Archive for the “Relevant to my Interests” Category
Welp, we enter the week leading up to Blizzcon 2013, and everybody in the twitterverse is all excite. There has been a lot of speculation about what we might see at this fabled gathering this year. Allow me to contribute my hysterical speculations.
What we know
- 5.4.0 is the final content patch for Mists. What we’re looking at is pretty much as far as this goes for this expansion – it’s the ICC of Pandaria. Which more or less leaves us to our own devices until the next expansion, which has not been announced at this time. Yes, there is a 5.4.1, for which you have already received a patch (though it doesn’t do much yet). That’s a far cry from more real content though.
- Ergo if there are any "content" patches beyond 5.4.0, we can probably expect more time-killing activities ala land-of-the-endless-dailies or Timeless Isle (this is more opinion than fact).
- We also have this roadmap, posted in 2007 and allegedly from 2003 which has proven to be extremely accurate in general terms. You can see all the pieces here, though sometimes they arrive in different order than originally planned. For example, Pandaria was originally going to be a part of a far larger expansion, from the looks of it, which would have included bits of the Cata expansion as well. I guess what I’m saying here is that looking here for direction is not entirely out of line, based on past experience, but it requires a heavy amount of interpretation.
- If one goes by that roadmap, we have one major piece not yet addressed – The Burning Legion.
Now we Speculate
What follows is a series of thoughts based on what we have seen out in the wider internets. I’m not claiming to know what’s going to happen, but I do reserve the right to crow just a little for each item I get right.
There will be an expansion announced
That’s probably obvious to most, but it should be noted that Blizz has not stated that there will be. Reasonably, the announcement will take place on the first day. What we see is "World of Warcraft: What’s Next" and World of Warcraft: The Adventure Continues" when we look at the Blizzcon schedule.
What we do NOT see is availability of the expansion for playtesting, as we had with MoP. I do NOT recall if that was actually part of the schedule last time. It would be helpful to be able to remember.
Given all the above, however, one thing we do know is that we’re done with MoP. If they don’t announce here, it’ll be at some smaller trade show later on, and I don’t think they’re going to do that to their flagship product.
Ergo, now is the time.
The expansion will involve the Burning Legion.
We don’t have a lot to go on here except for that fabled road map. Considering its accuracy, I’m inclined to look to it for inspiration.
There is also the fact that many, many of the in-game and out-of-game lore pieces have been very strongly focused on the Legion and things around it. The adventures of Anduin, for example, as well as Wrathion. We KNOW the Legion is going to be a huge part of WoW at some point, it’s a confrontation that is being teased in lore and legend and prophesy. Between them and the Old Gods, we’re looking at 80% of what threatens Azeroth. Maybe more.
The expansion will be called "Warlords of Draenor"
I admit this may be premature, in that the trademark was applied for outside the US and only a week before the Con. However, it does fit in with the story arc we’ve been uncovering.
An alternate, The Dark Below, does have some bearing on the Old Gods thread, but if I remember correctly, that was discredited not long after it appeared in trademark sites.
One should also remember that the same trademark sites have been used for the Warlords title, and take both with a grain of salt.
The expansion will involve a new, "lost" continent of Draenor.
One should remember that Outland was not Draenor, but simply a part of it, one continent on a larger world. Given Blizz’s penchant for pulling entire lost continents out of their electronic butts, doing so on a world about which we know SO LITTLE makes a certain amount of sense.
Also, discovery of this continent leads us to …
Alleria and Turalyon will return
Theory: they found their way onto the lost continent and were either detained or could not find the way back. After many years of research and hard work, they’ve opened a portal that leads back to the dormant one in Zangarmarsh. Or maybe Blizz invents some new sort of Twisted Nether transport vehicle similar to a cross between an airship and a sailboat (The AD&D Astral plane was full of such vehicles, and they were super cool). After many years and with the assistance of a stranded colony of Ethereals, they have returned in style.
It should be noted that these two have been teased for at least two expansions in the "hints and tips" pane of the loading screen – which is one reason I leave that feature turned on.
The Ethereals are a new player race
I’m not sure if they’ll be a new player race similar to the Pandas or not (bi-factional) or if they’ll belong to one faction and some other race fill in for the other. If the latter, I have no idea who it would be.
It’s all weaksauce regardless. I am basing this on the merest whiff of a hint dropped here and there.
But if they are a new player race, I bet the starting zone is associated with where Alleria and Turalyon were stranded.
Outland will not get a revamp
There was a lot of joyful / hysterical speculation in Twitter especially that Outland would at last get its remodel and quest streamlining. I doubt this myself because (a) the Cata remodel of Azeroth was not a cracking success and (b) they hate going back to old stuff.
There was the Twitter sub-thread that Outland would be revamped and be NEW content for the new expansion. I doubt this because then they’d have to fill in the 60-70 leveling gap from bits of Azeroth and/or Northrend, and I doubt they want to do something so complicated. HOWEVER, I do consider this to be more likely than revamping it "just because".
The new level cap will be 100
The most blatant clue about this is that several BoA items drop from Garrosh that "require level 90 to 100", which is an odd thing for the tooltip to say if the next expansion is good for only five levels, I think you’d agree.
The less obvious clues are back in that roadmap. It’s fairly clear from looking at it that bits of Wrath, Cata, and MoP were meant to come together as one large expansion. For example, Worgen were possibly supposed to be part of the same expansion as Pandarens. And, thus, the remaining pieces do seem to come together as a whole expansion, rather than a mini-expansion such as what we’ve been getting.
There are no indications of any new class
That’s not entirely true. Consider the Pandaren. Outside of the roadmap doc, the only reference to Pandaren in game terms was as a practical joke or two. Blizz insisted that there could be no possible way that they’d ever make it into the game as a serious race.
What class has also been likewise the source of jokes and amusement? Why, the Bard, of course! So there’s that.
More likely, though, I think we might see another attempt at a Hero Class, this time with less problems than the DK rollout. Possible candidates: that have been hinted at here and there: Archdruid (from Druid, possibly from Stormrage himself), Archmage (from Mage, possibly from Jaina), Necromancer (Warlock, possibly related to the Green Fire quest line), Ranger (from Hunter, possibly via Alleria), and Vindicator (from Paladin, possibly related to Turalyon)
Since this is such an empty bucket, anything that fills it will be no particular surprise.
Release will be in the Holiday timeframe, 2014
I know, someone once asked me, "surely you can’t expect people to wait 14 months for an expansion?" This’ll be closer to 12, which is a reasonable cycle but one that is largely devoid of content, nonetheless.
Expect beta testing to be over the summer, with the final polish going on around August.
Will they announce that this is the schedule. Well, they never have before, so I’m doubtful.
YOU FACE JARAXXUS
Crap. Not again.
Seriously, we need the Dance Studio for this one. Obviously.
Probably. I could hope to see things like ink-derived armor dye, but there is no indication. We’ll probably see at least one more trade skill streamlined as Blacksmithing has. But most people will focus on the Big Picture, and who can blame them?
Bottom line is, I have a suspicion about where things will go, but no hard facts to back it up. Clues are not facts.
I do, however, think this particular story line would be very, very cool.
I’ll be watching this as much as anyone else. Excite!
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Last week I killed myself. I enjoyed it. I had served my purpose, but it was time for me to go, to make room for myself.
Let me essplain.
Way back in the mists of time, around 2010-2011 timeframe, you may recall I abandoned my longtime guild on Alleria to seek out a more amicable raiding environment.
I ended up on Azuremyst, raiding with the excellent guild Eff the Ineffable, lead by the dopest of all the GMs, Alas the ever-bubbly and yet fearsomest. We didn’t do too bad and actually managed to drop the endgame boss for Cata while it was still a thing.
Alas and many others – our core raiding team, really – went off to play with lightsabres, and the new management was unable to hold things together and we stalled out on Elegon.
There was talk at that point of joining Alas and a couple of our other former Effers on another server and maybe contributing to the raiding there. But my broken bandwidth and an outflux of players in the new guild resulted not only in no raids but also in Alas and others leaving the game completely.
An empty guild that has nothing but strangers is no fun, and as a result, Grimmtooth hasn’t been in play hardly at all. Until today.
Grimmtooth Jr has been holding my spot on Alleria since that day that I moved off to AZ. Every saturday, he runs one quest, to ensure he didn’t get marked idle. He started his own guild, he got a bank, he’d been helping to stash and warehouse stuff for the team, but his services are no longer required. So I killed him.
And now I’m back where it all began, on Alleria. I don’t expect I’ll get much raiding done – Jasra’s too much in demand – but I don’t really mind at this point. It’s just nice to be back among friendly faces. Our little social guild may not be a realm-firster, or even raiding current content with success, but every night you can see at least a handful of people hanging out, doing their thing and having a good time.
It’s good to be home.
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So, as posted on the EU community website, Cosmetic helms are now for sale in the cash shop Blizzard Store. And if you’re into gaudy, they’re not bad.
First of all: 15 US dollars is not a microtransaction. I don’t care what your favorite omnibus WoW website says, I don’t care what your favorite MMO forum site says. The cost of a month’s game time is not a microtransaction. So don’t call it that, and we’ll get along fine.
Next item: will it affect the game at all? I can’t really see how, other than consuming precious frame rate. Seriously, what would a 25-man raid look like with these on everyone? Will a new Alliance battleground strat involve wearing these and lagging the Horde out? Considering that it’s gotten zero beta time, these are actually kinda relevant questions. But I’m SURE they’ve gotten EXTENSIVE testing in-house.
Item the third: when will this hit the US? Days? Hours? Before this post goes up? Update: I found out at 2 PM (two hours after publish) that they’re now available in the US.
Item the fourth: what next? Will we see matching robes, shoulders, cloaks? And sidebar: will the WoW punditry also insist on calling those other items "microtransactions" if they cost 15 bucks?
The big one: how long until we see pay-to-win items? And does this indeed signal the final death rattle of WoW?
Oops, sorry, accidentally plugged in to a forum.
The personal one: I’d almost buy the Firelord helm for Flora if she was into gaudy baubles. But in general none of this stuff speaks to my nature. I seriously doubt that they’ll ever introduce a mog set that says "I work for a living" rather than "I’d like to think that I raid stuff you can’t even imagine."
The thoughtful one: It’s not just this stuff. So much WoW raiding tier and its predecessor gear looks so hideous to me. It’s covered with horns, and glitter, and flanges, and glitter, and orbs, and glitter, and ropey things, and glitter, and then they add glitter. SOME of the old vanilla tier stuff is okay but for the most part, Blizz is in love with its art department, and its art department all apparently majored in "Ming the Merciless’ Court Trappings".
But the thing is, they wouldn’t keep getting more ridiculous with every tier if it weren’t for the users wanting, or at least encouraging it. Those of us that want a more functional approach to awesomeness are not as vocal or as profitable.
I am very much of the opinion that awesomeness is not a function of frills and special effects. The most iconic weapons are often very much, shall we say, to the point.
Rather than …
Maybe Ming wasn’t at fault after all.
If you can’t please everyone, the best you can do is give them choices, and that’s where mogging came in in the first place. You may recall my own mogging preferences are somewhat more functional than what my armor actually looks like. And there are others that go the other way – well, I can certainly see the attraction of some Ulduar and Icecrown gear.
The Cheap One: What I would love to see with this sort of throwaway mog fodder is for it to (also) be sold for in-game currency of some sort, especially near the end of an expansion when people have piles of tokens and nothing to blow them on. It would be a great JP dump, or Greater Tokens, or Halfhill Tokens, or what have you.
An even better approach would be to (a) make the items purchasable for a new special token type, (b) make it so you could buy that token in the cash shop (e.g.Neverwinter Zen), and (3) then also make that token purchasable for varying amounts of other in-game tokens, such as JP, Darkmoon tokens, etc. That way, if one particular faction grind was "your thang", then you could, oh, I dunno, enjoy yourself while playing a game.
Because here’s the bottom line for me: they could make the perfect Hunter garb of all time available, and I’d not buy it for cash, not ever. I’m paying that much a month already. I’m not even sure I’d pay for it if it was F2P. Virtual items are pretty much gone as soon as you stop playing the game. Game time, for all its ephemeral nature, gives you a month’s worth of enjoyment, whereas a hat isn’t even usable unless you pay more money.
But I might grind for it.
The Final One: The Godmother over at Alt:ernative had an interesting thought (or a dozen) about the cash shop, one which was the sale of armor dyes. I do want armor dyes. I especially want one like the one in Diablo III that makes your shoulder pieces go away. But I categorically do not want them to be part of the cash shop. Special colors? Possible. In general? Not. It might be close to a deal-breaker for me, a last sign of cynical money-grubbing from a company that swore up and down that Activision wouldn’t do that to it. I can only swallow so much hypocrisy, and that would probably mark the high water line.
Doing so would also eliminate one of the potential fun elements in-game: making of dyes. I personally think this would be a great product for Scribes to make since they already have all sorts of dyes in the bank. I think it would be great if they managed to exploit ALL of the herbs from Peacebloom to Golden Lotus to make different armor dyes. They could just keep adding different shades of dye as new herbs came into being. Heck, Ghost Mushrooms would be perfect for making armor invisible!
I kind of doubt that will happen, though. I could be wrong, but they seem to be pushing down hard on the crafting game, and it’s starting to look like there is either a paradigm shift about to happen, or they’re starting to dismantle crafting as an mainstream part of the game. Certainly, it has problems.
It’ll be interesting to see where this goes. At least the potential cash mounts will give us more people to admire as they preen on the bank steps and RP walk around Stormwind.
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When I get ranty, I tend to pound out around 2000-3000 words of pure snark and outrage, then spend several days tweaking and adjusting and, yes, most definitely, deleting. Because even though a good rant is a thing of beauty, my rants tend to lean in a hurtful direction initially, and I have to go back and trim out the potentially offensive stuff (well, if it’s not deserved …).
I mention this not to emphasize the fact that I have trollish tendencies, but to illustrate why, so many times, these sort of things get posted so late in the rant cycle. In fact, I’d say a good 60% or more never get posted at all, simply because I can’t de-toxify them fast enough to keep them relevant.
As it turns out, yesterday’s rant came in just under the wire, though I had no idea at the time that that would be the case. As a rant, it stands on its own, but as a meaningful comment on the current state of the Hunter, it’s already obsolete.
Late in the night last night, Lore posted a few changes to the class that directly address concerns in the post I lined in MMO-C.
Regarding Stampede: We’re happy with the damage it’s currently putting out in PvP. For PvE, we’re planning to buff its damage pretty heavily, so it becomes a substantially more potent DPS cooldown. We don’t want to give it any more utility than it has now, for reasons we’ve explained at length already.
So this emphasizes what GC was saying about the intended purpose of Stampede in the first place – it’s intended as a DPS cooldown, not a utility cooldown, and thus they’re upping the damage to make it “worth your while” My opinion, of course, is that any insta-cast ability that bring even a sliver of additional damage is worthwhile anyway. But more is always welcome.
Readiness is still under heavy discussion, and we haven’t made a final decision on what we’re going to do with it in 5.4. At the moment, we’re leaning towards just removing the ability entirely and giving the affected abilities shorter cooldowns or charges to compensate. If we end up taking that route, we will buff Hunter damage (most likely across the board, not just specific abilities), but as I mentioned, we’re still discussing.
I’m good with removing it, as it reduces the clutter of my startup anyway, and it never worked across the board for all abilities in a consistent way (e.g. Stampede). However, adding “charges” to abilities looks fraught with possibilities, mostly negative. There’s the potential for bugs that don’t get caught on the PTR, and there’s the potential for complicating an already complicated rotation.
Demonology warlocks, for example, will already know one of these pitfalls with Hand of Gul’dan; it has two charges, both available initially, and both with separate cooldown timers. Do you put both down immediately? Do you stagger them, and if so, how much? And so forth.
Ponder-worthy as we move forward.
Murder of Crows vs Blink strike is also still under heavy discussion. Our goal (with all talents) is that active abilities used properly will outperform passive ones. We haven’t decided yet what adjustments we’ll make to achieve that in 5.4.
Generally speaking, an explicit action when compared to a passive ability usually involves some sort of cast time, which is where a passive becomes so attractive for classes with very crowded rotations. In this case, there is no cast time involved, so the passive is actually less attractive if it doesn’t bring damage commensurate with the active ability. I think here they need to shoot for parity rather than supremacy.
I also like the phrase, “talents used properly.” That has to be a dig at someone – who, we may never know.
Scatter/Silencing Shot: We don’t consider interrupts to be mandatory in PvE.
Now, to clarify, what I am pretty sure Lore means here is that they don’t consider interrupts to be mandatory for hunters. Anyone that’s raided anything at all knows that interrupts of some sort are absolutely, positively, without any doubt, mandatory for the raid.
If a Hunter would rather not take the Glyph of Scattered Thoughts, there are plenty of other players in the raid who could take on the responsibility.
We like Silencing Shot as a Marksman perk overall, but we’re still discussing things. We may end up making a baseline Interrupting Shot that gets upgraded to Silencing Shot if you spec Marksman.
In fact, this has already shown up on the PTR – it’s called Counter Shot. Currently an NPC ability, but available to a PTR Hunter near you starting immediately.
Speaking of spec differences, we agree that Hunter rotations feel cooler when your signature shots do a lot more damage than other shots, and we’ll discuss that some more. That’s part of the reasoning behind the Arcane Shot changes – our hope is that saving up more Focus for a bigger hit will feel better than firing off smaller shots more regularly.
This seems strangely disconnected from my experience as a Hunter, in that I rarely need to “save up” focus for anything, and I rarely lack focus to use my signature shot, thanks to appropriate use of Cobra Shot to keep focus above a certain point.
Besides, reducing the cost of Arcane Shot seems to be counter to encouraging the preferential use of OTHER abilities. Unless they mean that by reducing the cost here, they’re making focus available for other shots so that they get used more often. Again, I hardly ever delay the cast of my signature ability over focus costs, so I’m not sure where this is coming from.
What I WILL say is that I feel like “Arcane Shot” is a bizarre ability for Hunters, period, now that we don’t use mana.
As to overall Hunter performance and utility, we don’t think the issues are with the Hunter class specifically. Instead, we think that certain other classes are overperforming (in both) at the moment. Fixing those outliers will, in turn, make a good Hunter more attractive for their raid spot. You may have seen some (but not all) changes along those lines on the PTR already.
OH JUST PUT A “KICK ME” SIGN ON OUR BACKS.
Realize that every nerf from now on out will be blamed on Hunters.
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Maybe you heard. Them busy datamining gnomes done went and found something interesting.
If what they found is to be believed, in 5.4 or at some point in the not too distant future, you will be able to buy a potion that will double your XP from killing mobs and doing quests.
Two things come to mind.
- If it costs a significant portion of your subscription fee (or more!) then it is not a microtransaction. Just stop calling $25 companions and mounts a "microtransaction", for Light’s sake. You just look like you have no idea what you’re talking about.
- Blizzard still has issues coming to grips with the problem.
That second thing needs a bit of explaining.
The entire goal of things like this supposed elixir are to bypass the leveling game. Other devices like the Scroll of Resurrection and so forth do this as well – by increasing your XP gain rate, they shorten the amount of time you spend leveling. They’ve also beefed up the XP gain rate for the content of entire expansions in order to achieve the same thing. Entire zones have been revamped to make it easier to level through them, more efficiently.
So what’s wrong with this is that there are plenty of people that like the leveling game. There is the original game and four expansions’ worth of content that can’t all be experienced organically by one character. Things like these potions don’t really impact it, but any time Blizz does something to marginalize an entire zone, it DOES impact people that enjoy the older / earlier zones.
But as long as Blizzard fails to acknowledge and act on the ultimate problem, they’ll keep doing this. It’s wasteful and annoying.
What they need to do is just sell pre-made level 90 characters.
Things like this elixir have that in mind, they just don’t go far enough.
What they’ll tell you is that they want to make things easier on people that want to bring a new class to raiding. Fair enough. So just short circuit the whole leveling game and give them a 90. Charge 25 bucks and the leetsauce raiders will just lap it up.
So, no, I don’t have a problem with you if you want to ignore 95% of the game content on your frantic climb to 90. I’d just prefer they spend fewer resources getting you there.
Leave the old zones alone. Stop selling elixirs. Stop treating the leveling game like it’s such a chore, and just give people what they want. You’ll be happier, I’ll be happier, and we’ll all have somebody new to lump in with "e-bayers".
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One of the benefits of having multiple max level toons on the team is that each contributes in his or her own special way. I make flasks and potions, and do transmutes for sale. Illume makes glyphs for sale and our own use. Jas runs the auctions and provides bags. Each of us provide armor and weapons as we can make them.
Illume has some pretty sweet items in her bag of tricks - the fan is already mine, but the staff requires Spirits of Harmony, an item you can’t just go buy or mail to an alt.
So, what to do other than start grinding with the mage and get her inventory full of Spirits. The goal is to get her to 90, then get her grinding the Tillers so she can plant songbells. This will keep things moving along for future stuff as well.
The point of this is to get my iLevel up to where I can queue for things like daily heroic scenarios and stuff. I’ve been grinding the Darkspear weekly when it makes sense, but weapons are not part of the rewards, alas.
It’s kinda weird going at it from two fronts like that, but whatever works, works.
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I don’t usually shill or endorse for any organizations, I figure you’re marginally less interested in reading that sort of stuff than, say, my warlock’s mogging choices. But sometimes I make an exception.
If you are not familiar with the charity Child’s Play, let me summarize. No. It is too much. Let me sum up. Child’s Play is a charity founded by the Penny Arcade gang for purposes of turning the rabid gaming masses into a source of comfort for sick children. I lost count, but last I looked the organization is responsible for over ten million dollars’ worth of toys and games going to children’s hospitals. Gamers are just awesome like that.
One of the WoW arms of this effort is Iron Man Mode, a comedy site that uses the "iron man" gaming method (i.e. if you die, even once, you’re done) to entertain you and obtain fundage for Child’s Play. Last year they raised over $1000, this year they’re aiming to double it.
So if you were looking for a way to enrich somebody’s life, and consider sick kids a worthy beneficiary, why not go through Iron Man’s site to do it, and make even more people happy?
Okay, end of sales pitch. I return you now to my epic series, "what my alt found in her belly button lint, and how it means that Blizzard is doomed."
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You may not believe it, but addons are severely limited in what they can do. Mostly, they are driven off of "events" which they can react to, or they’re re-imaging of something that already exists.
Warning, technical bits
Addons that have a lot of animation or fast reacting indicators, such as cast bar replacements ala Quartz, usually trigger off of an event called "OnUpdate". It fires every time the current "frame" (i.e. your screen) updates, and it’s the only event of its kind. Thus, the higher your FPS ("Frames per Second"), the more often this guy fires. If you have low FPS, all animations tend to be choppy, including your addons.
Because it fires so often and is at the heart of your FPS, OnUpdate even "handlers", such as the code routine that updates your cast bar, are supposed to be kept small and focused. All the stuff that sets the texture, size, position, and other frippery associated with the cast bar, for example, will be done elsewhere. We try to restrict the OnUpdate handler, in this case, to calculating and drawing the cast bar, nothing else, and then handing off to the client so it can get about the business of rendering. If we put stuff here that takes a long time to do, it will drag the system FPS down.
What this means to you
There are a few conclusions you can draw with this knowledge.
The addons you have loaded will affect your client’s performance. Furthermore, those with no OnUpdate handler will impact performance far less than those that use one. I don’t suggest you learn to read LUA source code as much as be familiar with what addons are high-impact with animations and critical indicators, such as Quartz or any unit frame addon. The more of these you have, the more delay there is in rendering each frame, until your FPS starts to decline.
You can’t eliminate this, but you can mitigate it.
The fewer, the better
The first principle is that the more active addons you have, the less responsive your client will be. So if you can eliminate addons that you don’t really need, that will help performance. Sometimes it’s a matter of disabling those that you only use from time to time, such as MogIt – which does have some real-time components, but nothing you need in the middle of a raid.
Comparative testing of addons is a must, to eke out every bit of performance. The best approach is to get a little FPS addon (or just use CTL+R to turn on the built-in one), then find a quiet place to test your candidates. For example, all else being equal, try each HUD addon and look for dramatic drops in FPS. Any obvious outliers can be given the boot.
A good place to test your candidates is in the entrance of just about any instance. Avoid those with a lot going on – e.g. Violet Hold or ICC – and opt instead for those that have nice, quiet staging areas, like Karazhan.
All other things being equal, if your client’s main issue is with framerate under load, a simple video card upgrade may do the trick. I’m running a Radeon 5000 series card which I purchased for under $100 over a year ago, and get on average 30 fps in cities. I have a lot of problems in 25- and 40- man raids, though. Purchasing another identical card and coupling it with the one I have already will improve matters a lot, and that will also improve the performance of all my high-impact addons.
Or, I could upgrade to the next tier of Radeon, a 6000 or 7000 series, whichever is available in my price range from my favorite vendor (I prefer Gigabyte solid cap boards because electrolytes are icky).
It isn’t just WoW that will improve, I’ve found. So many apps and games use similar mechanics for updating high-activity visual components that a nice video card upgrade.
So, protip – if you buy to last, you can stretch a PC’s life a long time with video card upgrades.
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If you’re working on Tillers rep, then there will be a time you need Raw Crab Meat. Now, the conventional wisdom of WoWhead is that it drops best from Rockshell Snapclaw, hermit-crab-like humanoids found underwater on a shelf southwest of Soggy’s Bottom.
It’s underwater. If you don’t have a potion you have to surface to breathe from time to time. If you’ve already done a certain quest in the zone, you get your Sea Legs buff, but if you haven’t, you don’t. A bit of a pain, really.
Just northwest of there is another spot, The Briny Muck, in which turtles, crabs, some Sauroks, and some big elementals hang out. The crabs are of interest, as they have almost as high a drop rate as the previously mentioned Snapclaws, plus there’s a spot you can go to that has a nearly constant supply of them.
In one direction is a crab that spawns pretty much as fast as you kill it. Turn around 180 degrees, and there’s another one that does the same thing. So it’s kill, turn, kill, turn, loot, kill, turn etc.
One of the Sauroks will occasionally aggro on you, and there’s one group that will avoid you as long as you don’t pull them, but aside from that, it’s all gravy.
Here’s a couple of screen grabs to help you situate yourself, complete with piles of bodies to illustrate the incredible spawn rate.
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In the “goblin” world, there are goblins, and there are those that write about goblins, and there are those of us that more or less peer in from the edges, bemused at how far one person will go to make a few gold pieces. I fancy myself in the latter, no illusions there, but I wonder where WpW Insider’s resident goblin journo places himself?
His topic of the day was something near to my heart, inscription as a money maker. As usual, he almost gets it right, or almost gets it wrong, but doesn’t really nail either.
Buy the Numbers
The first thing I want to tackle isn’t provably wrong – not yet, or at least not provable by me – but I want to shed some light on the statement that possibly was edited down for brevity.
Assuming you can make a full deck for every 12 cards you produce (which is the ratio you see if you trade really well and/or produce a lot of cards), it’ll cost you 120 stacks of any herb but Fool’s Cap, or 75 stacks of Fool’s Cap. At 40g per stack of, for example, Green Tea Leaf, that’s 4800g per deck. Some decks can sell for over 20,000g.
What’s he talking about, Fool’s Cap requiring fewer stacks? Well, basically, what he’s saying here is that Fool’s Cap yields up more Misty Pigment than other herbs do. If he got his numbers from WoWHead, I do question them – WoWHead does not appear to purge old data that often, so the numbers up there could possibly include Beta data. Hard to say, since they’ve become less transparent by the day.
However, I wrote a little addon that has been tracking all milling I do in real time. So far, the yields look like this.
So, everything hovers around the .25-pigments-per-mill level, except for Fool’s Cap, which has yielded around .60. Yes, that’s more than double, which is in excess of WoWHead’s numbers. I have no idea whether this will hold, but I’ll be monitoring it. Right now, I don’t have enough samples from all herb types to make me comfortable publishing a link to the database, but before too long I will.
The upshot is, yeah, right now it’s worth it to buy Fool’s Cap for purposes of making Darkmoon cards. But now that Euripides has let the cat out of the bag, I expect there to be at least a window in which it will be priced beyond reason. Keep your eyes on the prices.
Don’t Believe it
Glyphs are a whole other beast. I’ve said a few times that this market isn’t worth pursuing, and to some extent, this still holds true. The main reason I’d advise against trying your hand at the glyph market is that everyone else disagrees with me, and that the profit per hour in this market is purely driven by competitors’ willingness to spend more time cancelling and relisting.
This shows some old-fashioned thinking on Euripides’ part. The “work harder not smarter” attitude works, if you have no other interest in this game than to sell things and make gold. I’ve other things to do. This is and has been a side-project, in which I attempted to determine if one could make money on the AH in an intelligent way. I’ve succeeded – if you disagree, it can only be on the matter as to what degree I’ve succeeded. However, since I started this exercise in Wrath, I’ve accumulated over 1,000,000 gold, so I think I’m on solid ground here.
I published my methods here, so I won’t go into great detail now, but essentially these principles held, and still hold.
- Treat the enterprise as you would a retail outlet.
- Maintain a working inventory of glyphs.
- Cultivate a reliable, inexpensive source of materials.
- Rotate stuff out when its price drops too far (as opposed to a forced reset, which is too labor-intensive) and shelve stuff that doesn’t sell at all.
- Don’t worry about Euripides and the goblins.
#5 is the part that flies in the face of what Euripides said. He maintains that you have to undercut like a fiend. I don’t. I sold 5000 GP worth of glyphs last night. Does that sound like a good turnaround for an hour’s work? It does to me. I post ONCE per day. I still sell stuff. There are a variety of reasons, but the biggest reason is that the stuff that sells, will sell. Some “goblin” may undercut me, but if the glyph is a seller, then his glyphs WILL be bought, then mine are right there for the next buyer.
Don’t take the advice of trolls
I like angry letters, so when I have time to troll my esteemed competitors, I’ll go and post a "glyph wall" of 3 of each glyph for triple the materials cost. This is just expensive enough that it’s not worth them buying me out, and cuts the high end of the market (the 300g glyphs that cost 15g to make) out from under them. This can be fun, not unlike popping bubble wrap. I still get undercut within an hour, but since this doesn’t really drive demand up that much, I don’t end up selling anything more than I would have at the high prices. That’s generally when they’ll mail me letting me know this.
In the end, though, I can’t spend all day trolling — they just wait for me to have better things to do and then go back to their old ways.
I encounter a number of idiots like this on my server and I always get the last laugh, because while they’re all wrapped up in this little game of theirs, I just keep posting and selling. They were thick as fleas on a camel when the expansion posted, but they’re gone now, and I an still making bank. Laugh-a while you can, monkey-boy.
If you’re going to disregard my advice and try to get into the glyph market, the best advice I have for you is to make sure you have the most efficient possible setup, and undercut really frequently.
If you want to make money making glyphs, and you don’t want it to be your life, then disregard this advice and reflect on the article I linked above. Exercise patience and intelligence and you’ll not want for gold in days to come.
I’ve a couple more tweaks to make to see how far I can push this thing, but now that I’ve gotten my Million, it’s all become rather pointless. I’m not one of those one-percenters that digs the money just for being the money. My goal has been to provide a comfortable nest egg for ten toons on this server, and I’ve more than accomplished my goal. Anything else is just gravy.
Everybody loves gravy.
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