Archive for the “Meta” Category
There seems to be a deep divide between those that think that our classes’ rotations have become too complicated – and thus welcome the upcoming changes to our rotations in WoD, and those that think that reducing the count of abilities is somehow “dumbing down” the game and thus are very annoyed at the upcoming changes.
This is not a topic with simple answers. I’ve tried, multiple times, to explain my thoughts on this topic in a venue in which I feel is ill designed for such discussions – that being Twitter. In fact, I have in the past unfollowed people that absolutely refuse to take long, wandering Twitter diatribes and put them in a blog post where they can actually sound semi-intelligent. Since I can’t unfollow myself, I have no choice but to go the blog route, or never speak to myself again.
Part of my day job is being a programmer. I am, when I program, primarily a Python programmer. Python is a beautiful, productive, and exceptionally fun to work with programming language that has, at its core, a set of principles that all programmers should heed, even if they aren’t programming in Python. To wit:
>> import this
The Zen of Python, by Tim Peters
Beautiful is better than ugly.
Explicit is better than implicit.
Simple is better than complex.
Complex is better than complicated.
Flat is better than nested.
Sparse is better than dense.
Special cases aren’t special enough to break the rules.
Although practicality beats purity.
Errors should never pass silently.
Unless explicitly silenced.
In the face of ambiguity, refuse the temptation to guess.
There should be one– and preferably only one –obvious way to do it.
Although that way may not be obvious at first unless you’re Dutch.
Now is better than never.
Although never is often better than *right* now.
If the implementation is hard to explain, it’s a bad idea.
If the implementation is easy to explain, it may be a good idea.
Namespaces are one honking great idea — let’s do more of those!
Okay, the part I want to draw your attention to is this.
Simple is better than complex.
Complex is better than complicated.
The idea here is, simple code is easier to maintain than complex code, and maintainability is everything in the software world. You may not be the next person to work on this code, for example, so think of the next programmer in line. And, as a famous saying goes, “any code that you haven’t seen in six months might as well have been written by somebody else.” In this case, the next person might be YOU.
Of course, there are times that complexity can’t be avoided. If your web server wants to support multiple web browsers, for example, you need to bake a little bit of complexity in to cater to specific requirements of various browsers. You can do complexity and still uphold maintainability if you do your job right.
But complicated … well, there we lose the thread. Maintainability goes out of the window. You need a roadmap to even keep track of your own code. Often, you end up guessing because keeping track of it all just wears you out. Want a good example of complicated? Log in to Facebook using any browser you can get access to, including obsolete ones that nobody else supports. They’ve baked more than complexity into Facebook, and it shows, every time you use it. Often it even corrupts modern browsers to keep it open too long. It’s so complicated that it even damages the internet – not intentionally, mind you – because there are parts of it that are just harmful and broken.
How’s this pertain to WoW? Well, it’s all about the difference between simple, complex and complicated.
Let’s shift gears for a moment. One thing I was taken to task for was expressing that I missed the old, pre-Cata talent trees. I was called on this, “You claim you want to reduce the number of abilities but you want the more complicated talent trees! Hypocrite! LIIIIIAAAAR!!!!1″
But that’s just not comparing things fairly.
You’re gonna point and laugh at talent calculators, aren’t you? AREN’T YOU?
The old talent trees, for all their complexity, gave flexibility. You could put together a Holy Hybrid priest that was 3/4 Disco and 1/4 Holy that pretty much was indestructible and pretty good at healing, to boot. You could create a “Shockadin” that utilized elements of Holy and Ret Paladins. You could do a lot with a complex talent tree that was useful and functional.
Button bloat, however, offers none of that.
First of all, unless you get really clever and complicated in your keybinds, you have around twelve abilities that are easily available – or if you’re like me, maybe sixteen. The rest are going to always be a stretch to find and use. Adding more abilities just makes this worse. You weed out those that have no immediate purpose, and maybe don’t bind them at all. Maybe they stay in the spellbook.
What’s the difference between twenty unused talents and twenty unused abilities? Probably that the unused talents have the potential to actually be USED. But chances are, if your spec has twenty abilities that you don’t use, they’ll NEVER be used.
Once you go Warlock, you’ll never go back.
It would be a whole different story if you had twenty extra abilities or spells that you might use as effectively as the twelve you have bound currently, but those twelve are bound and those twenty are not for a reason. Those twenty unused talents, however, have probably some chance of being used at some point if you want change your build. But no matter how hard you want, you won’t change the effectiveness of those ineffective abilities.
There’s an obvious fallacy here, though.
The astute reader might realize that I’m not exactly comparing equals. I’m comparing twenty potentially useful talents to twenty mostly useless abilities. That’s because of the source of what I’m comparing – I’m comparing the state of talents at the end of WotLK to the state of abilities at the end of MoP. That’s not entirely fair, but it is the hand I’ve been dealt for this discussion.
Obviously, the answer to the twenty useless abilities is to get rid of them and replace them with twenty useful abilities, right?
But here’s the one glaring difference between abilities and talents. Abilities are in your face, on your ability bars, and used in real time. Talents are not, except when they actually “produce” an ability. But for the most part, you choose your talents, you adjust your rotation appropriately, and for the rest of the expansion, they’re out of your face.
In the end, I stand by this. Lots of talents gives you the ability to fine-tune and individualize your character without necessarily causing your contribution in (raiding | PvP | cooking) to suffer overtly. But too many abilities can get in the way, make your life more complicated, make it more difficult to contribute to your favorite activities.
Well, naw, that’s pretty much a fallacy, too.
Let’s be honest. Your rotation will be whatever you see on Icy Veins.
And what will they tell you? Of those 50 abilities you have, here are the handful that you must use. And those others? Use them at the ren faire. Maybe somebody will applaud.
For the most part, the same applied to talents back in the day, except that instead of one true way to use them, there were multitudes, often dependent on levels and gear and what you wanted to do with your character. In terms of abilities, however, you have one of three tasks, now – DPS, heal, tank. And there will be probably two rotations – single target vs multi. And that’s pretty much as you’ll ever get from abilities now.
I fail to see the virtue of twenty good extra abilities when there is zero chance that they will be used. Twenty extra good talents, however, have potential to be used, without getting in the way.
The difference between the two is the difference between complex and complicated, and it’s all the difference in the world to me.
Your keybinds, your ability setup, your macros, that all amounts to the same sort of package as the average software project. You have to set it up, maintain it, use it. If it’s an unpalatable glop of buttons and half-hidden macros, I doubt the author is performing to her or his potential. Unlike a complex talent tree, you don’t have the time in the midst of battle to go looking for stuff or reading up on Noxxic when you forget just what the proper set of mostly unused actions are that you need for this particular situation (whatever that is). The more towards simplicity we go with this, the more towards goodness. Let’s move the complexity where it belongs, which is to say, not in the real-time aspect of the game.
So, no, I’m not talking out of both sides of my mouth on this topic. I see a substantial difference between a rich talent tree and button bloat. I’m not a big fan of the current talent system, but even less of a fan of having a dozen abilities I’ll never use.
Maybe I can’t bring other people to see that difference, but at least I didn’t leave it in Twitter.
And the Zen of Python? Maybe Anaheim should think about adopting it as a core principle as well. The Python runtime achieved a Coverity defect density of .005 this past year. A culture that eschews complexity – while still allowing for it when necessary – seems to work out to high-quality software, something that impacts anyone that uses it.
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Summary: Flying was a mistake. It was a design flaw in TBC. Blizzard lacked the vision to realize the game would last beyond one expansion and so they painted themselves into a corner at the end of TBC by giving everyone the ability to fly, and it went from neat end of game feature to automatic entitlement in the next.
When WotLK came along, the "reason" we couldn’t fly in Northrend at first was so thin, so lame, that we actually mocked them, and for good reason. And thus has it ever been for the following expansions, as they continue to come up with lame, stupid "reasoning" to "justify" keeping us on the ground until we’ve narfled the Garthok, just because they don’t want us ignoring all that beautiful artwork and masterful questlining they’ve done.
A further unintended side-effect is that they’ve never learned how to create a zone with flying in it. You may have noticed, Blizz uses the landscape to push you where it wants you to go. Impassable mountain ranges, big tree trunks, bloodthirsty troll guards, etc. You avoid that which is impassable or inconvenient, and end up in an area that they want you to be. Flying mounts negate all that, you violate every control they put in place, children are left unattended, dogs and cats cohabitate, and other terrible things happen as an effect.
I don’t know if they’ve even tried, but I have yet to see a zone where flying was properly factored in to the flow of the zone’s "experience", and, as such, it looks to anyone that’s looking as if they don’t have a clue how to design a zone, period. Twilight Highlands – who remembers how unpleasant it was to slog through the first time versus the second time, when you got flying for the whole tribe and your alts just skidded around in the sky without a care in the world? That’s the difference in how the zone comes across with and without flying.
So flying’s broken the game, and they won’t or can’t adjust the game to make flying work out as a part of the game, therefore all we get is "U No Fly Heer" zones and collective years of wasted effort on their parts as entire zones turn into flat, two-dimensional tabletop adventures that have a scattering of completely avoidable mobs.
Clearly, flying must die.
There are three possible paths, as I see it.
- They can remove flying from the game completely, admit it was a mistake, soak up the abuse, and move on.
- They can remove flying from the current content, allowing it in all previous expansion areas, but controlling it in the current.
- They can bloody well learn how to put together a zone with flying taken fully into account.
As a gaming purist, I am in favor of the "nuke it from orbit" approach, mostly (a) because I have seen no evidence that option #3 is even possible. I’d rather they spent scarce resources on something that they have a reasonable chance to accomplish, meaning (b) I also have my doubts as to whether they can pick up all the loose ends in the case of option 2.
I’m not in favor of removing flying simply because I have the blackest of evil hearts and enjoy seeing others suffer, I’m in favor of it because it makes for a better game.
- They spend less time trying to account for people flying around whatever feature they’re working on.
- They spend less time trying to negotiate the precise moment in the expansion or player’s life that the ban gets lifted.
- They spend less time tracking down bugs that might crop up because someone found a niche where they CAN fly in.
- Players play the game, rather than ignore it on the way to whatever corner-cased endgame feature they need to twink on.
- The designers put more thought and interest into game features because they realize that there are far fewer ways for players to blow them off.
- You actually "accomplish" something yourself.
It amazes me that people can’t keep things civil on this. A friend of mine has been getting abuse over her opinion on this. Listen here, cheeto-breath. When all you have to fall back to is abuse, you lose. You’ve already lost. Everyone can see it, you have added nothing relevant to the argument. You’re nothing but a hater, and we all know about haters.
That’s right, J. D.
You’d know better than most.
And the only way to deal with the haters is to let them go hate on the only person that loves them – themselves. So, any person they unfollow is, really, better off for it – though blocking the haters is better, since that whey they can’t sleaze back into your life later without your permission.
I’ve not said much about this before, because others have done a much better job of getting the point across. But it seems as if some people don’t do "points."
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There is a gigantic disparity between how lore is presented in WoW, and how it would actually go if the key players were allowed for a moment to make decisions of their own.
Right now, in this period after the downfall of Garrosh Hellscream, is one of those times.
Look at the situation. The Alliance has gathered the entirety of its military might to crash the gates of Orgrimmar and end the reign of Warchief Hellscream. At their side are the Trolls, the Tauren, the Sindorei, and maybe the
Would the Horde forces have been able to pull this off without the Alliance’s aid? Canonically, no. It took the help Alliance to pull this off, "by the book", and that’s what we end up with; the alliance virtually has its boot on the Horde’s neck, and at the last minute – shows mercy.
Now, in any sanely constructed world …
- The following day would have revealed that there was only one real power in Azeroth, that being Alliance.
- On Day 2, the Horde would have been pushed out of all the places it invaded during the Cataclysm years, such as Ashenvale.
- Day Three would see outposts constructed all over the planet where Alliance could keep an eye on the Horde.
- Day 4 might possibly see the restoration of Gilneas.
And so forth.
Bottom line is, in a relatively short period of time we’d see Alliance supremacy asserted throughout the land. While I doubt Wrynn would invade Horde holdings outright, I’m pretty sure he’d be keeping an eye on them and pushing back in areas that were overtly invaded by the Horde previously.
In this more reasonable world, we’d see long term plans forming to retake Lorderon. The Sindorei might read the writing on the wall and petition to reunite with their Kaledorei bretheren.
This is the kind of world that would be nigh inevitable with the Alliance at this level of superiority over the broken Horde.
But that’s not going to happen.
"War"craft implies that peace or even an uneasy occupation are simply not in the books. Few want to play a marginalized faction; the overall presentation of WoW is that there are two main factions of nearly equal power. This is what is being sold and, by gum, it’s what WILL be sold.
The lore designers simply can not drive their characters realistically in this particular case. They have to sell games for people to play them, so the lore stops cold when it comes to permanent change affecting the faction balance.
As much as they make peaceable noises, the Sindorei will never join the Alliance. As much as Wrynn makes threatening noise, the Alliance will NEVER retake Lorderon. The lore-writers’ hands are simply tied when it comes to this sort of thing. The only time we will EVER see a change in factions is when new races / factions are added to the mix.
If you’re into "the lore", if you’re into telling of stories, you have to remember this: as the story approaches the boundaries of faction balance, it will cease to make sense. You have to turn off your brain and press the "I Believe" button. Even for your own internal Head Canon, you will have to build little loops and alleyways around this anomaly in order to make it work.
If Blizzard really wants to impress us, they can try something really bold in this regard. But it’s obvious that they won’t even kill off flying mounts, as much as they say that they want to, so I doubt they have the metaphorical backbone to do something as breathtakingly bold as to merge Sindorei and Kaledorei factions in-game and substitute something new. Won’t happen. The player upheaval would leave them gibbering.
I think we all understand this, but sometimes you need to remind yourself. Don’t cross Sales. They’ll cut ya.
This needs to be said, because sometimes we forget that Lore doesn’t HAVE to make sense if it gets in the way of selling games, and when you’re trying to predict where it might be headed – don’t delude yourself into thinking that "reason" and "plot" and "consistency" have any power over the game’s design.
Speculation is running wild in the wind up to WoD, so, have fun with that. But try to keep a level head.
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If you were awake this past weekend, you probably saw the news that in WoD, there are a few design changes that will ultimately culminate in the requirement of a silver medal in the Proving Grounds before you can randomly queue for a Heroic 5-man instance.
That is an outstanding solution for a problem that we don’t actually have.
Let me quantify this with a pie chart.
I think I’m turning Japanese
Let’s let the blue part of that chart represent the number of times I have had difficulty in a random Heroic5 because somebody in the group was incapable of playing his or her class. Let the red part represent the number of times I have had difficulty in a random Heroic5 because somebody in the group was an asshole.
I think you’re starting to get the picture.
Now, I immediately point out that data is not the plural of anecdote, so my personal experience is not by definition the experience others have. But I will also point out that no man is an island, and we all share an experience here, so what I hear from other players can be used as a guide to help determine if I’m whistling in the dark here.
Well, the majority of what I see people complaining about online – other than the forums is assholes. Or, rather, if they’re complaining about the person not performing, it’s because that person is being an asshole. Or otherwise coupled with the person being an asshole, in some way.
Well, assume Blizz is starting small. Let’s have a look at how the poor performers break down.
The red part is people that are complaining about poor performers as an excuse for their groups’ failures. The blue part is those people which would see improvement in their Heroic5 experience if only a silver medal was required for entry into a random Heroic5.
Okay, I’m full of shit and making those numbers up out of whole cloth, because I really don’t need a formal survey of the forums to form an opinion on this.
Of all the people having problems with randoms of any sort now, performance is rarely given as the cause of the failure. More times than not I’m reading about the seven healers that are left after all the DPS prima donnas left because they felt like effort was something they would like to avoid, and the tanks left out of disgust at that, and the healers are busy discussing who gets to be the biggest martyr this time. It wasn’t performance. It was personality.
I really don’t care at the meta level. I’m not running random Heroic 5s, not because I don’t think people know how to play, but because I’m fed up with assholes. And nothing Blizz is doing here is going to change an asshole’s opportunity to make LFD an unholy shithole of gaming society.
When Blizz comes up with social controls on trollish behavior, I’ll be more interested.
Meanwhile, Blizz is wasting time and resources on something that won’t make any difference. They could have done that on the dance studio and at least made people genuinely happy.
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I normally don’t let a false sense of obligation drive my behavior. If I follow you on Twitter, I don’t expect you to reciprocate. Likewise, if you follow me, I don’t feel obligated to return the favor. I’ll have a look, but if it’s mostly Pokemon tweets, I won’t be following your stream, and you should be fine with that. It’s not a contest.
But there is one segment of our community that I do feel a bit of guilt towards, because I don’t generally follow them, ever. That segment is our fine collection of WoW podcasters.
It isn’t that I don’t want to. I don’t have a thing about this. But what I DO have is a very bad case of ADHD. Example: I can listen to someone talk in a podcast, and give it its proper level of attention. Or I can do my work, and do it right. But not both. And the only time I have to listen to things on my headphonaPod is when I’m sitting in front of a keyboard, writing software or hacking server configs or writing blog articles and so forth.
So my moments of opportunity are nil.
The only time I generally listen to a podcast all the way through is (a) when it’s a music podcast (i.e. the "Above and Beyond" podcasts) or when I’m there to listen and nothing else.
Such was the case this past Sunday, as I sat myself down and listened to the Twisted Nether podcast with Alas. Hey, she was there for me when they were hard up enough to ask me on, so I was going to return the favor. And while I was there I chatted along with the peeps there, and had a great time! The fact that I was up until 2AM is irrelevant. It was a blast.
I’ll be doing it again this weekend since they’re having Godmother on, someone that I have great respect and affection for. The poor lady’s going to be up at (mumble mumble add add add) something in between 5 AM and 7AM to do this, there’s just no way I’m not going to show a friendly face after that kind of effort on her part.
But in general, I don’t do podcasts, and it’s nothing personal. And since I would only recommend something I knew something about, I generally don’t endorse and/or retweet or whatever for podcasters, and that’s again not because I hate the podcasts, but because I’ll never recommend something I know nothing about. As my author friends will attest, I won’t even recommend their book until I read it!
So there’s my secret podcasty guilt, for all to see. I hope you will understand!
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An article on WoW Insider takes one of my points about the character boost to 90 issue and expands it way the hells out to a mathematically precise word count of "large". Anne states far more effectively than I have about one of the unpleasant side effects of the leveling "squish" – the way that the "story" of the game loses its cohesiveness due to the way that people are rushed through levels most expeditiously.
Anne provides a lot of good suggestions to address this self-inflicted wound, though the possible solution that Anne’s article leaves out is this: stop messing with the older levels. Stop messing with the XP scaling, stop messing with XP returns, stop dropping level requirements.
In short, don’t compress the leveling process at lower levels. Anyone that wants to rush through the 1-90 (or whatever) experience can go buy a boost. This is my primary reason for wanting the boost in the first place. I really don’t give two damns about anything else, I just want to see the lore of the game coupled back with the leveling experience.
Unfortunately, that’ll never happen. The first reason is that Blizz just doesn’t have the PR capacity to handle the negative feedback without making a mess of things. They can’t even announcing an expansion without offending 1/2 the population of the gaming world, so let’s assume they just won’t be able to manage the awareness and deft touch required to make an unpopular decision and then weather the storm.
The other reason is that resources would be required in order to reset the leveling experience back to that which it was in the first place. In the case of the 1-60 process, they don’t even have an "original" setting to go back to, since they were redesigned in the first place to provide an accelerated leveling experience. The old 1-60 leveling process was eliminated in toto when they were redesigned more or less completely from the ground up.
And those resources are just not going to be provided. They’re already pushing things with something as fundamental as introducing new character models with an expansion based on previously established lore (rewrit). They don’t have the bandwidth to also re-adjust and re-write all the old leveling content. There is no big red lever marked "reset to previous status", and, even so, they’d still need to test it, and they probably don’t have time or resources for that, either.
But Anne’s article truly does illustrate the folly of trying to mask a defect in design with workarounds. Eventually they pile up to the point where you can’t help but notice the flaws, no matter what your skill or perception level is. It doesn’t take a genius to notice that you can get from 1-60 without seeing but 3/4 of a single continent (rather than all of two continents).
Maybe somebody’s watching that will be implementing the next generation MMO that we all go to play, and they’ll not make the same fundamental mistakes that Blizzard has made. Maybe they’ll offer level boosts to the "threshold" at the very first expansion, rather than five in.
Or, if it’s Blizzard and "Titan", maybe they’ll make all the same mistakes all over again.
Won’t that be fun.
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I’m not going to say this again, so pay attention – I’m totally not harshing on any particular people. I have an alternative viewpoint, and I want to share it.
Blogging often introduces us to new people that we really connect with. A lot of times these connections sink in, wrapping you in a cozy blanket of fellowship. I can’t count how many people have wandered into my orbit, or I into theirs, and we found commonality between us.
Belghast would contend that this is not a “community” per se , but something else that just seems like it. These people whith whom I’ve met, formed connections with both on the blog and outside of it, who’s guilds I’ve joined and with whom I’ve slayed internet dragons – this is not, strictly speaking, in his mind, a community.
Now, to be fair, he’s focusing outside of the WoW “community” (I’ll call it that for the sake of argument). And yet things he points out about the larger “MMO community” ring true for the WoW blogging community as well.
One of his first examples focuses on how so many people on Twitter have stopped following him over the years. I have to wonder why they don’t. I also have to wonder why he didn’t follow up on that, if twitter follows are something of importance. My point, the unfollows themselves are meaningless without context.
See, the thing that was missing in this case was effort. And no, before anyone thinks it, I’m not dissing Belghast for being lazy. What I’m saying is that twitter follows are a two-way thing. The person that unfollowed did so for a reason. The person that was unfollowed was unfollowed for a reason. Until those reasons are actually KNOWN, everything else is just empty speculation.
However, Twitter isn’t the best of examples, nor is Facebook or even LiveJournal. What they have in common is a built-in framework that forms a false sense of “community”. You have “followed” ergo you are part of that “community”. The implication here – and an incorrect lesson that many may learn to their misfortune – is that communities are “built” in software and have a tangible “framework” that you can monitor the “health” of. A guild, your follow lists on FB, Twitter, LJ, etc. Your mailing lists. Your PHP-BB site. All of these are constructs that can call themselves “community” by dint of having a “box” within which the “community” is found.
But “community” in the “real world” is a lot harder.
When you move into a new house, you don’t automatically become friends with the people next door and across the street. You can’t go borrow a fiver from Bob next door on your first day. He won’t let you watch his kids while he and Mrs Bob go out for dinner. No, you have to earn each others’ trust and friendship. Your “community” is only geographical on the first look – after that, it’s a web of trust and caring, battles won and lost together, crises managed and averted, and so forth.
And that’s the proper analogy for blogging communities. We don’t just “fall together” into a box marked “WoW Blogger community”. That’s just our “geographical location” in greater Blogostan and says nothing about the web of trust (or distrust) that we have constructed.
And, unlike Twitter, you have no means to find out who’s “following” you (other than that “follow” thing in Blogger, and that’s hardly universal). So, people that you used to “follow” stop blogging, and unless you make the effort to follow up, you’ll never know why.
The question becomes, if a person stops blogging, is that person no longer part of your “community”?
The real world analogy is if your neighbor Bob’s kid grows up and he no longer shows up at the Little League games you umpire for, is Bob no longer part of your community? Well, he lives next door, surely not! But if your only interaction with Bob is at those ball games, you may feel estranged.
Now, in the real world, first links (Little League) forge longer chains. Chances are, if you and Bob connected at the games, you’re probably interacting in other areas as well. As persons, you both put effort into forging a friendship. You do so with many people, and the commonality of it is what forms a very real and lasting community.
And that’s the bottom line of the WoW, or even game blog community. It isn’t that we all play a game and blog about it. That is insufficient to form any real community. But a number of people care enough to reach out and interact and get to know each other. Those people then interact in other areas as well, and form real friendships. In fact, I can say that I consider many former WoW bloggers to be friends. I still consider them to be part of the “community” even if the first link in that chain’s now broken. Other links have taken up the slack.
A blogroll is not a community.
A group of blogs is not a community.
Nor is Twitter, Tumblr, Reddit, or Google Groups.
Even Blog Azeroth is not, strictly speaking, a community on its own.
People are what make a community. Nothing else. The people within those frameworks make it work.
If you’re part of a “community” that started or still orbits around a commonality of blogging, so be it. Don’t let anyone tell you otherwise.
I like to think communities are an organic thing. You can’t really force them via artificial social networking frameworks. Retweeting your latest blog entry doesn’t enhance anything regarding “community” – that’s just advertising, and that doesn’t help form “communities” either. But it can bring eyes to your site, and that can get the ball rolling.
That’s only the start, of course. Community isn’t a fire-and-forget thing. Your job isn’t done when you hit “publish”. If you have no further interactions, you won’t have a “community”, either.
Belghast may not feel part of a community at this point. But that doesn’t mean it won’t happen. It’s not automatic, and it can’t be forced. Sometimes even hard work won’t help.
But it won’t happen if you don’t keep trying, either. So keep at it.
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Two years ago today, this little white ball of fur trundled across the parking lot right in front of our car. We stopped and took custody. I named her Jaina in tribute to what I hoped would be the fighting spirit we would see from our own Ms. Proudmoore. Also the white hair kinda brought her to mind.
So today we celebrate Jaina Finding Day!
Cold and alone in the word … no more!
We initially had bad news from the vet; they said she had FIP and had weeks to live at most. We determined that those weeks would have warmth and love in store for her.
She didn’t act like she was dying. Within a short period of time, she was Airborne Kitty, flying through the air to attack what she might consider attackable (such as crotches and fingers), and terrorizing all the other cats.
Surprise Finger Noms!
Over time she showed no sign of slowing down, and by the end of the first year she was flourishing. Her white fur had given way to a more chocolately hue, but it was soft as kitten down still. And she had plenty of it.
Over time, she’s developed a cuddly side, especially with whoever is on the couch. The couch is her favorite place.
We don’t even try to keep her off of it.
Here we are at the end of her second year with us. We know her second birthday was probably around 10 weeks ago, but this is the day we celebrate, because it’s when we found her.
Happy 2nd Jaina Finding Day!
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One of the predictions I made for Blizzcon 2013 was that, yet again, Blizz would do or say something stupid that would offend women, the LGBT community, or some combination thereof.
Unfortunately, they didn’t disappoint.
It was quickly noted by many that Warlords of Draenor appeared to be quite the sausage-fest. There were one or two obviously female characters depicted in the trailer, but overall it was all about the bros, big hairy-chested man-orcs swinging axes and riding warg.
Given this presentation, it was easy for many in the audience to feel left out.
For sake of Consistency
This is a little difficult to unwind due to the nature of the expansion.
The story is that Garrosh steals Doc Brown’s DeLorean and goes back to Draenor to the point in time before Grommosh Hellscream drinks Fel blood, and somehow prevents that from happening. Rather than fall into servitude to the Legion, the Horde becomes united as the Iron Horde. They’re still gonna attack Azeroth, but now it’s at maximum strength.
Given the physical modeling of characters in WoW, it’s already established that male or female, Gnome or Orc, if there is a class that interests you, then sky’s the limit. A female Warrior dual-wielding two giant chunks of iron on sticks – no problem. And thus, there is no physical reason for any of the major characters to be one gender over another.
Except the big "reason".
See, every one of these Orc clan leaders is a figure of Lore. They already ARE. It’s obvious that Blizz wants to revisit these lore characters, and so "they must exist as they did in lore". And, unfortunately, these characters were created in less progressive times, when the testosterone-fueled character design studio was fixated on the Noble Savage trope, so we got a big sausage-fest.
And "we’re stuck with them."
Give me a break
Actually, that’s a bit of a cop-out. "We already haaaad them, so we’re stuuuuck with them, we can’t chaaaange it, it would be inconsiiiiiistent!", "they" bleat. That’s the easy, cop-out answer. Technically correct, for sure, but it also ignores one whopper of an important factor.
Namely, history has already been changed. Garrosh effectively undid everything from the First War era onward. And since they are no longer besotted by Fel blood, he has also changed the history of Orcs on Draenor. With that in mind, it is therefore possible that one or more of the Draenic Clans is under new management. If you accept the "Klingon model" for Orc culture, then this becomes even more likely. Easy to imagine that one of the clan leaders LUCKED OUT with the fel blood thing being the ONLY thing that stopped him being murdered in his sleep by a slightly less macho, but infinitely sneakier, female clan-leader-to-be.
Given all the variables we DO know, it’s laughably easy to come up with viable scenarios for any of the clan leaders to be supplanted to a woman within or outside of his clan.
So … nope, not buying it.
They’re doing this because those are the characters they want to revisit. Too bad they can’t own up to it.
The U Factor
All of this is in spite of what we do NOT know about the story of the expansion. We have heard plaintive cries from Blizz HQ that they are indeed cooking up totally awesome female characters that will blow our nipples clean off, from fifty yards even.
And that’s great, but we’ve been promised many things in the last nine years, and not all of them have come to pass, or were even (apparently) worked on in good faith. Faith doesn’t always require deeds, but it can be broken by (mis)deeds or lack of deeds where they are required. We’ve been told "have faith" multiple times and seen that faith not fulfilled almost as often. Not because anyone is being malevolent – I don’t really think so. But because nobody in a position to make a difference actually *cares* enough to enact positive action to make women or other groups – such as the LGBT community – feel like they’re being included or at least not being belittled – as part of the culture of this game.
As one small example. There was a big blow-up at one Blizzcon over the hateful words of a particular death metal "artist". We were told that Mistakes Were Made and that We Will Make This Up To You. And yet, in Northrend, you can still find Gorge the Corpsegrinder, a clear tribute to this man. Years after the event, they have done nothing to remove this tribute. Is it because they just don’t care, or because they feel we’ll overlook this eventually if they just lay low and not make a fuss.
So on one hand we have the Grand Unknown. A promise, implicit and explicit, that things to come will make things better. On the other hand, we have a track record of failure to meet those promises with deeds.
It’s lonely Out There
There is nothing worse from a social aspect than being among a group of people that have a strong bond that you don’t share. All the little -isms that pull cliques together also tend to push us apart. And seeing an activity, show, book, story, or game that has nobody that you can relate to only enforces that feeling.
A game that focuses on alien creatures already removes a potential relation that you might have with them based on species alone. At that point, all we have are the most ambiguous cues – tetrapod construction, bipedal locomotion, two eyes, two ears a face, and gender. And for 50% of the world’s population, they see one less thing to relate to in the WoD reveal.
Mistakes were made
Unlike the Corpsegrinder incident, we don’t even get a mea culpa out of this one. Why is that? Do they feel that they’ve already paid that pound of flesh and shouldn’t have to all over again? Do they feel that the pro-female WoW audience just won’t be happy with anything and have given up? Do they feel that siccing one of their female CMs on to the Twitter community will diffuse the situation without having to actually provide substance? Or are they just so tone-deaf to the point that they should be banned from ever having band instruments?
I’m rather fond of that theory myself. It beggars belief, but I really do think they haven’t ever gone out of their way to do a good PR review of what they’re about to say at a public gathering. I have strong doubts that anyone at Blizz has ever pursued training in this area. I have strong doubts that they really think they might even need to consider looking into it.
And our fandom feeds any potential arrogance they might have to the point that they don’t see that they NEED that kind of internal support, so they keep doing it over and over again and then sobbing nobody understands us! when the inevitable backlash comes.
So here’s the thing. They can make press releases after the fact saying that they made mistakes and will try harder to not do it gain, but that’s an empty promise with no measurable goals, so job’s not done until they say it’s done. They like that level of control.
But until they believe it internally and take real, measurable action to correct what I believe are massive internal cultural flaws at Blizzard, they will continue to talk first, think later, and try to ignore the problem.
I’ve reached a crossroad
I love this game, and I love the people I get to play alongside. I love the dialogs that get opened, I love the characters I meet (NPC and PC), I love the community, I kinda like the lore, and I like the potential that the game, ever after nine years, offers.
What I do not like is being lied to. I do not like being treated like an idiot that will keep on giving out my money just "Because We’re Activision Fucking Blizzard, that’s who." I do not like people saying "we will do a thing" and then pretending they didn’t.
At the end of the day you can piss and moan about lack of Flight until 6.1 and I’m just going to make faces. But if you choose to short-shrift an entire segment of population based on gender, lie about it, and then barely do just enough to shut "them" up until the next time, time and time again, eventually I’ll run out of patience. I don’t care if you’re Activision Fucking Blizzard.
So I am here at the end of PandaLand-point-four watching to see what they do next. If what they have coming up looks half-assed, begrudging, or an otherwise insincere delivery on the promise they made in Blizzcon’s wake, it will be too much for me to bear anymore.
And, yes, by Mammon, that is a completely unfair and arbitrary standard that I choose. But here’s the deal, Blizz. You had the chance to set those standards, to provide measurable milestones to show good faith in this, and you blew it. You have hidden behind a pile of bullshit, and have dared us to tell you it smells like bullshit.
So, this is me. Drawing the lines and setting the standards by which I will judge. This is my story to tell. And I will choose the setting in which to tell it.
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Well, the big Reveal has taken place at Blizzcon, and we now know details of the next expansion. Hopefully you followed #TeamFaff at Godmother’s liveblog. I had to bail out right after the reveal because we had our weekly planning meeting at work, and the boss was most unsympathetic to the cause.
Now that the dust has settled, and I’ve had time to breathe, let’s talk about it.
I made some cheeky predictions, so let’s see how I did!
There will be an expansion announcement and it will be called "Warlords of Draenor"
That was a pretty easy one, really. If they didn’t, it would have been ugly. The title this time was given to us by the trademark offices in several countries. +2 for me.
It will involve a new "lost" continent of Draenor
It’s Draenor, Jim, but not as we know it. Instead of a lost continent floating about in the Twisted Nether, we’re going back to the past. Specifically, Garrosh escapes captivity and through means as of yet unrevealed, journeys back in time to prevent the Old Horde from becoming subjugated by the Burning legion. What we, the denizens of Azeroth, then face is the Iron Horde – the united fury of the Orc clans united and at full strength.
My score: –1 (net total 1)
Alleria and Turalyon will return
No, they won’t. Though, to be fair, the new world of Old Draenor doesn’t have them to begin with. Since the First War didn’t happen, they didn’t get trapped when the Portal was closed. But THAT is a whole new can of worms, something I’ll exposit in another post.
Score: –1, for a net of 0.
It will involve the Burning Legion
Not so much. While it’s obvious that the Legion will be involved at SOME point, the net effect is that the Orcs turn their backs on the Legion and the power it offers. But the overall theme of this expansion is All Orc, All the Time.
Score: –1, now netting –1.
Ethereals will be the new player race
There will be no new player races.
-1 for me, for a net of –2. Oh dear.
Outland will not get revamped
Technically true, though they do move the door a bit. Since the history leading to Outland hasn’t happened, Outland becomes an alternate timeline, and thus its entrance is moved to the Caverns of Time. Which I have to admit, is a pretty good way to deal with it.
I’m going to claim a win, netting me back to –1.
The new level cap will be 100
Got that one right. So we’ll see a realm first Level 100 in 2 days, not 1.
+1, back to breaking even.
There are no indications of any new classes
Got that one right, too. This will make WoD the first WoW expansion where neither a new class or race was introduced.
+1, and I’m back in the black.
Release Date: Holidays, 2014
No mention was made of a release date. This is my surprised face. Though I keep hearing rumors of a Q1/Q2 release timeframe, there is nothing official to back that up that I am aware of.
No points either way.
You face Jaraxxus!
I was close, but he appears in Hearthstone, not WoD.
-1 to zero me out again.
I totally didn’t call it, but it’s such a big one that I think I deserve to be dinged for missing it.
And that’s the news: all character races are to get remodels with higher poly counts and a lot of new emotes and expressions. The samples shown – especially for the female Gnome – were amazing.
There IS a tiny bit of drama here, in that it’s stated that there are currently no plans to offer a free appearance change when the changes go into effect. But the door’s been left open just a crack, so let’s wait and see.
-1, putting me back in the red.
Every Blizzcon, Blizz tends to offend someone, and this year was no exception. After the buzz died down, people started noting a highly testosterone-driven theme to this expansion. Female characters, when mentioned at all, were either minor in comparison, or they were told to go home, take care of the baby, and make Thrall a sammich.
I’ll revisit this at some future time. Other than to say, if you throw your keyboard over this, you know what happens? It breaks, dumbass. So I guess you showed them.
So I get a point there, bringing me back to even.
The overall results are
As is usually the case with this sort of thing, if you guess wildly the best you can really hope for is 50/50, which I did achieve. I was wrong as much as I was right. But I’m not displeased with the result.
And now the other stuff
One of the big things for this expansion seems to be "systems", our friend GhostCrawler’s domain.
There’s a big change to bags and inventory – a lot of items are going account-wide similar to how companion pets are handled now. This’ll clear up tons of space in our bags. A lot of materials are going from 20 to 100 per stack, freeing more room. And Tabards are a possibility for this, hooray! Also, quest items, though I’m worried for Archmage Vargoth’s Staff.
Another big "system" change will be "item squish". Basically, the huge numbers we currently have will be reduced by several orders of magnitude, possibly to double or even single digit values, with some sort of hidden scaling system to keep it manageable.
Related to that, itemization is changing drastically, with most secondary stats like Hit and Expertise going away and primary stats possibly varying by spec, effectively ending the spec-change-shuffle.
You will be able to bring one character to 90, or "boost", per account. So if you decide to change to a different raiding main, for example, you won’t have to spend weeks getting up to raiding level. I’ve been pushing for this for a while, because I hate that the lower level zones continue to get gimped in order to make life easier for raiders. Raiding and the leveling game are two different activities, and changes in one should not make life harder or less satisfying for either group. By allowing a character boost, they provide raiders with what they want without punishing those that are not raiding. Right now, it’s one per account, but I suspect that there will be infrastructure in place to make additional boosts possible as a paid service. And I think that’s a good thing.
This is actually an "in"-convenience feature, but another bit of drama – including threatened or actual sub cancellations – is that flight will not be available in Draenor until at least the 6.1 patch. I’m okay with that. In fact, if they want to get rid of flight completely, I’d be completely behind it. But a lot of people are NOT thrilled.
Garrisons were an unexpected new feature, which more or less amount to a cross between player housing and the Tillers farm. Other trade skills in addition to cooking will be involved, you get minions, and they can do things for you even while you’re offline. It’s all rather non-specific right now, and it’s hard to get a read on it, but overall it has been well received.
The big change to raiding is that all levels of raiding will be flex in WoD except the highest form, which will be called Mythic, and serves a step further than Heroic. The raid difficulty is tuned for 20 players, which Blizz claims is important since tuning at that difficulty will be too complex otherwise.
And that’s a wrap. I will be revisiting several of these topics in upcoming posts, but I wanted to first set the stage, as it were, for what is to come. Specifically, I want to discuss the lore, Blizzard’s ongoing PR issues, the game mechanics that are changing, and probably more lore, because, damn
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