This is what I get from believing patch notes.
The following glyphs are not inherently learned, and therefore valid for sales..
- Might of Ursoc
- Nature’s Grasp
Archive for the “Crafting” Category
This is what I get from believing patch notes.
The following glyphs are not inherently learned, and therefore valid for sales..
With the dissemination of the WoW 6.0.2 PTR patch notes, we now have a first good idea as to what the glyph landscape will look like post-Warlords.
In this first round, we are informed that some glyphs will now become known inherently as you achieve certain levels in-game. In other words, you won’t have to buy a glyph off the AH or make it or have it made in order to learn that glyph. Good news for everyone else, bad news for us.
What this means for you is that all the glyphs in this list will potentially be turned into something called a Charred Glyph. These are worth exactly 50s when the patch drops – which is a pretty good deal considering what you can currently vendor a glyph. for something around 14s.
There’s a far shorter list of glyphs which have an uncertain future. To be honest, this could be a data mining error on WoWHead. Some – according to WoWHead – remain untouched, while some of them just … go away.
My methodology here was simple. I took the list from Blizz, looked them up on WoWHead noted the ID of the glyph, then looked it up on the Beta WoWHead. Easy enough. If you see a flaw in that logic, act accordingly.
So here’s the plan.
Here’s a couple of lists for you.
Glyphs turning to Charred Glyph
Glyphs with Uncertain Futures
I’ve been watching other servers
Some of the comments I’ve seen from low-pop servers (and one medium-pop) indicate that there are lot of "makers" but very few "takers", keeping prices low and sales flat. Here on Alleria, even common commodities like herbs can sell out, prices can get a bit up there, and things generally do move. Even at that, our prices on Alleria have been historically below the average for all realms1.
My own business has been brisk. I generally can’t keep the shelves fully stocked, I’m always playing catch-up. On average I pull in 25,000 GP a week. The glyph business has, surprisingly, remained a decent source of income, especially since Blizzcon2.
So what happens when Khadgar’s population gets to taste these waters? That … is the great unknown. Will they inundate us with an oversupply of all things? Will they be starved for goods? Will my counterpart on Khadgar be a total jerk, intent on driving me out of business?3
It’s all, at this point, rather exciting, from a glyph market geek point of view. My *hopes* are that it will be positive. I might even get to bring some glyphs out of retirement if prices pick up. But even if it goes the other way, I could take at least 25-50% market depression and still get along fine.
In a few days I’ll follow up, allowing things to stabilize – probably after the weekend.
One of the benefits of having multiple max level toons on the team is that each contributes in his or her own special way. I make flasks and potions, and do transmutes for sale. Illume makes glyphs for sale and our own use. Jas runs the auctions and provides bags. Each of us provide armor and weapons as we can make them.
So, what to do other than start grinding with the mage and get her inventory full of Spirits. The goal is to get her to 90, then get her grinding the Tillers so she can plant songbells. This will keep things moving along for future stuff as well.
The point of this is to get my iLevel up to where I can queue for things like daily heroic scenarios and stuff. I’ve been grinding the Darkspear weekly when it makes sense, but weapons are not part of the rewards, alas.
It’s kinda weird going at it from two fronts like that, but whatever works, works.
After close to two months off the grid, this is what I returned to
This is the downside of using mailboxes to keep your stuff organized between you and various mules; anything not in bags evaporated into the Twisted Nether.
On the bright side, my nemesis appears to have disappeared again, and glyph prices are up from where they were when I left. I’m guessing that the number of glyph mongers have decreased faster than the server population as a whole.
Well, off to rebuild. Has anyone seen the ‘Open’ sign? It’s under this stuff somewhere …
I mentioned a while back that I didn’t trust WoWHead’s numbers on pigment yields from herbs, based on a few things.
I also mentioned at the time that I had created an addon that would grab milling data automatically in order to obtain an alternative set of numbers that would be – to me - unimpeachable.
The downside to this is that I could not trust the numbers I saw until I had more samples. I think I have enough – for MoP herbs – to provide some more or less accurate commentary, which I present forthwith.
As you probably know, there are two types of pigments yielded – common (for Ink of Dreams), and rare (for Starlight Ink). The former is for the mundane stuff such as glyphs, the latter for the rare and epic items, quite often cards for Darkmoon decks. So there are two thing to consider when obtaining inks to mill – what are you looking for, and what are you going to do with it?
For the average glyph monger, high yield of common inks and low cost (if buying) are key factors. For Darkmoon Card makers, high yield of rare inks will be the overriding concern.
As you can see, common inks are largely clustered around the 2.5 per mill mark. Fool’s Cap far outstrips that at 2.84 per mill. So if other factors are the same, Fool’s Cap is the way to go. Otherwise any of the other herbs except for Desecrated Herbs are equally good. Desecrated Herbs are probably going to be overpriced, but if they aren’t, they’re marginally better than others.
Rare pigments have a similar story, with most clustered around one pigment per four mills, or 0.25. Fool’s Cap again is crazy large at more than one per every other grind, but the price may make it unfeasible. However, given it’s close to 3-to-1 superiority to the others, a bit of flexibility on the price is warranted. Even at double the price of the others, its yields make it more profitable.
Again, Desecrated Herbs have a marginally higher yield rate than the others, but not high enough to justify a premium price.
The clear winner here is Fool’s Cap, with its tremendous yields of both pigment types. You can justify quite a lot of time farming or money on the AH in order to obtain stacks of this herb. This is especially true if you are after rare inks – the other herbs don’t hold a candle to it.
The planned new training recipes for Blacksmithing in patch 5.2 make me sad.
In a nutshell, these new recipes can be used to get you from skill level 1 to 500 by using Ghost Iron – I’m going to assume that in the next expansion, it will be the ore of the new lands, perpetually from 5.2 on out.
The good news of this is that you don’t have to go farming for copper, tin, iron, and so forth to get you through the lower levels.
But here’s the thing; can I see a show of hands of anyone that felt that farming or buying copper ore was any more difficult than farming or buying ghost iron? It’s not difficult. It’s not a problem. The greatest challenge it poses is for you to figure out what zone has what ores, which is just the sort of brain-dead activity that separates us from lower primates.
In short, this solves a problem that doesn’t exist.
It is strangely similar to how Blizzard solved “the leveling problem”. Instead of making it interesting, they made it trivial.
And GhostCrawler has the nerve to be surprised that his playerbase “optimizes for efficiency.”
The simplified leveling model solved a problem that didn’t exist. The new blacksmithing scheme does as well. And both are a monumental waste of time.
If they decide to trivialize the leveling or blacksmithing experience so that it’s just stupid simple to do, why not do something a lot less complicated? Just let people buy level 85 characters for fifty bucks (and kill the illicit market for said toons). Just let people pay a huge sum of gold for BS skill level 500 and stop clogging our zones with farmers.
They have a moral and philosophical objection to this sort of thing, but because of those peccadillos, they’ve wasted countless man-hours on something that nobody wants, instead of, oh, I don’t know, new content maybe?. Maybe finish up dance studio? Maybe get those updated models out there?
No, what they’ve decided to do is to give us ways to skip parts of the game without actually and factually doing the deed.
And that, my friends, is disappoint.
Dec 28 2012
In the “goblin” world, there are goblins, and there are those that write about goblins, and there are those of us that more or less peer in from the edges, bemused at how far one person will go to make a few gold pieces. I fancy myself in the latter, no illusions there, but I wonder where WpW Insider’s resident goblin journo places himself?
His topic of the day was something near to my heart, inscription as a money maker. As usual, he almost gets it right, or almost gets it wrong, but doesn’t really nail either.
Buy the Numbers
The first thing I want to tackle isn’t provably wrong – not yet, or at least not provable by me – but I want to shed some light on the statement that possibly was edited down for brevity.1
What’s he talking about, Fool’s Cap requiring fewer stacks? Well, basically, what he’s saying here is that Fool’s Cap yields up more Misty Pigment than other herbs do. If he got his numbers from WoWHead, I do question them – WoWHead does not appear to purge old data that often, so the numbers up there could possibly include Beta data. Hard to say, since they’ve become less transparent by the day.2
However, I wrote a little addon that has been tracking all milling I do in real time. So far, the yields look like this.3
So, everything hovers around the .25-pigments-per-mill level, except for Fool’s Cap, which has yielded around .60. Yes, that’s more than double, which is in excess of WoWHead’s numbers. I have no idea whether this will hold, but I’ll be monitoring it. Right now, I don’t have enough samples from all herb types to make me comfortable publishing a link to the database, but before too long I will.
The upshot is, yeah, right now it’s worth it to buy Fool’s Cap for purposes of making Darkmoon cards. But now that Euripides has let the cat out of the bag, I expect there to be at least a window in which it will be priced beyond reason. Keep your eyes on the prices.
Don’t Believe it
This shows some old-fashioned thinking on Euripides’ part. The “work harder not smarter” attitude works, if you have no other interest in this game than to sell things and make gold. I’ve other things to do. This is and has been a side-project, in which I attempted to determine if one could make money on the AH in an intelligent way. I’ve succeeded – if you disagree, it can only be on the matter as to what degree I’ve succeeded. However, since I started this exercise in Wrath, I’ve accumulated over 1,000,000 gold, so I think I’m on solid ground here.
I published my methods here, so I won’t go into great detail now, but essentially these principles held, and still hold.
#5 is the part that flies in the face of what Euripides said. He maintains that you have to undercut like a fiend. I don’t. I sold 5000 GP worth of glyphs last night. Does that sound like a good turnaround for an hour’s work? It does to me. I post ONCE per day. I still sell stuff. There are a variety of reasons, but the biggest reason is that the stuff that sells, will sell. Some “goblin” may undercut me, but if the glyph is a seller, then his glyphs WILL be bought, then mine are right there for the next buyer.
Don’t take the advice of trolls
I encounter a number of idiots like this on my server4 and I always get the last laugh, because while they’re all wrapped up in this little game of theirs, I just keep posting and selling. They were thick as fleas on a camel when the expansion posted, but they’re gone now, and I an still making bank. Laugh-a while you can, monkey-boy.
If you want to make money making glyphs, and you don’t want it to be your life, then disregard this advice and reflect on the article I linked above. Exercise patience and intelligence5 and you’ll not want for gold in days to come.
I’ve a couple more tweaks to make to see how far I can push this thing, but now that I’ve gotten my Million, it’s all become rather pointless. I’m not one of those one-percenters that digs the money just for being the money. My goal has been to provide a comfortable nest egg for ten toons on this server, and I’ve more than accomplished my goal. Anything else is just gravy.
Everybody loves gravy.
Nov 18 2012
As treasurer for the clan on the Alleria server, it is my job to disburse and otherwise account for all gold made by the team. Our goal early on was to ensure a comfortable living wage for all alts in the clan, ensure nobody ever wanted for an enchant, mount, or training session when needed, and to someday reach the lofty goal of one million gold sovereigns.
So, yeah, that’s a thing.1
The addon that shows all the alts’ monies for us is, by the way, Broker_Currency, an LDB addon that manages a few things about currencies, such as showing them on the LDB display bar (ChocolateBar in this case), making a drop-down showing all of a particular currency type for all alts on the server, showing certain currencies when you have bags open, and so forth. This isn’t just money, it’s also things like cooking awards, faction tokens, and so forth. Basically, if Blizz calls it a currency, you can display it in a number of ways for convenience.
We’re all very sad that the original Grimmtooth can’t be here to appreciate the moment. He started the project in WotLK, and would have appreciated its completion. He’d also appreciate having access to a million gold since there is a sweeeeet gun that pops up on the BMAH, and he could really use it right now. Unfortunately, no way to transfer money between here and Azuremyst, so he’s going to have to work his dwarven butt off to get it.
There are many ways to 1000000 gold. Our approach was to run a glyph shop. I did the gathering, when needed. Illume did the crafting. Jasra handled sales of glyphs and all other items that we found, made, or otherwise acquired. We went for slow and steady, and it has worked quite well. Nobody in the group wants for anything. And we still exceeded the goal, though not as quickly as expected.2
I’m not sure what we’ll do now. The Glyph Store thing has become its own little mini-game. Illume’s number-crunching on prices, availability, and sales patterns are absolutely fascinating. Things like, WHO IS KILLING THE MARKET? Answer: look who wasn’t here when prices improved. That sort of thing. Nothing that will help in a raid, but when somebody in guild chat says GEE MY LUCK ON MISTY PIGMENT SUCKS, it’s nice to be able to say, “Well, based on a sample of thousands of mills, all herbs except XXX have a less than 1-per-stack for that pigment. So focus on milling XXX.”3
We’ve been looking at the Enchanting market. It’s a lot more volatile than glyphs. But some of the enchants appear to bring some sweet rewards on the AH.
Tedious and boring details will be published when appropriate. Fairly warned be ye, say I.
Heads up, everybody!
You’ve got until you log out tonight (ish) to resolve your Blackfallow Ink issues. Actually, this is an unexpected courtesy. Ink of the Sea got ditched without warning when 4.0.3 went live, so I was expecting much the same this time around.
The good news is this: if you have leftover herbs or Blackfallow inks, you an cash those in for Ink of the Sea now, and still blow through them in no time if your server’s like mine. Ink of the Sea is still the highest-demand ink out there, so you really can’t have too much of it.