just specific abilities), but as I mentioned, we’re still discussing.
I’m good with removing it, as it reduces the clutter of my startup anyway, and it never worked across the board for all abilities in a consistent way (e.g. Stampede). However, adding “charges” to abilities looks fraught with possibilities, mostly negative. There’s the potential for bugs that don’t get caught on the PTR2, and there’s the potential for complicating an already complicated rotation.
Demonology warlocks, for example, will already know one of these pitfalls with Hand of Gul’dan; it has two charges, both available initially, and both with separate cooldown timers. Do you put both down immediately?3 Do you stagger them, and if so, how much? And so forth.
Ponder-worthy as we move forward.
Murder of Crows vs Blink strike is also still under heavy discussion. Our goal (with all talents) is that active abilities used properly will outperform passive ones. We haven’t decided yet what adjustments we’ll make to achieve that in 5.4.
Generally speaking, an explicit action when compared to a passive ability usually involves some sort of cast time, which is where a passive becomes so attractive for classes with very crowded rotations. In this case, there is no cast time involved, so the passive is actually less attractive if it doesn’t bring damage commensurate with the active ability. I think here they need to shoot for parity rather than supremacy.
I also like the phrase, “talents used properly.” That has to be a dig at someone – who, we may never know.
Scatter/Silencing Shot: We don’t consider interrupts to be mandatory in PvE.4
Now, to clarify, what I am pretty sure Lore means here is that they don’t consider interrupts to be mandatory for hunters. Anyone that’s raided anything at all knows that interrupts of some sort are absolutely, positively, without any doubt, mandatory for the raid.
If a Hunter would rather not take the Glyph of Scattered Thoughts, there are plenty of other players in the raid who could take on the responsibility.
We like Silencing Shot as a Marksman perk overall, but we’re still discussing things. We may end up making a baseline Interrupting Shot that gets upgraded to Silencing Shot if you spec Marksman.
In fact, this has already shown up on the PTR – it’s called Counter Shot. Currently an NPC ability, but available to a PTR Hunter near you starting immediately.
Speaking of spec differences, we agree that Hunter rotations feel cooler when your signature shots do a lot more damage than other shots, and we’ll discuss that some more. That’s part of the reasoning behind the Arcane Shot changes – our hope is that saving up more Focus for a bigger hit will feel better than firing off smaller shots more regularly.
This seems strangely disconnected from my experience as a Hunter, in that I rarely need to “save up” focus for anything, and I rarely lack focus to use my signature shot, thanks to appropriate use of Cobra Shot to keep focus above a certain point5.
Besides, reducing the cost of Arcane Shot seems to be counter to encouraging the preferential use of OTHER abilities. Unless they mean that by reducing the cost here, they’re making focus available for other shots so that they get used more often. Again, I hardly ever delay the cast of my signature ability over focus costs, so I’m not sure where this is coming from.
What I WILL say is that I feel like “Arcane Shot” is a bizarre ability for Hunters, period, now that we don’t use mana.
As to overall Hunter performance and utility, we don’t think the issues are with the Hunter class specifically. Instead, we think that certain other classes are overperforming (in both) at the moment. Fixing those outliers will, in turn, make a good Hunter more attractive for their raid spot. You may have seen some (but not all) changes along those lines on the PTR already.
OH JUST PUT A “KICK ME” SIGN ON OUR BACKS.
Realize that every nerf from now on out will be blamed on Hunters.
Welp. Post-moving, we’re still playing catch-up with the bills. A gigantic phone bill was settled at the expense of cable and internet. It’ll be back on in a couple of weeks, and things should be better from there on out.
Still, I’ve got network of a sort, via a nifty personal hotspot device. And while 4G may be fast enough to play, I fear that would eat up our bandwidth allotment, and I need that for job hunting and snarky blog posts.
Oh, yes, there’s snark, of a huntery sort for once.
This little gem posted on MMO-C provides an exemplary example of hunter tears and forum logic. And Ghostcrawler … well, he answered. I find there to be snarkable material on both sides of this argument.
I want to be up front about something – I’m not attacking the individual that posted this thing. I am attacking the common mindset that generates such posts. It’s a further illustration of how forums disease the mind.
So let’s go.
With the recent 5.3 “adjustment” to stampede1, you have removed any kind of utility from the talent2. Simulating my character with the “normal” settings (all buffs on, 5 min fight, 93 target, yada yada) I would lose 1229.7 (-0.52%) DPS in Beast Mastery spec and 2077.93 (-0.93%) DPS in Survival spec.
That’s “interesting”3. Choosing to sim in a 5-man configuration? As a PvE-er concerned with raid encounters (see below, “Silencing Shot”), HONEST results can only be gained from simulating a raid encounter 4 . This stinks of chicanery and fitting the data to match a theory or preselected opinion. Meesa no approve.
Either way, Stampede now gives us ZERO utility (micro-managing your pets in order to provide buffs your raid did not have during stampede or giving out minor healing through spirit beasts, etc).
Assuming you did bring the spirit beast, I have one word: “macros”.
Regardless of the snark, Spirit Beast is actually simming as a high DPS, so if other buffs are covered, and if you’re BM, look into it.
It is, quite simply, a button we press every five minutes in order to do 0.5-1% more DPS.
A button. Talk about impersonal.
You tell us that you want to deal with hunter’s bars being bloated by too many abilities [...]
Actually, they didn’t. We did, and they said, “maybe, maybe not. We think you’re having trouble counting that high.” Well maybe not that last part. But it would have been funny as hell.
In point of fact6 I think we need fewer buttons, too. But I don’t recall anyone saying they’d do me a solid on that.
[...] – yet you take one of our DPS cd’s, make it pretty much worthless, and call it a day. We don’t even gain anything from making sure we use Stampede during haste buffs anymore, because the pets do not use their specials (energy) attacks anymore. It’s a mindless, and completly unnessecary button.
Fascinating. Having five pets out at once doing DPS of their own – insta-cast, by the way – is considered a net loss to this bloke. I’m no min/maxxer, but even I know that part of a DPS increase is better than no DPS increase at all. It’s math!
1.0 > 0
0.1 > 0
GhostCrawler had a thought on this:
Stampede was never intended to provide utility. It’s a DPS cooldown.
But the thing is, I remember distinctly how the Blizz team (including GC) trumpeted the fact that Stampede would *add* the special abilities from the pets as part of the action’s effect. In my mind, they should say instead:
We screwed up. We went overboard. Sorry.
That’s what you’re supposed to do when you’re wrong and trying to fix it.
But also, this.
You may recall that I have complained in the past that making pets into portable buff machines was a bad idea, something that de-characterized the pet and diminished the Hunter class. Read the above with that in mind, and you begin to see the ultimate trajectory of that change to pets. In WotLK we chose pets based off which did the greatest damage. In Cata and later, the buffs were the thing. Then they added the five-slot stable so that we didn’t even have to make hard decisions on which pet we brought to a raid.
It’s a very sad end result, really.
And here’s the stinger. Crab Man and his ilk comment over and over again how they want to make it so you choose a pet based on how “cool” it is, how it fits in with your idiom and personality. Read between the lines and reflect on past changes, and the ultimate outcome may be this: pets will have no special abilities, and all do the same DPS, no matter what. I hope not, but it’s starting to appear that way.
In 5.4, we no longer have an interrupt, unless we go Marksmanship – the “weakest” of all 3 specs, from a PvE point of view. For a hunter in a guild like myself, the choise between BM and Survival is currently a 4% difference, and if there is not something that makes Surv better on a specific encounter (pet dying to AOE dmg is one – I’ll get to it in a moment), [...]
Let me stop you right there.
You let your pet die? And you have the nerve to complain? Get with the program first! Your pet isyour responsibility. If the raid’s healer is too busy elsewhere, it’s your job to keep the pet up. If you can’t heal it, get it out of there. “Micro managing” again. It’s what leet hunters do.
[...] I will be BM for that increase. Currently, MM is 6% behind survival – a full 10% difference between MM and BM. There’s just no way I’d go MM, even if we needed an interrupt. Taking in any other player would be better, as (and once again, I’ll get to it!) hunters are far from the “top dog” damage wise.
Given what I read, I wonder who IS “top DPS” since so far, every DPS class has had that exact same complaint. What, is it ret pallis and they’re just being quiet about it?
Currently, five of the twelve revealed (out of 14) encounters has interrupts incorporated in them somehow. Is it really fair that hunters will not have an interrupt for this?
You can DPS or you can interrupt. Pick one. The role of the Hunter, as BRK once defined it, is to deliver Massive Quantities of Ranged DPS. Period. You MUST accept that anything else will diminish that. And a true team member will accept that gladly, if it helps the team out.
I remember a vid that I constantly tried to live up to: BRK using Hobbes as a tank on the Moroes fight. I actually got to try that, and it’s not as easy as it looks. That’s giving up the DPS in order to be a team player. That’s what it’s about. Not “I must have moar DPS than the other members”.
Back when I was raiding with the Effers, we had a new mage DPS come in to test with us on Dragon Soul. We were on Blackhorn, and still working on getting the strat down – which requires that DPS switch off to alternate targets during the first phase. For some reason, his assigned targets weren’t dropping, yet his DPS was high. Eventually we figured out it was because he wasn’t handling his targets, and he resented that we insisted that he do so. Had he not quit the guild because “he just didn’t feel comfortable”, he’d've probably been kicked – if not that first night, the following time he failed to pull his weight.
But that’s the thing. They’re not always Patchwerk fights. Sometimes you take the hit.
If you really don’t want to give hunters a silence, atleast give us a PvE interrupt – no silence effect, just an instant interrupt. Spec MM, get the silence? Either way, hunters being the only DPS-class to not have a baseline interrupt is just absurd.
“Just absurd” is not checking up on what other classes have. Hunters are not alone in this. But guess what? With, say, six DPS and two tanks, you have quite a few interrupts that can be brought to bear. 25-mans even more so.
Silencing Shot is tough. As a talent, it will always get chosen. But hunters don’t need more CC so we don’t want to bake it in.
Somebody will have to explain to me how “[Kil'Jaden's Cunning] will always get chosen, so it must be nerfed” squares with the above tweet. Using the same reasoning to get to two different conclusions for two different classes must make more sense when you have a PhD in Oceanography.
Pets – Survivability
From a high end PvE point of view7, you have to realise that a hunter see his or her pet as a singletarget DoT with a travel time. In some cases, the pet provides a valueable buff for the raiding team.
Speak for yourself. I can assure you that’s not how “most hunters” see their pets. Though it might be a convenient way to conceptualize the damage a pet does, to a certain extent, it’s an oversimplification that doesn’t take into account pet management, situational awareness, or hunter skill8.
This makes it so much more annoying that our “DoT”, as one of the very few, has the ability to die, making us spend precious time ressurecting it. Losing out on the valueable buff at the same time, is a kick in the groin.
Here speaks a bloke that has seemingly never played a DoT class. I imagine any dedicated DoT class player would gladly exchange a need to “maintain” a DoT rather than constantly refresh one. Or maybe that’s the same thing. Either way, the proper way to deal with this “traveling DoT” is to heal it, or keep it out of trouble. It’s easier to cast Mend Pet periodically than it is to cast Revive Pet. Hell, if you want to burn focus, macro it.
Pet survivability we can look at, but pets aren’t supposed to be free DPS with no management either.
This time me and the Crab are skoshe. Other classes have to manage their DoTs, and so do we. Our management is just a bit different than others. It’s a “DoT” that’s maintained by some other spell. Oh, wait.
If you’re in a scenario with constantly spawning adds, using Beast Cleave as an AOE is sure to get your pet killed, quickly.
The AOE-damage it does on mobs is simply IMMENSE, and if the tank does not instantly smash everything in the face, HARD, then the pet will get hit instead. Especially in random dungeons is this a common occurence. We can’t control our pet’s aggro – and frankly, I don’t think we should have to when we’re AOE’ing. Controlling the pets position is enough of a task already.
Pet control is a core feature of being a Hunter. This guy has no grasp on what it is to be a Hunter. To him, it’s a box. With his epic ego as in input, and epic epeen as a result. I swear to Mammon. This is the difference between leet DPS and leet Hunters.
Blink Strikes now makes our pets instantly blink behind the target if they’re close enough – this is great!
What is NOT great, is the fact that when I say instant, I mean freaking INSTANT. They teleport to the boss, get a 200K special-attack and a melee swing in, all before my first auto shot has even HIT the boss. If I lead in with a Kill Command, you can add another 150-200K threat hit to THAT (which does not get transferred by MD). Simply put, even if I were to misdirect the tank and spam arcane shot for the first 4 seconds of the fight, my pet would STILL jump to the target and hit it quicker than anything could react, and my MD won’t do jack !@#$ to fix it.
I guess nobody remembers the old days when you WAITED FOR THE TANK TO GET AGGRO FIRST AUGH /haet
Please don’t buff hunter’s focus dump. PTR + T16 2pc will reduce value of special shots and homogenize specs.
Can you explain why it homogenizes specs?
It MEANS: “I haven’t got time to provide numbers, so I’m just gonna use words. Geez!”
Seriously, the term generally implies that one spec is indistinguishable from another. I don’t really see that, though. Each spec has a different “feel” to it – BM being lightest on its feet, MM being a bit more deliberate and ponderous.
This doesn’t really explain how the T16 2-piece will make the three specs operate the same, though.
Does it mean that one spec is better than the other? I suspect just the opposite. I think this guy’s pissed that he can’t find a perfect cookie cutter spec that lets him pwn the meterz. And I suspect that GC would call that Mission Accomplished.
Then there’s this guy, that REALLY gets what Hunter is all about:
Would you ever consider bringing back the arrows/bullets for hunters with an extra quiver just for hunters to store them in?
I love it! I absolutely HATED managing ammo and quivers, but I LOVE that there’s someone out there saying, “I think it made Hunters more Huntery.” Light bless you, sir, Light bless you!
We’d like to do a quiver just for the visuals. Ammo returning is unlikely. There wasn’t much depth to that system.
This is Engineer-ish for “JESUS H CHRIST ON A POGO STICK WHERE WOULD I FIND THE MEMORY FOR THAT??!?!?111”
I was really gob smacked by this though:
Readiness should do more defensive stuff. Masters call and traps and so forth.
Master’s Call, maybe. Traps were one of the big things we wanted to eliminate.
/wipes off monitor
I think it’s time to get the Crab off of the Hunter project. ELIMINATING TRAPS????? That is one of the most … unhuntery … things I can think of. Traps are a signature attribute of our class.
I swear to the Titans … I will reroll as a Monk ….
Okay, let me wrap up.
As you can see, there is intense tension between what it really means to be a Hunter … and what it means to “play the hunter class”, aka just a DPS that happens to be a hunter.
I would like to say that the epeeners and min/maxxers are making vain noises as usual and that the good folks at Blizz are holding the line, but it is patently clear that they are not holding. The possibility that traps are even being CONSIDERED for elimination indicates that there is something terribly wrong with the designers of our class. The continued decharacterization of our pets has lead to the mindset that “pets are a DoT”. This is not right.
It is possible, that there is a paradigm shift about to take place. There were a couple before9, and maybe we’re due another in 6.0 or even earlier. But what I am hearing is not true to the core of what it means to play a hunter.
Hunters are more than what we bring to a raid. It’s a way of life. Ask a hardcore warlock, you’ll see we’re not alone in this mindset. There is, for lack of a better word, a lifestyle that goes with the class. That lifestyle will, however, be ejected if you substitute raiding or PvP in place of all else.
It should never be that Warlock = Hunter = Mage = Ranged DPS. They should not be interchangeable. The whole stated reason for the rework in Cata was to make tweaking the classes easier. So, tweak. Don’t redesign.
We are gamers. We adapt, we overcome. But sometime our patience is tested.
I “Love” how this guy thinks using quotes makes the word “adjustment” seem “snarky and sarcastic”. [↩]
What he is referring to is that pets summoned with Stampede no longer auto-cast their special buffs. They only do damage on auto-cast. [↩]
Trufax: BigRedKitty, in Cataclysm, actually had a stable of all of the same pet, each specced to a different task, such as tanking, healing, pure DPS. That was before our current brain-dead pet talent “tree” implementation, but it hints at what a true master of the craft was capable of given the options before him. We miss you, Daniel. [↩]
I promised my grandmother I’d never use that asinine old phrase. Now I have to go do penance. [↩]
While we were offline, events that affect us all took place. Our guild managed to get its first T141 boss down, without Jasra’s healing touch. The question came up, did they want her back, or a DPS? I was told, get Flora moving.
So move I shall.
‘Undergeared’ is not exactly the most descriptive term I’d use. I still have several greens. ‘Undergeared’ doesn’t seem to be a strong enough term! Dutifully, I drafted a gear plan, and it was unsettling.
Part of the reason for this is the addition of several flavors of random-enchant epics for completing daily heroic scenarios; there is also a random-enchant quest reward from the Darkspear Rebellion. Both of those usually outstrip top-end T15 gear.
So, the Rebellion appears to be the place to be, but there’s a problem – the main quest is a weekly, so once you’ve gotten your 150 bits of various mats, and turned them in, all that’s left is additional collection. It’s rather daunting, the massive and tedious grind that the next few weeks seem to have in store. I’ve bitched about dailies, but this seems to be something designed to convince us that dailies aren’t really so bad, after all.
The other half of this is getting my rotation down; Demonology is just plain odd, with the Demonic Fury resource system. Still, I’ve done my homework, and I have something that’s at least passable, even if I have to look down at the keyboard from time to time. I’ve said it before and I’ll say it again, thank the Light for WeakAuras and/or PowerAuras.
While Thunder Isle appears to be outgeared by the Rebellion, now, I still have some work there; the Green Fire quest is triggered by a book that drops over there, of all places, so I need to grind dailies there until I get that, at least.
It’s funny how much content is completely irrelevant, though. Sure, there are upgrades to be had from Shieldwall and Thunder Isle, but why waste time there when the biggest payoff is to be found in Northern Barrens? The irony of WoW is that 95% of its content is irrelevant to a raider.
Still, it’s fun to fly the Warlock flag once again. Even if I derp it like a noob.
That is not a typo, we’re not exactly pushign the envelope – or at least not THAT side of it. [↩]
Grimmtooth Actual’s first best love is Grimmtooth the hunter, no doubt about it, but one could argue that the Hunter is so second-nature at this point that it’s more like a Stay-cation than a true diversion. Grimmtooth’s existence at the moment is all about getting things done, from the scrupulous attention to gardening to the grueling slog of dailies.
Warlock’s what comes out when we want to play. I’m not a raiding main, Jasra is, so I’m free to indulge myself as I see fit. I’m not even level 90 yet. And with Grimm and Jas sucking up all the CPU they can, I rarely get to come out and play, so I make the most of it.
I’ve got myself a good adventuring outfit, for example. Black velvet robes are good for shaking down the locals in Stormwind, displaying a decadant sense of evil that the rubes truly appreciate. But they tend to snag on everything. Denim and forest leathers are a lot more appropriate for stomping around in the wild.
Also, I have horns from time to time. While I like the look, it was hell on hats until I figured out to punch a couple of holes in the right place.
But that does bring me to the part of this expansion that I dislike the most about the Demonology spec. Demonform has gone from a hefty buff to DPS to being a whole second spell rotation to learn. It plays hell with my rhythm, let me tell you.
But outside of that, Big D is a blast. I cut through mobs like a hot knife through butter. I use Hefty Voidwalker to gather them up and just beat them to the ground. Even Grimm can’t AoE that well. I don’t even use most of my rotation because the mobs die too fast.
There’s this green fire thing coming up, I’ve heard, once I hit 90. I have some nice prezzys from Jas to wear when I hit that level, too, so it looks like I’ll end this turn at the wheel on a high note for sure, since I’m 89.25 now.
I’ve said it before and I’ll say it again.
Damn, it’s good to be a Warlock.
Been out front of Stormwind lately?
Yep, been patched right up!
Well, almost. The minimap still shows the glowing embers for the gate towers, though, as you can see, they’re just fine now.
Glad to see my tax money going into something other than blowing panda bears up.
As long as I’ve played, I’ve seen a constant flow of envy from other classes. They look at our magnificent demonic steeds, and say "Hey, why can’t we have one?"1 They gaze longingly at our portals and whinge, "why can’t we use them?" They even cried about healthstones so much that Blizz gave them a vending machine for healthstones. I imagine that somewhere out there, someone’s upset that they can’t summon Warlock pets, either.
The most recent outbreak has been over a new quest series in patch 5.2 in which Warlocks go to change our mundane orange fire for green fire, as it should have been all along2. Apparently, some people are annoyed that we get to have all the fun here, and want something like it for themselves. Ignore the fact for a moment that there’s nothing about (for example) mages3 that gives them that "cool factor" like Warlocks, and thus no real REASON to have a special epic quest series. They just want it, because, reasons.
As always, Auntie Flora has worked long and hard to bring a solution to you.
You want all the warlock goodies? Here’s what you do.