Archive for the “Geek culture” Category
If I’m sober enough to type, I’m sober enough to post.
The latest news on bag management – and especially reagent management – in patch 6.0.2 is exciting and very smexxay. Allowing you to use your reagents bank from any location is a game-changer, no doubt about it. I hope that cooking mats are included, not that that’s a big deal to me these days.
Without attributing to any specific incident, let me say that the ladies of WoW are an especially awesome group of people. I might get worn out trying to keep up with some of them, but the thoughts that they put forth on the topics of gender equality are well worth the time it takes to read and digest. I may not agree 100% with all that is stated by them, but overall they fight the good fight and I am totally okay with that. Not that it matters, right ladies?
It occurs to me, though, that there are very few male bloggers whose opinions I cherish. A lot of them come from a position of privilege and seem to somehow carry that with them, but others have multiple points of view and therefore bring something interesting to the party. Which I find interesting. I’ll always have interest in the various hunter fora without actually endorsing them, but it’s the blogs that have opinions on the issues that matter that keep me coming back.
A long time ago I used Amiga computers pretty much exclusively, and participated in a FidoNet “echo” that the current WoW “twitterverse” has a strong resemblance to. Those people – more than any blog, forum, or website – epitomize the goodness to be found in the WoW social universe, in the same way that nothing that mattered on amiga,org seemed to matter in #AmigaGeneral.. Not the pustulant sewers of the WoW fora, and certainly not the reeking crevasses that represent the ‘discourse’ to be found on MMO-C, 4Chan, or Reddit.
Cultivate the proper list of tweeters on Twitter, and your life will be better in every respect.
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In the past couple of weeks, there have been a couple of disturbing crisis points in our community, in that I am speaking of the wider community of gamers in general.
I won’t go into details on it, but I will link to some excellent overviews. Here’s a link on the Anita Sarkeesian situation at Polygon which tackles some sacred cows, and the cows thrash back. Here’s a great breakdown of that, plus the Zoe Quinn situation. Incidentally, Adam Baldwin is now dead to me.
So this blog post isn’t about that.
Instead, it’s about the other troubling trope that’s been getting carried around with these incidents, one that is well represented by this article at Gamasutra.
‘Game culture’ as we know it is kind of embarrassing — it’s not even culture. It’s buying things, spackling over memes and in-jokes repeatedly, and it’s getting mad on the internet.
Weak-kneed, flimsy, pasty-colored tripe, is what that is.
It is understandable that gamers recoil in horror from a thing that is horrible. But the problem is, the thing that is horrible was created by gamers. The unhealthy, disturbed lashings of the people going after Zoe and Anita and all like them are coming from people that have been welcomed, suckled, and groomed by the very culture we live within.
As such, there are only two ways for some people to go. They can either claim that “that culture isn’t my culture”, or they can claim that “there is no such thing as gamer culture”. Either way, it is an attempt to dodge culpability for the situation.
But here’s the thing, people.
We ARE responsible.
We are the ones that have built this culture. When events that were just a little bit disturbing took place, we pushed it off to 4chan or something, tried to ignore it, pretended that it was an aberration. The one thing we did not do was rebuke it.
Pushing things off to some spot where you don’t have to look at them only accomplishes one thing: it concentrates it. The fact that we don’t have to look at it that often doesn’t change that. And when we DO look at it, it gets progressively worse and worse, and we continue with the fiction that it has nothing to do with us.
On this, the weekend of two of the biggest celebrations of geek and gamer culture in the world – Dragon*Con and Pax Prime – we only have to look at the history of those two events to be reminded that these terrible things are spawned from within. Pax has especially long been a source of massive misogyny, and in that particular case you can draw a line directly from the misogynists to the motherships of geek and gamer culture. Excuse the pun, but it’s a “prime” example of how we allow our own esprit de corps to mutate into less agreeable forms of enthusiasms.
It is, in other words, on us.
It is natural to want to avoid responsibility for this sort of thing, to pretend it’s someone else’s fault. But the reality is that we only make matters worse when we do that. We have the responsibility to make things right. Every time someone is a gigantic douchenozzle in raid chat, for example, we should be calling that shit out. Instead, we usually ignore it or go elsewhere because AssHatMan is ‘such a good raider’. We have to start making it clear to others that we won’t tolerate this kind of bullshit – to the perps, to our GMs, to our guild officers, everyone.
Fuck accusations of drama. People will use “drama” as a smoke screen to avoid the uncomfortable issues. To hell with them. This is bigger than that. Maybe a little drama is what we need right now.
Ignore this problem, and it will continue.
Ignore this problem, and it will only get worse.
It’s on you. It’s on me.
And we have to fix it.
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Yesterday, the cinematic for Warlords of Draenor was released to much excitement. At the end, was the release date for the game. If you haven’t seen yet, I’ve thoughtfully provided it here.
It was a really well-done cinematic, but continues the trend of WoW cinematics becoming smaller and smaller in scope. The cinematics for Vanilla and BC were broad, inclusive. But then WotLK went small, focused on Arthas. Cata broadened back out in one dimension, but we were notably missing. It might have gone big, but it was all about Deathwing. The MoP cinematic focused on a single moment, by way of introducing kung-fu pandas.
And now, this one … again, we’re focused on a single moment in time. An important moment, yes, but the scope is, well, small, and doesn’t have us anywhere in it.
This is perhaps the most complicated – or maybe the better term is convoluted – setup for an expansion to date. The problem is that while there is indeed one vector from the end of MoP – Garrosh’s escape and subsequent Marty McFly to Draenor of old – the rest of the setup requires knowledge of lore that has not been on our minds for over a decade. And, because of this, because Blizz wants us to feel like we’re part of this, regardless, they’ve worked up a huge backstory. We’ve gotten a comic. We’ve gotten history lessons. We’ve gotten a lot of build-up to the moment that is depicted in the trailer.
But it’s not enough. Because, even if we appreciate the enormity of what we see in this cinematic, we still can’t see ourselves in this trailer. We don’t see our place in this drama that is presented to us. For all the work put into this cinematic, the “intro” trailer of last year’s Blizzcon was actually a lot more exciting. We’re going to Draenor! See – there we are!
The scene being depicted in the trailer – as well as in the lead-in comic – is pivotal in Warcraft lore. The whispers around the electronic water fountains is that Blizz – as the 20th anniversary of Orcs vs Humans comes nigh – wants us all to appreciate where it All Came From. They’re obviously missing the flavor of WOvH and want us all to experience that, to remember where we all came from.
But, as the trailer shows, that’s not going to happen.
Mannoroth has been put down. Gul’dan has been cowed; he’s considered an enemy of the state. The Burning Legion will not be driving the Iron Horde, and that means that nothing that the Orcs did in the original Warcraft series will be part of this expansion. The invasion’s not even taking place in the same time-period – it’ll be in modern times, for some reason We’re not witnessing history here. The only part of that history that we get to see here is the players – on the Orcish side – themselves. There is no historical significance. There is only the cult of Orcish personality.
Orcs be savage and cool. Yo.
The only real history we can get from this is an appreciation of the significance of Grom dumping the cup of demon blood on the ground, the smugness of Garrosh as he mocks Gul’dan, and the beginning of an oddly-familiar portal structure.
And the only reason most of us ‘get’ that is because we were told so. Not by Blizzard, not via any of their story-telling mechanisms. Most of us weren’t paying that much attention when playing, or didn’t care, or – if you’re me – were busy playing other sorts of games. No, those of us that ‘get’ it probably ‘got’ it by reading up on it after the fact, and go, “Oh, that’s interesting” in the same way we noted that Churchill preferred a particular brand of cigar over others as he ordered the destruction of the French Navy.
Yeah, sure, that’s why we’re in Karazhan. Blah blah blah. Pull, for Metzen’s sake, I’m not getting younger.
In the end, all I can say is this. 10 out 10 for execution, but 1 out of 1000 for relevancy. And it answers none of the concerns many of us have on terms of relevancy and inclusiveness. The sorts of players that get into the back-slapping, chest-thumping, testosterone-driven culture depicted in that trailer just don’t give two shits about “lore”.
I’m starting to get a strong feeling that part of Blizz’s “getting back to the beginning” includes pushing away people that aren’t into this man-child power fantasy crap, and being okay with that. I think a number of people that I know and respect have already picked up on that, and left the game for good because of it, which, again, Blizz is apparently okay with.
I may be slow to pick up on this, and I’m still on the fence, but it may be right there and I’m just not looking directly at it. Fortunately, one does not have to actually buy the expansion and play the expansion to figure this out for good. I may decide to wait to see, by proxy, how it’s playing out after release, and then decide whether to buy it or not.
The upshot is that the cinematic – and thus far, none of the comics – have done nothing to assuage my concerns, or make me want to buy it, or assure me that if I buy it, I’m not contributing to funding a bunch of genetic throwbacks that should be working at a circus instead of a software company. The trailer, while “interesting” and “well executed”, is also … impenetrable.
If I were commissioning a trailer for a product that so many people had expressed doubts – or outright dislike – about, I’d ask that the trailer convey the kind of imagery that would bring those people back. Instead, they presented one that actually reinforces the doubts and concerns that people have expressed.
I am convinced, at the end of the day, that the Blizzard public relations department is manned by drunken wombats that live in a bubble universe where information flows out, but never in.
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From the novel and film of the same name, an impossibly difficult choice, especially when forced onto someone. The choice is between two unbearable options, and it’s essentially a no-win situation.
WoW culture received a shock this week in the form of a scathingly critical article on Polygon that pointed out what we had all seen and chose to ignore: Rob Pardo, one of the senior seniors at Blizzard, stating in a talk at MIT that Blizz just didn’t see that it was Blizz’ place to be all that much of an exemplar to people with regards to socially progressive topics.
I wouldn’t say that’s really a value for us. It’s not something that we’re against either, but it’s just not something that’s … something we’re trying to actively do.
— Rob Pardo
In the an article on Rock Paper Shotgun, Harper points out Dustin Browder arguing that Blizzard is "[…] not running for President. We’re not sending a message. No one should look to our game for that."
RPS countered, "let people have fun in an environment where they can feel awesome without being weirded out or even objectified." to which Browder countered,
"Uh-huh. Cool. Totally."
— Dustin Browder, master of artful dodges
All this plays eerily like Nintendo’s earlier comments regarding their game Tomodachi Life, in which relationships are possible, but not if you’re gay. They apologize for this, but state
The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that Tomodachi Life was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary.
Eerie, because it seems like Blizz is responding to some sort of game developer culture dog whistle here.
All about framing
In an earlier tech scandal this year, Mozilla Corp., better known for browsers than politics, hired a vocally anti-gay CEO, who stepped down a few days later after talk of boycotts, protests, and other general discontent. At the time, Mozilla announced his departure along side a statement that it was "hard to balance free speech and equality".
Mozilla believes both in equality and freedom of speech. Equality is necessary for meaningful speech. And you need free speech to fight for equality. Figuring out how to stand for both at the same time can be hard.
This has become a popular idiom as of late; getting ahead of the reader and trying to force the reader to make a decision that they don’t have to make. In the case of Mozilla, they try to make it so that you can only have equality or free speech. But the fact was, nobody’s free speech was at risk here. They made the decision to hire a known homophobe. But they were unprepared to accept the consequences of their actions. The REAL choice was whether or not to stand by their choice, and Eich took the choice out of their hands.
Pardo and Browder both want to do the same; present their decisions as a choice between having fun, and making a "statement" about social issues.
The problem is, of course, that nobody asked them to make that choice. They chose to force that choice.
All about Inclusion
A few years ago, Blizzard muckety and general brodawg Chris Metzen got up in front of Blizzcon and made a speech about what "Geek is". Among them:
Conan the Barbarian
G. I. Joe
Okay, more or less on track. But the thing he missed, the thing he didn’t say, that "Geek is" inclusive. Real, true geeks welcome all into the fold that live by our code. We don’t care if you’re man, woman, child, elder, Eldar, gay, trans*, country, western, Coke, or Pepsi.
If you’ve felt more at home in a library than a soccer pitch, we feel you.
If you’ve stood in line in the rain for a Harry Potter ticket, we get you.
And if you’ve ever felt excluded because what other people like makes you feel sad or weirded out or uncomfortable – we get you. We accept you.
Because GEEK IS … inclusive.
And I imagine Metzen left that out for at least two reasons.
He – and the rest of his dawgs – don’t get that. Don’t understand that.
His company would not be able to deliver on that.
This is not new. This is not sudden. This is baked in to the corporate culture. If you don’t fit their mold, it’s okay if you want to hang out, but if you don’t feel comfortable in their sandbox, they don’t care. Worse than that, they want you to shut up about it.
"Women are okay, I guess. Some of my best friends are women. But this is a boy’s trip. So if they’re not really cool with that, that’s just too bad. We’re not trying to make a social statement here."
A Crisis of Conscience
WoW is in crisis. It’s a crisis that nobody talks about.
It’s not that the alpha isn’t ready to go or that raiders are feeling shafted or that there have been x number of days since the last major content patch.
The crisis is the wave of people that are leaving because they no longer feel like they belong in this game. Every time Blizzard reaffirms this, more leave.
WoW has a unique place in this kind of conundrum.
On the one hand there is a beautiful, wonderful community of bloggers and tweeters and forum posters and such that are supportive, informative, and delightful to be around. On the other hand, there is this seemingly toxic corporate culture that sees no profit from making the game friendly to over half the people in the world. It’s hard to decide between the two.
For a long time, many of us have avoided deciding.
But more and more are deciding. Many major names in WoW blogging have departed lately, and they have stated this toxicity as the reason why. Not all of them are women or LGBT – some are simply sympathetic to the cause, and are leaving in a show of solidarity.
It’s a quiet crisis. We rarely speak of it. Surely, you will not see stalwarts in the WoW community like WoW Insider or WoWHead or MMO Champion reporting on it, because they know better than to antagonize the golden goose too much (But kudos to Matt Rossi for at least addressing the issue behind it, not something I would have expected to see from an AoL property.). Note to said stalwarts: Reporting on this sort of thing is not the same as taking sides – unless, perhaps, Blizzard have made it clear that any mention of it is antagonistic to them. Is it? I have no visibility to it. There is no transparency AT ALL.
But the crisis exists, nevertheless.
And maybe we should make it worse.
Making it an issue
People like Rob Pardo and Chris Metzen are not going to take a threat of financial loss that seriously unless their board beats them up. You can’t really get their attention that way. They hired somebody else to worry about that. Someone to "be the grown-ups" so they could go on being big overgrown kids.
No, what Rob and Chris want more than anything is for you to think they’re cool. They have that word tatoo’d on their tongues. They say it over and over again, like a mantra. Even Greg Street drank that kool-aid. Cool. Cool. CoolCoolCool Coooooooooooooooool.
So kick ’em in the cool gland. If you have a voice, make it heard. If you decided to unsubscribe, make it clear when you do that you feel that Chris and Rob and Samwise are really uncool people with uncool attitudes towards women and LGBTs and the like. Explain to them that you abhor their attitudes. Tell ’em to get sensitivity training or something. Tell ’em to grow up a little (but not too much).
And maybe if enough people iterate on that, they’ll Get It.
I’m not holding my breath. Because entitled schmucks never really Get It until the world crashes down around them, and then they’re more likely to blame everyone else.
Making it Personal
Which brings me to me.
I haven’t played the game in days, ever since this came to light. This incident has poisoned the well, soured the taste to the point where I just can’t ignore this issue any more.
I said in the past that if they showed no progress on this issue, I’d drop my subscription. The fact that I’ve written on this topic before, multiple times, is evidence enough that the problem is baked in to their culture. Last time, in the MoP lead-up, Metzen at least made noises like they were going to try to improve. This time, they’re actually regressing, trying to disavow any responsibility for the effects their culture has on the product. I see little hope of improvement.
I have a couple of weeks left on my subscription, so I have some time to ponder this. And that’s my difficult choice – whether to implicitly underwrite a developer’s toxic culture which chooses to ignore or alienate a bunch of my friends, or to turn my back on a number of friends that are still doggedly sticking around – though far fewer than there used to be – and cast myself into the void, to land I know not where.
While nowhere near the eponymous choice’s difficulty, it’s still a poser.
Well, Wildstar opens in a week. Maybe that’ll tide me over until Elite.
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If you were awake this past weekend, you probably saw the news that in WoD, there are a few design changes that will ultimately culminate in the requirement of a silver medal in the Proving Grounds before you can randomly queue for a Heroic 5-man instance.
That is an outstanding solution for a problem that we don’t actually have.
Let me quantify this with a pie chart.
I think I’m turning Japanese
Let’s let the blue part of that chart represent the number of times I have had difficulty in a random Heroic5 because somebody in the group was incapable of playing his or her class. Let the red part represent the number of times I have had difficulty in a random Heroic5 because somebody in the group was an asshole.
I think you’re starting to get the picture.
Now, I immediately point out that data is not the plural of anecdote, so my personal experience is not by definition the experience others have. But I will also point out that no man is an island, and we all share an experience here, so what I hear from other players can be used as a guide to help determine if I’m whistling in the dark here.
Well, the majority of what I see people complaining about online – other than the forums is assholes. Or, rather, if they’re complaining about the person not performing, it’s because that person is being an asshole. Or otherwise coupled with the person being an asshole, in some way.
Well, assume Blizz is starting small. Let’s have a look at how the poor performers break down.
The red part is people that are complaining about poor performers as an excuse for their groups’ failures. The blue part is those people which would see improvement in their Heroic5 experience if only a silver medal was required for entry into a random Heroic5.
Okay, I’m full of shit and making those numbers up out of whole cloth, because I really don’t need a formal survey of the forums to form an opinion on this.
Of all the people having problems with randoms of any sort now, performance is rarely given as the cause of the failure. More times than not I’m reading about the seven healers that are left after all the DPS prima donnas left because they felt like effort was something they would like to avoid, and the tanks left out of disgust at that, and the healers are busy discussing who gets to be the biggest martyr this time. It wasn’t performance. It was personality.
I really don’t care at the meta level. I’m not running random Heroic 5s, not because I don’t think people know how to play, but because I’m fed up with assholes. And nothing Blizz is doing here is going to change an asshole’s opportunity to make LFD an unholy shithole of gaming society.
When Blizz comes up with social controls on trollish behavior, I’ll be more interested.
Meanwhile, Blizz is wasting time and resources on something that won’t make any difference. They could have done that on the dance studio and at least made people genuinely happy.
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I’m not going to say this again, so pay attention – I’m totally not harshing on any particular people. I have an alternative viewpoint, and I want to share it.
Blogging often introduces us to new people that we really connect with. A lot of times these connections sink in, wrapping you in a cozy blanket of fellowship. I can’t count how many people have wandered into my orbit, or I into theirs, and we found commonality between us.
Belghast would contend that this is not a “community” per se , but something else that just seems like it. These people whith whom I’ve met, formed connections with both on the blog and outside of it, who’s guilds I’ve joined and with whom I’ve slayed internet dragons – this is not, strictly speaking, in his mind, a community.
Now, to be fair, he’s focusing outside of the WoW “community” (I’ll call it that for the sake of argument). And yet things he points out about the larger “MMO community” ring true for the WoW blogging community as well.
One of his first examples focuses on how so many people on Twitter have stopped following him over the years. I have to wonder why they don’t. I also have to wonder why he didn’t follow up on that, if twitter follows are something of importance. My point, the unfollows themselves are meaningless without context.
See, the thing that was missing in this case was effort. And no, before anyone thinks it, I’m not dissing Belghast for being lazy. What I’m saying is that twitter follows are a two-way thing. The person that unfollowed did so for a reason. The person that was unfollowed was unfollowed for a reason. Until those reasons are actually KNOWN, everything else is just empty speculation.
However, Twitter isn’t the best of examples, nor is Facebook or even LiveJournal. What they have in common is a built-in framework that forms a false sense of “community”. You have “followed” ergo you are part of that “community”. The implication here – and an incorrect lesson that many may learn to their misfortune – is that communities are “built” in software and have a tangible “framework” that you can monitor the “health” of. A guild, your follow lists on FB, Twitter, LJ, etc. Your mailing lists. Your PHP-BB site. All of these are constructs that can call themselves “community” by dint of having a “box” within which the “community” is found.
But “community” in the “real world” is a lot harder.
When you move into a new house, you don’t automatically become friends with the people next door and across the street. You can’t go borrow a fiver from Bob next door on your first day. He won’t let you watch his kids while he and Mrs Bob go out for dinner. No, you have to earn each others’ trust and friendship. Your “community” is only geographical on the first look – after that, it’s a web of trust and caring, battles won and lost together, crises managed and averted, and so forth.
And that’s the proper analogy for blogging communities. We don’t just “fall together” into a box marked “WoW Blogger community”. That’s just our “geographical location” in greater Blogostan and says nothing about the web of trust (or distrust) that we have constructed.
And, unlike Twitter, you have no means to find out who’s “following” you (other than that “follow” thing in Blogger, and that’s hardly universal). So, people that you used to “follow” stop blogging, and unless you make the effort to follow up, you’ll never know why.
The question becomes, if a person stops blogging, is that person no longer part of your “community”?
The real world analogy is if your neighbor Bob’s kid grows up and he no longer shows up at the Little League games you umpire for, is Bob no longer part of your community? Well, he lives next door, surely not! But if your only interaction with Bob is at those ball games, you may feel estranged.
Now, in the real world, first links (Little League) forge longer chains. Chances are, if you and Bob connected at the games, you’re probably interacting in other areas as well. As persons, you both put effort into forging a friendship. You do so with many people, and the commonality of it is what forms a very real and lasting community.
And that’s the bottom line of the WoW, or even game blog community. It isn’t that we all play a game and blog about it. That is insufficient to form any real community. But a number of people care enough to reach out and interact and get to know each other. Those people then interact in other areas as well, and form real friendships. In fact, I can say that I consider many former WoW bloggers to be friends. I still consider them to be part of the “community” even if the first link in that chain’s now broken. Other links have taken up the slack.
A blogroll is not a community.
A group of blogs is not a community.
Nor is Twitter, Tumblr, Reddit, or Google Groups.
Even Blog Azeroth is not, strictly speaking, a community on its own.
People are what make a community. Nothing else. The people within those frameworks make it work.
If you’re part of a “community” that started or still orbits around a commonality of blogging, so be it. Don’t let anyone tell you otherwise.
I like to think communities are an organic thing. You can’t really force them via artificial social networking frameworks. Retweeting your latest blog entry doesn’t enhance anything regarding “community” – that’s just advertising, and that doesn’t help form “communities” either. But it can bring eyes to your site, and that can get the ball rolling.
That’s only the start, of course. Community isn’t a fire-and-forget thing. Your job isn’t done when you hit “publish”. If you have no further interactions, you won’t have a “community”, either.
Belghast may not feel part of a community at this point. But that doesn’t mean it won’t happen. It’s not automatic, and it can’t be forced. Sometimes even hard work won’t help.
But it won’t happen if you don’t keep trying, either. So keep at it.
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One of the predictions I made for Blizzcon 2013 was that, yet again, Blizz would do or say something stupid that would offend women, the LGBT community, or some combination thereof.
Unfortunately, they didn’t disappoint.
It was quickly noted by many that Warlords of Draenor appeared to be quite the sausage-fest. There were one or two obviously female characters depicted in the trailer, but overall it was all about the bros, big hairy-chested man-orcs swinging axes and riding warg.
Given this presentation, it was easy for many in the audience to feel left out.
For sake of Consistency
This is a little difficult to unwind due to the nature of the expansion.
The story is that Garrosh steals Doc Brown’s DeLorean and goes back to Draenor to the point in time before Grommosh Hellscream drinks Fel blood, and somehow prevents that from happening. Rather than fall into servitude to the Legion, the Horde becomes united as the Iron Horde. They’re still gonna attack Azeroth, but now it’s at maximum strength.
Given the physical modeling of characters in WoW, it’s already established that male or female, Gnome or Orc, if there is a class that interests you, then sky’s the limit. A female Warrior dual-wielding two giant chunks of iron on sticks – no problem. And thus, there is no physical reason for any of the major characters to be one gender over another.
Except the big "reason".
See, every one of these Orc clan leaders is a figure of Lore. They already ARE. It’s obvious that Blizz wants to revisit these lore characters, and so "they must exist as they did in lore". And, unfortunately, these characters were created in less progressive times, when the testosterone-fueled character design studio was fixated on the Noble Savage trope, so we got a big sausage-fest.
And "we’re stuck with them."
Give me a break
Actually, that’s a bit of a cop-out. "We already haaaad them, so we’re stuuuuck with them, we can’t chaaaange it, it would be inconsiiiiiistent!", "they" bleat. That’s the easy, cop-out answer. Technically correct, for sure, but it also ignores one whopper of an important factor.
Namely, history has already been changed. Garrosh effectively undid everything from the First War era onward. And since they are no longer besotted by Fel blood, he has also changed the history of Orcs on Draenor. With that in mind, it is therefore possible that one or more of the Draenic Clans is under new management. If you accept the "Klingon model" for Orc culture, then this becomes even more likely. Easy to imagine that one of the clan leaders LUCKED OUT with the fel blood thing being the ONLY thing that stopped him being murdered in his sleep by a slightly less macho, but infinitely sneakier, female clan-leader-to-be.
Given all the variables we DO know, it’s laughably easy to come up with viable scenarios for any of the clan leaders to be supplanted to a woman within or outside of his clan.
So … nope, not buying it.
They’re doing this because those are the characters they want to revisit. Too bad they can’t own up to it.
The U Factor
All of this is in spite of what we do NOT know about the story of the expansion. We have heard plaintive cries from Blizz HQ that they are indeed cooking up totally awesome female characters that will blow our nipples clean off, from fifty yards even.
And that’s great, but we’ve been promised many things in the last nine years, and not all of them have come to pass, or were even (apparently) worked on in good faith. Faith doesn’t always require deeds, but it can be broken by (mis)deeds or lack of deeds where they are required. We’ve been told "have faith" multiple times and seen that faith not fulfilled almost as often. Not because anyone is being malevolent – I don’t really think so. But because nobody in a position to make a difference actually *cares* enough to enact positive action to make women or other groups – such as the LGBT community – feel like they’re being included or at least not being belittled – as part of the culture of this game.
As one small example. There was a big blow-up at one Blizzcon over the hateful words of a particular death metal "artist". We were told that Mistakes Were Made and that We Will Make This Up To You. And yet, in Northrend, you can still find Gorge the Corpsegrinder, a clear tribute to this man. Years after the event, they have done nothing to remove this tribute. Is it because they just don’t care, or because they feel we’ll overlook this eventually if they just lay low and not make a fuss.
So on one hand we have the Grand Unknown. A promise, implicit and explicit, that things to come will make things better. On the other hand, we have a track record of failure to meet those promises with deeds.
It’s lonely Out There
There is nothing worse from a social aspect than being among a group of people that have a strong bond that you don’t share. All the little -isms that pull cliques together also tend to push us apart. And seeing an activity, show, book, story, or game that has nobody that you can relate to only enforces that feeling.
A game that focuses on alien creatures already removes a potential relation that you might have with them based on species alone. At that point, all we have are the most ambiguous cues – tetrapod construction, bipedal locomotion, two eyes, two ears a face, and gender. And for 50% of the world’s population, they see one less thing to relate to in the WoD reveal.
Mistakes were made
Unlike the Corpsegrinder incident, we don’t even get a mea culpa out of this one. Why is that? Do they feel that they’ve already paid that pound of flesh and shouldn’t have to all over again? Do they feel that the pro-female WoW audience just won’t be happy with anything and have given up? Do they feel that siccing one of their female CMs on to the Twitter community will diffuse the situation without having to actually provide substance? Or are they just so tone-deaf to the point that they should be banned from ever having band instruments?
I’m rather fond of that theory myself. It beggars belief, but I really do think they haven’t ever gone out of their way to do a good PR review of what they’re about to say at a public gathering. I have strong doubts that anyone at Blizz has ever pursued training in this area. I have strong doubts that they really think they might even need to consider looking into it.
And our fandom feeds any potential arrogance they might have to the point that they don’t see that they NEED that kind of internal support, so they keep doing it over and over again and then sobbing nobody understands us! when the inevitable backlash comes.
So here’s the thing. They can make press releases after the fact saying that they made mistakes and will try harder to not do it gain, but that’s an empty promise with no measurable goals, so job’s not done until they say it’s done. They like that level of control.
But until they believe it internally and take real, measurable action to correct what I believe are massive internal cultural flaws at Blizzard, they will continue to talk first, think later, and try to ignore the problem.
I’ve reached a crossroad
I love this game, and I love the people I get to play alongside. I love the dialogs that get opened, I love the characters I meet (NPC and PC), I love the community, I kinda like the lore, and I like the potential that the game, ever after nine years, offers.
What I do not like is being lied to. I do not like being treated like an idiot that will keep on giving out my money just "Because We’re Activision Fucking Blizzard, that’s who." I do not like people saying "we will do a thing" and then pretending they didn’t.
At the end of the day you can piss and moan about lack of Flight until 6.1 and I’m just going to make faces. But if you choose to short-shrift an entire segment of population based on gender, lie about it, and then barely do just enough to shut "them" up until the next time, time and time again, eventually I’ll run out of patience. I don’t care if you’re Activision Fucking Blizzard.
So I am here at the end of PandaLand-point-four watching to see what they do next. If what they have coming up looks half-assed, begrudging, or an otherwise insincere delivery on the promise they made in Blizzcon’s wake, it will be too much for me to bear anymore.
And, yes, by Mammon, that is a completely unfair and arbitrary standard that I choose. But here’s the deal, Blizz. You had the chance to set those standards, to provide measurable milestones to show good faith in this, and you blew it. You have hidden behind a pile of bullshit, and have dared us to tell you it smells like bullshit.
So, this is me. Drawing the lines and setting the standards by which I will judge. This is my story to tell. And I will choose the setting in which to tell it.
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Well, the big Reveal has taken place at Blizzcon, and we now know details of the next expansion. Hopefully you followed #TeamFaff at Godmother’s liveblog. I had to bail out right after the reveal because we had our weekly planning meeting at work, and the boss was most unsympathetic to the cause.
Now that the dust has settled, and I’ve had time to breathe, let’s talk about it.
I made some cheeky predictions, so let’s see how I did!
There will be an expansion announcement and it will be called "Warlords of Draenor"
That was a pretty easy one, really. If they didn’t, it would have been ugly. The title this time was given to us by the trademark offices in several countries. +2 for me.
It will involve a new "lost" continent of Draenor
It’s Draenor, Jim, but not as we know it. Instead of a lost continent floating about in the Twisted Nether, we’re going back to the past. Specifically, Garrosh escapes captivity and through means as of yet unrevealed, journeys back in time to prevent the Old Horde from becoming subjugated by the Burning legion. What we, the denizens of Azeroth, then face is the Iron Horde – the united fury of the Orc clans united and at full strength.
My score: –1 (net total 1)
Alleria and Turalyon will return
No, they won’t. Though, to be fair, the new world of Old Draenor doesn’t have them to begin with. Since the First War didn’t happen, they didn’t get trapped when the Portal was closed. But THAT is a whole new can of worms, something I’ll exposit in another post.
Score: –1, for a net of 0.
It will involve the Burning Legion
Not so much. While it’s obvious that the Legion will be involved at SOME point, the net effect is that the Orcs turn their backs on the Legion and the power it offers. But the overall theme of this expansion is All Orc, All the Time.
Score: –1, now netting –1.
Ethereals will be the new player race
There will be no new player races.
-1 for me, for a net of –2. Oh dear.
Outland will not get revamped
Technically true, though they do move the door a bit. Since the history leading to Outland hasn’t happened, Outland becomes an alternate timeline, and thus its entrance is moved to the Caverns of Time. Which I have to admit, is a pretty good way to deal with it.
I’m going to claim a win, netting me back to –1.
The new level cap will be 100
Got that one right. So we’ll see a realm first Level 100 in 2 days, not 1.
+1, back to breaking even.
There are no indications of any new classes
Got that one right, too. This will make WoD the first WoW expansion where neither a new class or race was introduced.
+1, and I’m back in the black.
Release Date: Holidays, 2014
No mention was made of a release date. This is my surprised face. Though I keep hearing rumors of a Q1/Q2 release timeframe, there is nothing official to back that up that I am aware of.
No points either way.
You face Jaraxxus!
I was close, but he appears in Hearthstone, not WoD.
-1 to zero me out again.
I totally didn’t call it, but it’s such a big one that I think I deserve to be dinged for missing it.
And that’s the news: all character races are to get remodels with higher poly counts and a lot of new emotes and expressions. The samples shown – especially for the female Gnome – were amazing.
There IS a tiny bit of drama here, in that it’s stated that there are currently no plans to offer a free appearance change when the changes go into effect. But the door’s been left open just a crack, so let’s wait and see.
-1, putting me back in the red.
Every Blizzcon, Blizz tends to offend someone, and this year was no exception. After the buzz died down, people started noting a highly testosterone-driven theme to this expansion. Female characters, when mentioned at all, were either minor in comparison, or they were told to go home, take care of the baby, and make Thrall a sammich.
I’ll revisit this at some future time. Other than to say, if you throw your keyboard over this, you know what happens? It breaks, dumbass. So I guess you showed them.
So I get a point there, bringing me back to even.
The overall results are
As is usually the case with this sort of thing, if you guess wildly the best you can really hope for is 50/50, which I did achieve. I was wrong as much as I was right. But I’m not displeased with the result.
And now the other stuff
One of the big things for this expansion seems to be "systems", our friend GhostCrawler’s domain.
There’s a big change to bags and inventory – a lot of items are going account-wide similar to how companion pets are handled now. This’ll clear up tons of space in our bags. A lot of materials are going from 20 to 100 per stack, freeing more room. And Tabards are a possibility for this, hooray! Also, quest items, though I’m worried for Archmage Vargoth’s Staff.
Another big "system" change will be "item squish". Basically, the huge numbers we currently have will be reduced by several orders of magnitude, possibly to double or even single digit values, with some sort of hidden scaling system to keep it manageable.
Related to that, itemization is changing drastically, with most secondary stats like Hit and Expertise going away and primary stats possibly varying by spec, effectively ending the spec-change-shuffle.
You will be able to bring one character to 90, or "boost", per account. So if you decide to change to a different raiding main, for example, you won’t have to spend weeks getting up to raiding level. I’ve been pushing for this for a while, because I hate that the lower level zones continue to get gimped in order to make life easier for raiders. Raiding and the leveling game are two different activities, and changes in one should not make life harder or less satisfying for either group. By allowing a character boost, they provide raiders with what they want without punishing those that are not raiding. Right now, it’s one per account, but I suspect that there will be infrastructure in place to make additional boosts possible as a paid service. And I think that’s a good thing.
This is actually an "in"-convenience feature, but another bit of drama – including threatened or actual sub cancellations – is that flight will not be available in Draenor until at least the 6.1 patch. I’m okay with that. In fact, if they want to get rid of flight completely, I’d be completely behind it. But a lot of people are NOT thrilled.
Garrisons were an unexpected new feature, which more or less amount to a cross between player housing and the Tillers farm. Other trade skills in addition to cooking will be involved, you get minions, and they can do things for you even while you’re offline. It’s all rather non-specific right now, and it’s hard to get a read on it, but overall it has been well received.
The big change to raiding is that all levels of raiding will be flex in WoD except the highest form, which will be called Mythic, and serves a step further than Heroic. The raid difficulty is tuned for 20 players, which Blizz claims is important since tuning at that difficulty will be too complex otherwise.
And that’s a wrap. I will be revisiting several of these topics in upcoming posts, but I wanted to first set the stage, as it were, for what is to come. Specifically, I want to discuss the lore, Blizzard’s ongoing PR issues, the game mechanics that are changing, and probably more lore, because, damn
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The Godmother mused on anonymity in the game space, and Matty riffed on it some more vis-à-vis our virtual personas. You should go read them. Go ahead. I’ll be here. I’m just a digital amalgam of personality traits and pixels.
… or am I?
An underlying theme of this sort of discussion is that games like WoW affords one anonymity, and they feel emboldened to therefore do many terrible things to people around them. In short, griefers.
This is well summarized in Gabriel’s Greater Internet Fuckwad Theory, captured so well on Penny Arcade.
I want to focus on that so-called "normal person" for a moment.
What is it about The Internets and a venue that creates this "fuckwad" shell around that person?
If you answered "nothing", you win the prize.
One is never truly anonymous on the internets. One is merely hoping not to be discovered.
In other words, that "normal" person is in fact a total fuckwad, and he just found the means to express himself in a manner that he felt he could get away with.
None of us is truly anonymous. We can change our names, address, even our appearance, but we are still who we are. If we act up on the internets, well, that’s us. Pure and simple.
You are everything you do, and that includes the time you were a total douchebag to the loser in the starting zone on the Azuremyst realm.
You may be the greatest raider of all time. You may lead your guild in an exemplary manner and your guildies may gather once a month to sing songs of praise about you. You may write blog posts that make Glenn Greenwald weep with envy.
But that time you were a dick to a baby space goat … that’s with you for life.
Nobody else may know, but you will.
And it’s not your virtual presentation that gets sullied with this. No, it’s the real, elemental, essential you that has to carry this around.
The same applies to those griefers out there.
They go day to day being "normal" people, but at night when they think nobody knows them, they’re being total assholes. And that, too, is "normal" for them.
This talk of the duality of the online and offline personality sometimes gets carried away. At the end of the day, the online personality is actually the offline person, wearing a pixel suit. I’m not a max-level dwarven hunter. I’m a middle-aged out of work software tester that also plays several other characters, some of them female, on the same game system. None of them is me, and yet all of them are within me, come from me, and are expressions of the essential me.
This isn’t a matter of people "becoming" dickwads. This is a matter of people letting their inner dickwad – the part of them that they were too timid or sensible to let real-life people see – out to play, to be a sadistic, brutish bully. To be a rat bastard. To be an illiterate schmuck.
We don’t act this way in real life because we will be held accountable. Ideas of an improved accountability system should be explored and implemented if we want to see this game improved as a social entity.
[KNOCK AT DOOR]
/Bob opens door.
Man at door: "Are you PunchyBooBoo?"
Bob: "Um …"
MaD: "PunchyBooBoo the warrior?"
BoB: "Um, well, …"
MaD: "PuchyBooBoo the Orc warrior on Medivh realm?"
BoB: "Yes, that’s m –"
/Man at Door punches Bob in the face
MaD: "THAT’S FOR MAKING MY LITTLE SISTER CRY, YOU SADISTIC BASTARD."
[A FEW HOURS LATER]
[KNOCK AT DOOR]
/Bob opens door
Another Man at door: Are you PunchyBooBoo the Orc Warrior?
Bob: MOM, IT’S FOR YOU!
Wouldn’t that be grand.
Any time you think you can get away with something awful is a test of your character. Maybe it’s a twenty dollar bill that dropped from a man’s coat as he rushed past you … you can keep it, he’ll never know. You found an exploit in the game that lets you use engineer’s grenades as construction devices. Somebody accidentally lists a 10,000 gp staff for 10 gp. You find a lone flagged low-level Hordie in your territory.
This is your time to shine; do the right thing, and all you’ll probably get from it is a sense of accomplishment. But karmic debt has been repaid, if you believe in such things.
Everything we do in the "real" world and all the "virtual" worlds are just expressions of our true selves. There is no true anonymity. Just opportunities to temporarily avoid the effects of your actions. Eventually, you must pay the toll.
Exact change, please.
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By now, if you’re dedicated enough to read even this blog, you’ve seen this announcement from Activision / Blizzard. To wit: Activision / Blizzard has bought its financial independence from its corporate masters, Vivendi Universal.
I’d like to point out a few things.
First of all, note that it’s still Activision / Blizzard. Not just Blizz. Blizz is still joined to Activision via a cash-transporting umbilical cord. The pernicious influence of Activision and Bobby Kotick is still very much an active part of Blizzard’s future. Vivendi didn’t once enter into things, but Activision, well, that’s a very active threat to Blizzard’s moral well-being, and has been. I have no idea if they’ve managed to hold the line against the darkness over there at Pasadena, but here’s hoping they can continue, if so.
Second of all: I don’t care who they are, if they were valuated at EIGHT BEEEELYUN dollars and have over THREE BEEELYUN in cash reserves after that, they are not an "indie" company, any more than EA is. "Independent" and "indie" really mean two different things, and the people calling the A/B monstrosity "indie" should be hauled through the internet into 4chan by their lower lip and left there to suffer. Independent is fine. Indie is not.
Finally, this should send chills through anyone’s heart:
"The transactions announced today will allow us to take advantage of attractive financing markets while still retaining more than $3 billion cash on hand to preserve financial stability."
— Bobby Kotick
"Attractive financing markets" sounds suspiciously like "we’re going to invest our capital in things other than producing games." There’s an accountant in there somewhere urging little Bobby to put cash on derivatives or something.
Well, I hope not. But anything that is other than a direct investment in the game studios’ health is a misuse of funds, in my opinion.
"There are three kinds of lies: lies, damned lies, and statistics."
— Mark Twain, who attributed to Benjamin Disraeli
You may have also noticed that in the same conference, they quietly released the subscriber numbers for 2013Q2. Aaaand the numbers are down again, down to 7.7 subs, which haven’t been that low since before BC launched..
These are based off of Blizzard’s reported subscription numbers, and represent roughly the paying player base – though the numbers leading up to MoP are probably artificially inflated by the annual pass numbers – though they seem to be interested in good-faith estimates, so maybe they’re based off of active logins or something.
But the interesting thing is, as you can see, the numbers form a bit of a bell-curve formation. If you fit a trend line to this, you end up somewhere between 2015 and 2017 for the day that the final WoW player logs out of Azeroth, never to return. This is of course not a real date, because this would never happen – Blizz would pull the plug at 100 players, obviously, and they’d all log off at once. Or something like that.
The variation on the curve depends on whether you take the whole data set, or start at 2010Q4 when WoW was peaked. One is an overall dataset, one is just a map of the decreasing trend. Take your pick, but I tend to favor the latter because it takes less of old and obsolete data into account. The fact that it yields the more favorable 2017 date has nothing to do with it.
Something else jumps out if you cook the data in a different manner.
This is a chart explicitly showing gains and losses, rather than just bulk numbers. Here are things about this chart.
- Up through the start of Wrath, the rate of growth was flat; that is to say, the numbers kept growing, but at a more or less steady rate – no glitches that weren’t understood.
- One of those understood glitches was the start of BC, when we got what is now considered the traditional "expansion bump". We see this throughout the game’s history.
- Sub data for most of Wrath is missing. In that gap there IS one quarter reported, and it had zero growth on the previous quarter (11.5 mil).
- From the start of Cataclysm, it’s been more or less a steady down trend, though I caution that the biggest down spikes are outnumbered by lesser down spikes (or one upward).
- But the data do suggest a pretty profound downslope, nonetheless.
It’s also impossible to say when Blizz started to sweat the losses. The huge gaps in the Wrath period reveal nothing. Maybe they saw a down trend at that point and decided to start compensating by nerfing up the game in Cata. Or maybe they thought of nerfing up the game as part of a grand strategy that started to be realized in Cata.
Either way, it’s pretty obvious where the decline really starts to gather momentum. So what are the possible reasons for this? Here are some possibilities.
- Players are getting bored and just come back for the new content. This seems like it would be a more gentle downturn, with sharper uptake and more gentle dropoff in between expansion lines. And we do see some of this, but it’s not the overarching pattern.
- Players don’t like the changes to the game’s difficulty. i.e. "Azeroth has been nerfed!"
- Players hate casuals. This goes with the above. Sure, I’m part of the quested-in-the-snow-uphill-both-ways crowd at times, but I don’t begrudge others the less difficult climb. I don’t need others to suffer to feel better about myself. But the haters, the ones that hate "casuals", well, if I hadn’t seen it myself I would say it was impossible for people like that to exist, but they do. WoW has its own virtual Civil Rights movement, in which the haters are played by Archie Bunker and the "casuals" are played by, well, actual people. More on this anon.
- Other games have come online that are clearly as good or better. I don’t know about better, but many have come online that might be as good in many ways. I’ve personally experienced Eve and Neverwinter and feel both hold up well. Where they don’t hold up is the people, in that the people I like to hang with aren’t in those games. I’m such a camp follower. And STWOR came out right in the middle of that big decline, so it’s not so much a "trigger".
- Free to play games! This too is a big one, and probably one of the biggest. Back when WoW came out, you could pay money to Sony or to Blizzard to get your fantasy on; these days, fantasy MMORPGs are all over the place, and free-to-play. Neverwinter, Rift, Aion, GW2, and more are out there just waiting for you to download a free client or buy one and then play for free. Even STOWR made the transition (not very well, I hear.). More on this in a minute, as well.
- WoW is old and crufty. Well, that’s about as subjective as it gets. I’ve played other games that have "better" graphics and I can’t really say there’s a lot going on there. I will say the armor and weapon models are, a lot of times, a lot more interesting to look at. The toons – player and NPC – however often hit that "uncanny valley" of near-realism that just turns off the brain. WoW makes no pretenses about how it chose to depict its characters, and it’s paid off again and again. Just … hurry up with those player model improvements, guys? Thanks.
So there’s two things I want to focus on.
The Nerfing of Azeroth
Over time, Blizzard has done a lot to nerf things in the game. I’ve generally felt it was a bad idea.
This harks to the recent Blog Azeroth shared topic of "is leveling too easy?". A lot of people confused "too easy" with "easier". Can we agree that the two aren’t equivalent? Yes? Good. Let’s proceed.
If you accept that "easier" and "too easy" aren’t the same thing, then you won’t feel locked into asserting that leveling in Azeroth is NOT "too easy" but it IS "easier". I can think of dozens of examples.
- Mor’ladim is a joke compared to his past self, who terrorized the Raven Hill cemetery with an iron fist. You always had to work your questing around his whereabouts or suffer the consequences. And don’t give me any guff about "it’s subjective". He was an elite.
- Stitches‘ epic journey from Raven Hill to Darkshire put terror into the hearts of travelers. Many’s the time I stopped to help someone else bring him down. Also many’s the time I hid to one side of the road until he passed. You needed a group; now the game supplies you with one.
- That horrendous run from Menethil to Ironforge so you could take the tram to Stormwind if you were an Night Elf or Draenai.
- That horrendous run to Booty Bay. Back then there wasn’t a Rebel Camp with a gryphon. And, as I found out on my first outing, even the grass was deadly.
- Even Princess was painful.
- You didn’t just waltz into the area outside of an instance; it was full of elites. People forget how terrifying it was to go into Deadmines the first time to do that quest for the miner’s guild.
These were all painful rites of passage that those of us that leveled up in early WoW remember and understand. They are all gone the way of the dodo, either because of new flight points, or new boats, or nerfed zones, or even nerfed NPCs. There are hundreds more examples like this, things that are absolutely, indisputably easier than they were prior to Cata. Anyone that says it’s just my experience in the game making it SEEM that way isn’t thinking it all the way through. There were real challenges that simply aren’t around anymore.
The question of whether it is too easy is another matter because it addresses Blizzard’s actual decision to make the leveling game go easier at lower levels. Starting as far back as Wrath, maybe sooner, they started taking the starch out of expansion zones as we got near the end of the expansion. A journey that might take you all the way to Storm Peaks at the start of Wrath, for example, might end somewhere in Sholazar – if you got that far, even! Faiella managed to get to 80 in Dragonblight.
Did they go too far? There is a fine line between challenge and chore; did they cross it? That’s at the heart and soul of this issue, I think.
When they redesigned Azeroth for Cataclysm, many zones were reworked completely – quests redone, levels changed, elites nerfed, and so forth. And yet people felt like they were on a conveyor belt; you couldn’t start quests at hub "B" until you finished all the ones at "A" and were directed to "B".
My feelings are that they went too far, and did a poor job on the redesign of Azeroth, and that this legacy has carried forth into other aspects of the game, including MoP.
They’re *trying* to understand user feedback, but I think they’re letting their game designer’s instincts be subverted by management’s insistence that they "make the game more accessible", and it’s backfiring because people don’t want to be spoon-fed stuff. After all, if you just want to look at the assets, there are tools that let you do that without actually playing!
Here’s an example of a designer going against what he knows is right; flying mounts take you out of the world and make you an observer of, rather than a part of, that world. When he speaks elsewhere of the importance of "exploration", he’s referring not to the act of flying all over the place to clear areas of the map – that’s "mapping" – but being down in the world’s nooks and crannies and discovering things about it.
Granted you can’t currently fly in a zone until you hit max level. But even that’s an arbitrary rule imposed to overcome the hinkyness of being able to just fly all over the place. It was a bad idea in BC, it was a hakneyed idea in Wrath, and it was a hideous idea in Cata, so now that we’re in MoP, it’s pretty much a given that you’re going to get it one way or another.
When we played one of the old Gold Box or Black Box series, exploration – the peering into corners, the poking at things and the pulling of levers were integral parts of the games. This is part of what made them fun. Games without a few dead ends and red herrings were generally received with a gigantic yawn.
Blizzard game designers know this, but in an attempt to make the game "more accessible", some of this aura of mystery and magic may have been lost.
I think that if they plan to turn things around, they may have to address this. Put back some of the danger. Make a few things not pan out exactly the way the user wants. Require a little bit of effort in some (non-critical) places. Give people a reason to want to explore places like Winterspring, which is otherwise pretty useless since nobody ever sees it.
Answering the Threat
The one-two punch of new and prettier games, along with the F2P model, are another concern, and one which I think Blizz is dealing with.
Improvements to the gaming assets – character models, scenery, and so forth – have been taking places incrementally since Vanilla. But to many, that’s not good enough. They look at the character models presented in Neverwinter, for example, and complain that "all they have to do" is add some polygons.
But overall, I don’t think anything major will happen in WoW concerning the game engine. They’re working hard on "Titan" for the next big thing, but since it’s been set back, don’t look there for help.
For good or ill, we’re going to have to make do with incremental improvements in our game assets until WoW is sunsetted.
The other threat is the F2P model.
Early on, F2P pretty much meant "free to play but don’t expect much in the way of updates". I encountered F2P first in Anarchy Online, which is still going strong on that model – well, as strong as an out of date game can go strong.
The advantages of F2P is that the barrier to entry is pretty low. All you need is a game client and an internet connection. In some cases you have to pay for the client, but that’s a one-time expenditure that few would argue with. Others will even give you the client for free. Some have turned that around and give you the client but charge you to play – we won’t talk about them for now, they’re small and okay with that.
How does a F2P game keep the servers running? Well, there are a few ways, such as ads in-game (I first saw this in AO), and, and … well, there’s the "cash shop".
The "cash shop" is usually an external web site that you go to to purchase items to use in-game. In most cases you buy currency, then use that currency in-game, such as "Zen" in Neverwinter. For the most part you can only purchase cosmetic and non-game-changing items, though in some very poorly implemented instances, that’s not necessarily true.
So what have we seen implemented recently? A cash shop.
I know dozens of bloggers and opinionators have said that Blizzard would never go F2P. I have never heard anyone from Blizzard say that.
WoW is Blizzard’s "cash cow". For those that have never heard of such a thing, a "cash cow" is something that’s not really top of the line, but keeps bringing in money in a reliable stream. So you keep "milking" it until it runs dry. For example, at one place that Grimmtooth Actual worked, he worked on a lot of bleeding edge server systems, but over in a dark corner was a guy named "Dave" that worked on some pretty archaic looking stuff. He explained, while it was far from state of the art, it was being used by thousands of banks across the world, and any time one broke down, they needed a replacement. So he was the guy that farmed our cash cow while we went and burned off that money with our splashy R&D.
So WoW’s kinda like that right now. And Blizz wants to keep that cash cow on the farm for as long as possible. With today’s numbers, that’s over 100 million bucks a month of solid income. At TWO million players it’s 30 million a month, so even that can’t be sneezed at – would it actually cost that much to keep the servers up?
Unfortunately, that’s where I run out of steam, sort of. I have no idea of what kind of numbers a big F2P title brings in. I don’t even know how to guess. SWTOR claims that shifting to F2P "doubled" its income, but given its draconian implementation, let’s hope for better if WoW ever goes that route.
At the moment I think it’s likely they will, especially since the wait for "Titan" is probably going to be well past 2015, and possibly even 2017.
The question becomes, then: will I play an F2P WoW?
It’s going to depend on the implementation. A Neverwinter-like implementation MIGHT work, assuming the restrictions aren’t too annoying. One like SWTOR would see me drop out in a hurry, however.
At the moment we can only hope for the best.
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